commonfx: .deathfx death_medium
skill: .id "squeal" .anim "attack_retreat" .fx "retreat" .targchestfx "blood_splatter" .area_pos_offset -150 0 .target_area_pos_offset 150 0
skill: .id "wilbur_mark_1" .anim "attack_command" .fx "mark_one" .targchestfx "mark_target"
skill: .id "wilbur_mark_2" .anim "attack_command2" .fx "mark_two" .targchestfx "mark_target"
skill: .id "squeal_single" .anim "attack_ranged" .fx "squeal" .targchestfx "blood_splatter"
defending_area_pos_offset: .offset 0 35