;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 8
Scriptname SF_BaboFollowerCLQ08Scene09_084839A4 Extends Scene Hidden

;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
getowningquest().setstage(90)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
Game.SetPlayerAIDriven(true)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
Debug.SendAnimationEvent(Alias_Cassia.getreference() as actor, "IdleLockPick")
(Alias_MimicChestRef.getreference() as BIS_MimicScript).DesignateTarget(Alias_Cassia.getreference() as actor)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
(Alias_MimicChestRef.getreference() as BIS_MimicScript).MimicMiscAnimation(1)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
;WARNING: Unable to load fragment source from function Fragment_1 in script SF_BaboFollowerCLQ08Scene09_084839A4
;Source NOT loaded
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
(Alias_MimicChestRef.getreference() as BIS_MimicScript).FireTrap()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
Game.SetPlayerAIDriven(false)
stop()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
BFS_CLQ08Collision03.disable()
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

ObjectReference Property BFS_CLQ08Collision03  Auto  

ReferenceAlias Property Alias_Cassia  Auto  

ReferenceAlias Property Alias_MimicChestRef  Auto  
