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Welcome to my 'I have listless motivation to burn and too much degeneracy on the brain to do anything more productive with it' project! Eventually this might necessitate a complete rebuild in a different engine, but for now this should serve as a good prototype for how the writing will feel for you horny degenerates.
<span style="color:red"><strong><u>Disclaimer</u></strong></span>
This is an 18+ title and should not be consumed by minors. This game may feature many taboo and unwholesome kinks and content, from rape, ferals, underage characters engaging in sexual activity, to vore and other unsavory elements. Everything in this game is entirely fictional and should not be taken as condoning any action outside of the realm of adult fantasy!
If you do not wish to see some of the above content or control how it might be presented, please click on the Content Settings button, which will take you back to Introduction afterwards. Once a game is started, these settings cannot be changed.
<button data-passage="Mechanics">Mechanics Explanation</button> | <button data-passage="DisableKink">Content Settings</button> | <button data-passage="Character Creation">Create Character</button>
<button data-passage="TEST">DEV TEST PASSAGE BUTTON</button><label>What is your name? <<textbox "$player.name" "Rennard">></label>
<span class='tooltip'>__Starting Age__:<span class='tooltiptext'>This determines what age you begin your (mis)adventure. The older you are, the more opportunity for training you have, and thus the more experience you start with. However, younger characters have an easier time training.<<if $game.underAge isnot "no">>
Prebubescent characters, meanwhile, have a permanently lower Athletics score, but are both harder to hit and more accurate with attacks thanks to their smaller size<</if>>.</span></span> <<if $game.underAge isnot "no">><<set $player.age to 13>><<else>><<set $player.age to 16>><</if>><span id="stats-age"><<print $player.age>></span> \
( <<button "[-]">><<if $game.underAge isnot "no" and $player.age > 13>><<set $player.age-->><<replace "#stats-age">><<print $player.age>><</replace>><<elseif $game.underAge is "no" and $player.age > 16>><<set $player.age-->><<replace "#stats-age">><<print $player.age>><</replace>><</if>><</button>> \
| <<button "[+]">><<if $player.age < 18>><<set $player.age++>><<replace "#stats-age">><<print $player.age>><</replace>><</if>><</button>> )
Sex: <<radiobutton "$player.sex" $male checked>> Male <font color=#FF0000>Sex locked to male for this Prototype Demo</font>
Hair Color: <<radiobutton "$player.hair" "black" checked>> Black, <<radiobutton "$player.hair" "brown">> Brown, <<radiobutton "$player.hair" "blonde">> Blonde, <<radiobutton "$player.hair" "brownred">> Chestnut, <<radiobutton "$player.hair" "red">> Red
Hair Length: <<radiobutton "$player.hairLength" "short" checked>> Short, <<radiobutton "$player.hairLength" "medium">> Medium, <<radiobutton "$player.hairLength" "long">> Long
Skin Color: <<radiobutton "$player.skin" whiteSkin checked>> White, <<radiobutton "$player.skin" tanSkin>> Tan, <<radiobutton "$player.skin" brownSkin>> Brown
Eye Color: <<radiobutton "$player.eyes" $humanBrown checked>> Brown, <<radiobutton "$player.eyes" $humanGreen>> Green, <<radiobutton "$player.eyes" $humanBlue>> Blue
Height: <<radiobutton "$player.relativeHeight" tiny>> Tiny, <<radiobutton "$player.relativeHeight" short>> Short, <<radiobutton "$player.relativeHeight" average checked>> Average, <<radiobutton "$player.relativeHeight" tall>> Tall, <<radiobutton "$player.relativeHeight" massive>> Massive
<span class='tooltip'>__Sexual Orientation__<span class='tooltiptext'>This assigns your character's starting orientation, not your own. All content is still enabled, but your character's sexuality can make you more resistant to seduction or perverse corruption coming from sexes your character is not amiable too. This may change if your character is corrupted enough by the Tainted...</span></span>: <<radiobutton "$player.sexOrientation" straight checked>> Straight, <<radiobutton "$player.sexOrientation" gay>> Gay, <<radiobutton "$player.sexOrientation" bi>> Bisexual
Cock Size: <<radiobutton "$player.relativeCock" diminutive>> Diminutive, <<radiobutton "$player.relativeCock" small>> Small, <<radiobutton "$player.relativeCock" average checked>> Average, <<radiobutton "$player.relativeCock" large>> Large, <<radiobutton "$player.relativeCock" hung>> Hung
Circumcised: <<radiobutton "$player.cut" false checked>> No, <<radiobutton "$player.cut" true>> Yes
[[Begin Your Story|Story Intro]]<<if $player.age < 12>><<set $player.size to 2>>Due to your age your Athletics is limited to 1. However, your small frame makes it harder to hit you and easier to hit others.
<br><</if>>\
<<if $player.background == $peasant>>Your years spent helping your father in the fields and tending to the animals has strengthened your body and given you a way with animals, as well as a basic understanding of foraging. However, you are barely above a serf when it comes to society, and climbing the social ladder is that much harder for you in Lorastir.<</if>>\
<<if $player.background == $merchant>>You spent the early years of your life helping your father's business, increasing your mental acuity and ability to sway people with your words.<</if>>\
<<if $player.background == $hunter>>Your earliest memories are of your father teaching you how to shoot and joining him on his hunts in the woods, learning how to navigate the wild areas of the Kingdom.<</if>>\
<<if $player.background == $squire>>By noble birth or your fathers honor, you were tasked as a knight's squire. Between tending to your knight's weapons, armor, and horse, you were taught the ways of the sword and horse. Your knightly bearing improves your lot in Lorastir's social hiarchy, allowing you to rub shoulders amongst the nobles<<if $player.age < 12>> if they overlooked your age, at least<</if>>.<</if>>\
<<if $player.background == $scholar>>You were entrusted to an order of monks at a young age, either as a foundling or because of your parents desire to see you educated. Learning the secret of the written word and the various books of the abbey have <<if $player.age < 12>>given you a surprising amount of wordly knowledge for your young age<<else>>endowed you with skills rarely found in the medieval world, even if they're not in as high demand.<</if>><</if>>\
<<if $player.background == $urchin>>You were either abandoned at a young age or your parents mere street tramps, leaving you to make your own way through the streets of the kingdom's capital. This has made you quite light of step and nimble of finger, and you always know where to keep your ear out to know the local gossip.<</if>>\
<<if $player.background == $prince>>You are the Crown Prince of the Kingdom. From birth you were impressed upon your position and duties in the world, and even from a young age you held your shoulders high as the future heir to everything you saw.<</if>>\
However, you are more than just where you grew up. What other strengths do you possess?
\
<span style="line-height:1"><table style="width:100%">\
<tr>
<th>Ability (Specialty)</th>
<th>Rank</th>
<th>Passive</th>
<th>Ability (Specialty)</th>
<th>Rank</th>
<th>Passive</th>
</tr>
<tr>
<td><span class='tooltip'>$player.agility[0]<span class='tooltiptext'>$agilityDescription</span></span></td>
<td><<link "[-]">><<if $player.agility[1] > 2>><<set $player.agility[1] -->><<replace "#stats-agility">><<print $player.agility[1]>><</replace>><<set $player.agilityPassive -= 4>><<replace "#stats-agilityPassive">><<print $player.agilityPassive>><</replace>><<set $player.experience += $player.agility[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-agility"><<print $player.agility[1] >></span>\
<<link "[+]">><<if $player.agility[1] < 4 and $player.experience >= $player.agility[1] * 10>><<set $player.experience -= $player.agility[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.agility[1] ++>><<replace "#stats-agility">><<print $player.agility[1]>><</replace>><<set $player.agilityPassive += 4>><<replace "#stats-agilityPassive">><<print $player.agilityPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-agilityPassive"><<print $player.agilityPassive>></span></td>
<td><span class='tooltip'>$player.animalHandling[0]<span class='tooltiptext'>$animalHandlingDescription</span></span></td>
<td><<link "[-]">><<if $player.animalHandling[1] > 3 and $player.background == $peasant>><<set $player.animalHandling[1] -->><<replace "#stats-animalHandling">><<print $player.animalHandling[1]>><</replace>><<set $player.animalHandlingPassive -= 4>><<replace "#stats-animalHandlingPassive">><<print $player.animalHandlingPassive>><</replace>><<set $player.experience += $player.animalHandling[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<elseif $player.animalHandling[1] > 2 and $player.background != $peasant>><<set $player.animalHandling[1] -->><<replace "#stats-animalHandling">><<print $player.animalHandling[1]>><</replace>><<set $player.animalHandlingPassive -= 4>><<replace "#stats-animalHandlingPassive">><<print $player.animalHandlingPassive>><</replace>><<set $player.experience += $player.animalHandling[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-animalHandling"><<print $player.animalHandling[1]>></span>\
<<link "[+]">><<if $player.animalHandling[1] < 4 and $player.experience >= $player.animalHandling[1] * 10>><<set $player.experience -= $player.animalHandling[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.animalHandling[1] ++>><<replace "#stats-animalHandling">><<print $player.animalHandling[1]>><</replace>><<set $player.animalHandlingPassive += 4>><<replace "#stats-animalHandlingPassive">><<print $player.animalHandlingPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-animalHandlingPassive"><<print $player.animalHandlingPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.acrobatics[0]//)<span class='tooltiptext'>$acrobaticsDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.acrobatics[1] > 0>><<set $player.acrobatics[1] -->><<replace "#stats-acrobatics">><<print $player.acrobatics[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-acrobatics"><<print $player.acrobatics[1]>></span>\
<<link "[+]">><<if $player.acrobatics[1] < $player.agility[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.acrobatics[1] ++>><<replace "#stats-acrobatics">><<print $player.acrobatics[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.calm[0]//)<span class='tooltiptext'>$calmDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.calm[1] > 0>><<set $player.calm[1] -->><<replace "#stats-calm">><<print $player.calm[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-calm"><<print $player.calm[1]>></span>\
<<link "[+]">><<if $player.calm[1] < $player.animalHandling[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.calm[1] ++>><<replace "#stats-calm">><<print $player.calm[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.dodge[0]//)<span class='tooltiptext'>$dodgeDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.dodge[1] > 0>><<set $player.dodge[1] -->><<replace "#stats-dodge">><<print $player.dodge[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-dodge"><<print $player.dodge[1]>></span>\
<<link "[+]">><<if $player.dodge[1] < $player.agility[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.dodge[1] ++>><<replace "#stats-dodge">><<print $player.dodge[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.ride[0]//)<span class='tooltiptext'>$rideDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.ride[1] > 1 and $player.background == $squire>><<set $player.ride[1] -->><<replace "#stats-ride">><<print $player.ride[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<elseif $player.ride[1] > 0 and $player.background != $squire>><<set $player.ride[1] -->><<replace "#stats-ride">><<print $player.ride[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-ride"><<print $player.ride[1]>></span>\
<<link "[+]">><<if $player.ride[1] < $player.animalHandling[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.ride[1] ++>><<replace "#stats-ride">><<print $player.ride[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.quickness[0]//)<span class='tooltiptext'>$quicknessDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.quickness[1]>><<set $player.quickness[1] -->><<replace "#stats-quickness">><<print $player.quickness[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-quickness"><<print $player.quickness[1]>></span>\
<<link "[+]">><<if $player.quickness[1] < $player.agility[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.quickness[1] ++>><<replace "#stats-quickness">><<print $player.quickness[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.train[0]//)<span class='tooltiptext'>$trainDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.train[1] > 0>><<set $player.train[1] -->><<replace "#stats-train">><<print $player.train[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-train"><<print $player.train[1]>></span>\
<<link "[+]">><<if $player.train[1] < $player.animalHandling[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.train[1] ++>><<replace "#stats-train">><<print $player.train[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.athletics[0]<span class='tooltiptext'>$athleticsDescription</span></span></td>
<td><<link "[-]">><<if $player.age >= 12>><<if $player.athletics[1] > 3 and $player.background == $peasant>><<set $player.athletics[1] -->><<replace "#stats-athletics">><<print $player.athletics[1]>><</replace>><<set $player.athleticsPassive -= 4>><<replace "#stats-athleticsPassive">><<print $player.athleticsPassive>><</replace>><<set $player.experience += $player.athletics[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<elseif $player.athletics[1] > 2 and $player.background != $peasant>><<set $player.athletics[1] -->><<replace "#stats-athletics">><<print $player.athletics[1]>><</replace>><<set $player.athleticsPassive -= 4>><<replace "#stats-athleticsPassive">><<print $player.athleticsPassive>><</replace>><<set $player.experience += $player.athletics[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</if>><</link>>\
<span id="stats-athletics"><<print $player.athletics[1] >></span>\
<<link "[+]">><<if $player.age >= 12>><<if $player.athletics[1] < 4 and $player.experience >= $player.athletics[1] * 10>><<set $player.experience -= $player.athletics[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.athletics[1] ++>><<replace "#stats-athletics">><<print $player.athletics[1]>><</replace>><<set $player.athleticsPassive += 4>><<replace "#stats-athleticsPassive">><<print $player.athleticsPassive>><</replace>><</if>><</if>><</link>></td>
<td><span id="stats-athleticsPassive"><<print $player.athleticsPassive>></span></td>
<td><span class='tooltip'>$player.awareness[0]<span class='tooltiptext'>$awarenessDescription</span></span></td>
<td><<link "[-]">><<if $player.awareness[1] > 2>><<set $player.awareness[1] -->><<replace "#stats-awareness">><<print $player.awareness[1]>><</replace>><<set $player.awarenessPassive -= 4>><<replace "#stats-awarenessPassive">><<print $player.awarenessPassive>><</replace>><<set $player.experience += $player.awareness[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-awareness"><<print $player.awareness[1]>></span>\
<<link "[+]">><<if $player.awareness[1] < 4 and $player.experience >= $player.awareness[1] * 10>><<set $player.experience -= $player.awareness[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.awareness[1] ++>><<replace "#stats-awareness">><<print $player.awareness[1]>><</replace>><<set $player.awarenessPassive += 4>><<replace "#stats-awarenessPassive">><<print $player.awarenessPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-awarenessPassive"><<print $player.awarenessPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.run[0]//)<span class='tooltiptext'>$runDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.run[1] > 0>><<set $player.run[1] -->><<replace "#stats-run">><<print $player.run[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-run"><<print $player.run[1]>></span>\
<<link "[+]">><<if $player.run[1] < $player.athletics[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.run[1] ++>><<replace "#stats-run">><<print $player.run[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.assensing[0]//)<span class='tooltiptext'>$assensingDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.assensing[1] > 0>><<set $player.assensing[1] -->><<replace "#stats-assensing">><<print $player.assensing[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-assensing"><<print $player.assensing[1]>></span>\
<<link "[+]">><<if $player.assensing[1] < $player.awareness[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.assensing[1] ++>><<replace "#stats-assensing">><<print $player.assensing[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.strength[0]//)<span class='tooltiptext'>$strengthDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.strength[1] > 1 and $player.background == $peasant and $player.age < 12>><<set $player.strength[1] -->><<replace "#stats-strength">><<print $player.strength[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<elseif $player.strength[1] > 0 and $player.background != $peasant >><<set $player.strength[1] -->><<replace "#stats-strength">><<print $player.strength[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-strength"><<print $player.strength[1]>></span>\
<<link "[+]">><<if $player.strength[1] < $player.athletics[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.strength[1] ++>><<replace "#stats-strength">><<print $player.strength[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.empathy[0]//)<span class='tooltiptext'>$empathyDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.empathy[1] > 0>><<set $player.empathy[1] -->><<replace "#stats-empathy">><<print $player.empathy[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-empathy"><<print $player.empathy[1]>></span>\
<<link "[+]">><<if $player.empathy[1] < $player.awareness[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.empathy[1] ++>><<replace "#stats-empathy">><<print $player.empathy[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.swim[0]//)<span class='tooltiptext'>$swimDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.swim[1] > 0>><<set $player.swim[1] -->><<replace "#stats-swim">><<print $player.swim[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-swim"><<print $player.swim[1]>></span>\
<<link "[+]">><<if $player.swim[1] < $player.athletics[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.swim[1] ++>><<replace "#stats-swim">><<print $player.swim[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.notice[0]//)<span class='tooltiptext'>$noticeDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.notice[1] > 0>><<set $player.notice[1] -->><<replace "#stats-notice">><<print $player.notice[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-notice"><<print $player.notice[1]>></span>\
<<link "[+]">><<if $player.notice[1] < $player.awareness[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.notice[1] ++>><<replace "#stats-notice">><<print $player.notice[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.cunning[0]<span class='tooltiptext'>$cunningDescription</span></span></td>
<td><<link "[-]">><<if $player.cunning[1] > 3 and $player.background == $merchant>><<set $player.cunning[1] -->><<replace "#stats-cunning">><<print $player.cunning[1]>><</replace>><<set $player.cunningPassive -= 4>><<replace "#stats-cunningPassive">><<print $player.cunningPassive>><</replace>><<set $player.experience += $player.cunning[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<elseif $player.cunning[1] > 2 and $player.background != $merchant>><<set $player.cunning[1] -->><<replace "#stats-cunning">><<print $player.cunning[1]>><</replace>><<set $player.cunningPassive -= 4>><<replace "#stats-cunningPassive">><<print $player.cunningPassive>><</replace>><<set $player.experience += $player.cunning[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-cunning"><<print $player.cunning[1] >></span>\
<<link "[+]">><<if $player.cunning[1] < 4 and $player.experience >= $player.cunning[1] * 10>><<set $player.experience -= $player.cunning[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.cunning[1] ++>><<replace "#stats-cunning">><<print $player.cunning[1]>><</replace>><<set $player.cunningPassive += 4>><<replace "#stats-cunningPassive">><<print $player.cunningPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-cunningPassive"><<print $player.cunningPassive>></span></td>
<td><span class='tooltip'>$player.deception[0]<span class='tooltiptext'>$deceptionDescription</span></span></td>
<td><<link "[-]">><<if $player.deception[1] > 2>><<set $player.deception[1] -->><<replace "#stats-deception">><<print $player.deception[1]>><</replace>><<set $player.deceptionPassive -= 4>><<replace "#stats-deceptionPassive">><<print $player.deceptionPassive>><</replace>><<set $player.experience += $player.deception[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-deception"><<print $player.deception[1]>></span>\
<<link "[+]">><<if $player.deception[1] < 4 and $player.experience >= $player.deception[1] * 10>><<set $player.experience -= $player.deception[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.deception[1] ++>><<replace "#stats-deception">><<print $player.deception[1]>><</replace>><<set $player.deceptionPassive += 4>><<replace "#stats-deceptionPassive">><<print $player.deceptionPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-deceptionPassive"><<print $player.deceptionPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.decipher[0]//)<span class='tooltiptext'>$decipherDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.decipher[1] > 0>><<set $player.decipher[1] -->><<replace "#stats-decipher">><<print $player.decipher[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-decipher"><<print $player.decipher[1]>></span>\
<<link "[+]">><<if $player.decipher[1] < $player.cunning[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.decipher[1] ++>><<replace "#stats-decipher">><<print $player.decipher[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.act[0]//)<span class='tooltiptext'>$actDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.act[1] > 0>><<set $player.act[1] -->><<replace "#stats-act">><<print $player.act[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-act"><<print $player.act[1]>></span>\
<<link "[+]">><<if $player.act[1] < $player.deception[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.act[1] ++>><<replace "#stats-act">><<print $player.act[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.logic[0]//)<span class='tooltiptext'>$logicDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.logic[1] > 0>><<set $player.logic[1] -->><<replace "#stats-logic">><<print $player.logic[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-logic"><<print $player.logic[1]>></span>\
<<link "[+]">><<if $player.logic[1] < $player.cunning[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.logic[1] ++>><<replace "#stats-logic">><<print $player.logic[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.bluff[0]//)<span class='tooltiptext'>$bluffDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.bluff[1] > 0>><<set $player.bluff[1] -->><<replace "#stats-bluff">><<print $player.bluff[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-bluff"><<print $player.bluff[1]>></span>\
<<link "[+]">><<if $player.bluff[1] < $player.deception[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.bluff[1] ++>><<replace "#stats-bluff">><<print $player.bluff[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.memory[0]//)<span class='tooltiptext'>$memoryDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.memory[1] > 0>><<set $player.memory[1] -->><<replace "#stats-memory">><<print $player.memory[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-memory"><<print $player.memory[1]>></span>\
<<link "[+]">><<if $player.memory[1] < $player.cunning[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.memory[1] ++>><<replace "#stats-memory">><<print $player.memory[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.cheat[0]//)<span class='tooltiptext'>$cheatDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.cheat[1] > 0>><<set $player.cheat[1] -->><<replace "#stats-cheat">><<print $player.cheat[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-cheat"><<print $player.cheat[1]>></span>\
<<link "[+]">><<if $player.cheat[1] < $player.deception[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.cheat[1] ++>><<replace "#stats-cheat">><<print $player.cheat[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.endurance[0]<span class='tooltiptext'>$enduranceDescription</span></span></td>
<td><<link "[-]">><<if $player.endurance[1] > 2>><<set $player.endurance[1] -->><<replace "#stats-endurance">><<print $player.endurance[1]>><</replace>><<set $player.endurancePassive -= 4>><<replace "#stats-endurancePassive">><<print $player.endurancePassive>><</replace>><<set $player.experience += $player.endurance[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-endurance"><<print $player.endurance[1] >></span>\
<<link "[+]">><<if $player.endurance[1] < 4 and $player.experience >= $player.endurance[1] * 10>><<set $player.experience -= $player.endurance[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.endurance[1] ++>><<replace "#stats-endurance">><<print $player.endurance[1]>><</replace>><<set $player.endurancePassive += 4>><<replace "#stats-endurancePassive">><<print $player.endurancePassive>><</replace>><</if>><</link>></td>
<td><span id="stats-endurancePassive"><<print $player.endurancePassive>></span></td>
<td><span class='tooltip'>$player.fighting[0]<span class='tooltiptext'>$fightingDescription</span></span></td>
<td><<link "[-]">><<if $player.fighting[1] > 3 and $player.background == $squire>><<set $player.fighting[1] -->><<replace "#stats-fighting">><<print $player.fighting[1]>><</replace>><<set $player.fightingPassive -= 4>><<replace "#stats-fightingPassive">><<print $player.fightingPassive>><</replace>><<set $player.experience += $player.fighting[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<elseif $player.fighting[1] > 2 and $player.background != $squire>><<set $player.fighting[1] -->><<replace "#stats-fighting">><<print $player.fighting[1]>><</replace>><<set $player.fightingPassive -= 4>><<replace "#stats-fightingPassive">><<print $player.fightingPassive>><</replace>><<set $player.experience += $player.fighting[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-fighting"><<print $player.fighting[1]>></span>\
<<link "[+]">><<if $player.fighting[1] < 4 and $player.experience >= $player.fighting[1] * 10>><<set $player.experience -= $player.fighting[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.fighting[1] ++>><<replace "#stats-fighting">><<print $player.fighting[1]>><</replace>><<set $player.fightingPassive += 4>><<replace "#stats-fightingPassive">><<print $player.fightingPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-fightingPassive"><<print $player.fightingPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.healing[0]//)<span class='tooltiptext'>$healingDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.healing[1] > 0>><<set $player.healing[1] -->><<replace "#stats-healing">><<print $player.healing[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-healing"><<print $player.healing[1]>></span>\
<<link "[+]">><<if $player.healing[1] < $player.endurance[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.healing[1] ++>><<replace "#stats-healing">><<print $player.healing[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.shields[0]//)<span class='tooltiptext'>$shieldsDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.shields[1] > 0>><<set $player.shields[1] -->><<replace "#stats-shields">><<print $player.shields[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-shields"><<print $player.shields[1]>></span>\
<<link "[+]">><<if $player.shields[1] < $player.fighting[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.shields[1] ++>><<replace "#stats-shields">><<print $player.shields[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.resilience[0]//)<span class='tooltiptext'>$resilienceDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.resilience[1] > 0 >><<set $player.resilience[1] -->><<replace "#stats-resilience">><<print $player.resilience[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-resilience"><<print $player.resilience[1]>></span>\
<<link "[+]">><<if $player.resilience[1] < $player.endurance[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.resilience[1] ++>><<replace "#stats-resilience">><<print $player.resilience[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.unarmed[0]//)<span class='tooltiptext'>$unarmedDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.unarmed[1] > 0>><<set $player.unarmed[1] -->><<replace "#stats-unarmed">><<print $player.unarmed[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-unarmed"><<print $player.unarmed[1]>></span>\
<<link "[+]">><<if $player.unarmed[1] < $player.fighting[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.unarmed[1] ++>><<replace "#stats-unarmed">><<print $player.unarmed[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.stamina[0]//)<span class='tooltiptext'>$staminaDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.stamina[1] > 0 >><<set $player.stamina[1] -->><<replace "#stats-stamina">><<print $player.stamina[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-stamina"><<print $player.stamina[1]>></span>\
<<link "[+]">><<if $player.stamina[1] < $player.endurance[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.stamina[1] ++>><<replace "#stats-stamina">><<print $player.stamina[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.weapons[0]//)<span class='tooltiptext'>$weaponsDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.weapons[1] > 0>><<set $player.weapons[1] -->><<replace "#stats-weapons">><<print $player.weapons[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-weapons"><<print $player.weapons[1]>></span>\
<<link "[+]">><<if $player.weapons[1] < $player.fighting[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.weapons[1] ++>><<replace "#stats-weapons">><<print $player.weapons[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.knowledge[0]<span class='tooltiptext'>$knowledgeDescription</span></span></td>
<td><<link "[-]">><<if $player.knowledge[1] > 3 and $player.background == $scholar>><<set $player.knowledge[1] -->><<replace "#stats-knowledge">><<print $player.knowledge[1]>><</replace>><<set $player.knowledgePassive -= 4>><<replace "#stats-knowledgePassive">><<print $player.knowledgePassive>><</replace>><<set $player.experience += $player.knowledge[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<elseif $player.knowledge[1] > 2 and $player.background != $scholar>><<set $player.knowledge[1] -->><<replace "#stats-knowledge">><<print $player.knowledge[1]>><</replace>><<set $player.knowledgePassive -= 4>><<replace "#stats-knowledgePassive">><<print $player.knowledgePassive>><</replace>><<set $player.experience += $player.knowledge[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-knowledge"><<print $player.knowledge[1] >></span>\
<<link "[+]">><<if $player.knowledge[1] < 4 and $player.experience >= $player.knowledge[1] * 10>><<set $player.experience -= $player.knowledge[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.knowledge[1] ++>><<replace "#stats-knowledge">><<print $player.knowledge[1]>><</replace>><<set $player.knowledgePassive += 4>><<replace "#stats-knowledgePassive">><<print $player.knowledgePassive>><</replace>><</if>><</link>></td>
<td><span id="stats-knowledgePassive"><<print $player.knowledgePassive>></span></td>
<td><span class='tooltip'>$player.language[0]<span class='tooltiptext'>$languageDescription</span></span></td>
<td><<link "[-]">><<if $player.language[1] > 3 and $player.background == $scholar>><<set $player.language[1] -->><<replace "#stats-language">><<print $player.language[1]>><</replace>><<set $player.languagePassive -= 4>><<replace "#stats-languagePassive">><<print $player.languagePassive>><</replace>><<set $player.experience += $player.language[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<elseif $player.language[1] > 2 and $player.background != $scholar>><<set $player.language[1] -->><<replace "#stats-language">><<print $player.language[1]>><</replace>><<set $player.languagePassive -= 4>><<replace "#stats-languagePassive">><<print $player.languagePassive>><</replace>><<set $player.experience += $player.language[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-language"><<print $player.language[1]>></span>\
<<link "[+]">><<if $player.language[1] < 4 and $player.experience >= $player.language[1] * 10>><<set $player.experience -= $player.language[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.language[1] ++>><<replace "#stats-language">><<print $player.language[1]>><</replace>><<set $player.languagePassive += 4>><<replace "#stats-languagePassive">><<print $player.languagePassive>><</replace>><</if>><</link>></td>
<td><span id="stats-languagePassive"><<print $player.languagePassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.education[0]//)<span class='tooltiptext'>$educationDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.education[1] > 1 and $player.background == $scholar>><<set $player.education[1] -->><<replace "#stats-education">><<print $player.education[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<elseif $player.education[1] > 0 and $player.background != $scholar>><<set $player.education[1] -->><<replace "#stats-education">><<print $player.education[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-education"><<print $player.education[1]>></span>\
<<link "[+]">><<if $player.education[1] < $player.knowledge[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.education[1] ++>><<replace "#stats-education">><<print $player.education[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.draconic[0]//)<span class='tooltiptext'>$draconicDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.draconic[1] > 0>><<set $player.draconic[1] -->><<replace "#stats-draconic">><<print $player.draconic[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-draconic"><<print $player.draconic[1]>></span>\
<<link "[+]">><<if $player.draconic[1] < $player.language[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.draconic[1] ++>><<replace "#stats-draconic">><<print $player.draconic[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.research[0]//)<span class='tooltiptext'>$researchDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.research[1] > 0>><<set $player.research[1] -->><<replace "#stats-research">><<print $player.research[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-research"><<print $player.research[1]>></span>\
<<link "[+]">><<if $player.research[1] < $player.knowledge[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.research[1] ++>><<replace "#stats-research">><<print $player.research[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.infernal[0]//)<span class='tooltiptext'>$infernalDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.infernal[1] > 0>><<set $player.infernal[1] -->><<replace "#stats-infernal">><<print $player.infernal[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-infernal"><<print $player.infernal[1]>></span>\
<<link "[+]">><<if $player.infernal[1] < $player.language[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.infernal[1] ++>><<replace "#stats-infernal">><<print $player.infernal[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.streetwise[0]//)<span class='tooltiptext'>$streetwiseDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.streetwise[1] > 0>><<set $player.streetwise[1] -->><<replace "#stats-streetwise">><<print $player.streetwise[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-streetwise"><<print $player.streetwise[1]>></span>\
<<link "[+]">><<if $player.streetwise[1] < $player.knowledge[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.streetwise[1] ++>><<replace "#stats-streetwise">><<print $player.streetwise[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.sylvan[0]//)<span class='tooltiptext'>$sylvanDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.sylvan[1] > 0>><<set $player.sylvan[1] -->><<replace "#stats-sylvan">><<print $player.sylvan[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-sylvan"><<print $player.sylvan[1]>></span>\
<<link "[+]">><<if $player.sylvan[1] < $player.language[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.sylvan[1] ++>><<replace "#stats-sylvan">><<print $player.sylvan[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.marksmanship[0]<span class='tooltiptext'>$marksmanshipDescription</span></span></td>
<td><<link "[-]">><<if $player.marksmanship[1] > 3 and $player.background == $hunter>><<set $player.marksmanship[1] -->><<replace "#stats-marksmanship">><<print $player.marksmanship[1]>><</replace>><<set $player.marksmanshipPassive -= 4>><<replace "#stats-marksmanshipPassive">><<print $player.marksmanshipPassive>><</replace>><<set $player.experience += $player.marksmanship[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<elseif $player.marksmanship[1] > 2 and $player.background != $hunter >><<set $player.marksmanship[1] -->><<replace "#stats-marksmanship">><<print $player.marksmanship[1]>><</replace>><<set $player.marksmanshipPassive -= 4>><<replace "#stats-marksmanshipPassive">><<print $player.marksmanshipPassive>><</replace>><<set $player.experience += $player.marksmanship[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-marksmanship"><<print $player.marksmanship[1] >></span>\
<<link "[+]">><<if $player.marksmanship[1] < 4 and $player.experience >= $player.marksmanship[1] * 10>><<set $player.experience -= $player.marksmanship[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.marksmanship[1] ++>><<replace "#stats-marksmanship">><<print $player.marksmanship[1]>><</replace>><<set $player.marksmanshipPassive += 4>><<replace "#stats-marksmanshipPassive">><<print $player.marksmanshipPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-marksmanshipPassive"><<print $player.marksmanshipPassive>></span></td>
<td><span class='tooltip'>$player.medicine[0]<span class='tooltiptext'>$medicineDescription</span></span></td>
<td><<link "[-]">><<if $player.medicine[1] > 2>><<set $player.medicine[1] -->><<replace "#stats-medicine">><<print $player.medicine[1]>><</replace>><<set $player.medicinePassive -= 4>><<replace "#stats-medicinePassive">><<print $player.medicinePassive>><</replace>><<set $player.experience += $player.medicine[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-medicine"><<print $player.medicine[1]>></span>\
<<link "[+]">><<if $player.medicine[1] < 4 and $player.experience >= $player.medicine[1] * 10>><<set $player.experience -= $player.medicine[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.medicine[1] ++>><<replace "#stats-medicine">><<print $player.medicine[1]>><</replace>><<set $player.medicinePassive += 4>><<replace "#stats-medicinePassive">><<print $player.medicinePassive>><</replace>><</if>><</link>></td>
<td><span id="stats-medicinePassive"><<print $player.medicinePassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.bow[0]//)<span class='tooltiptext'>$bowDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.bow[1] > 0>><<set $player.bow[1] -->><<replace "#stats-bow">><<print $player.bow[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-bow"><<print $player.bow[1]>></span>\
<<link "[+]">><<if $player.bow[1] < $player.marksmanship[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.bow[1] ++>><<replace "#stats-bow">><<print $player.bow[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.diagnose[0]//)<span class='tooltiptext'>$diagnoseDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.diagnose[1] > 0>><<set $player.diagnose[1] -->><<replace "#stats-diagnose">><<print $player.diagnose[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-diagnose"><<print $player.diagnose[1]>></span>\
<<link "[+]">><<if $player.diagnose[1] < $player.medicine[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.diagnose[1] ++>><<replace "#stats-diagnose">><<print $player.diagnose[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.crossbow[0]//)<span class='tooltiptext'>$crossbowDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.crossbow[1] > 0>><<set $player.crossbow[1] -->><<replace "#stats-crossbow">><<print $player.crossbow[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-crossbow"><<print $player.crossbow[1]>></span>\
<<link "[+]">><<if $player.crossbow[1] < $player.marksmanship[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.crossbow[1] ++>><<replace "#stats-crossbow">><<print $player.crossbow[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.treatAilment[0]//)<span class='tooltiptext'>$treatAilmentDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.treatAilment[1] > 0>><<set $player.treatAilment[1] -->><<replace "#stats-treatAilment">><<print $player.treatAilment[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-treatAilment"><<print $player.treatAilment[1]>></span>\
<<link "[+]">><<if $player.treatAilment[1] < $player.medicine[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.treatAilment[1] ++>><<replace "#stats-treatAilment">><<print $player.treatAilment[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.thrown[0]//)<span class='tooltiptext'>$thrownDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.thrown[1] > 0>><<set $player.thrown[1] -->><<replace "#stats-thrown">><<print $player.thrown[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-thrown"><<print $player.thrown[1]>></span>\
<<link "[+]">><<if $player.thrown[1] < $player.marksmanship[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.thrown[1] ++>><<replace "#stats-thrown">><<print $player.thrown[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.treatInjury[0]//)<span class='tooltiptext'>$treatInjuryDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.treatInjury[1] > 0>><<set $player.treatInjury[1] -->><<replace "#stats-treatInjury">><<print $player.treatInjury[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-treatInjury"><<print $player.treatInjury[1]>></span>\
<<link "[+]">><<if $player.treatInjury[1] < $player.medicine[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.treatInjury[1] ++>><<replace "#stats-treatInjury">><<print $player.treatInjury[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.persuasion[0]<span class='tooltiptext'>$persuasionDescription</span></span></td>
<td><<link "[-]">><<if $player.persuasion[1] > 3 and $player.background == $merchant>><<set $player.persuasion[1] -->><<replace "#stats-persuasion">><<print $player.persuasion[1]>><</replace>><<set $player.persuasionPassive -= 4>><<replace "#stats-persuasionPassive">><<print $player.persuasionPassive>><</replace>><<set $player.experience += $player.persuasion[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<elseif $player.persuasion[1] > 2 and $player.background != $merchant>><<set $player.persuasion[1] -->><<replace "#stats-persuasion">><<print $player.persuasion[1]>><</replace>><<set $player.persuasionPassive -= 4>><<replace "#stats-persuasionPassive">><<print $player.persuasionPassive>><</replace>><<set $player.experience += $player.persuasion[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-persuasion"><<print $player.persuasion[1] >></span>\
<<link "[+]">><<if $player.persuasion[1] < 4 and $player.experience >= $player.persuasion[1] * 10>><<set $player.experience -= $player.persuasion[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.persuasion[1] ++>><<replace "#stats-persuasion">><<print $player.persuasion[1]>><</replace>><<set $player.persuasionPassive += 4>><<replace "#stats-persuasionPassive">><<print $player.persuasionPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-persuasionPassive"><<print $player.persuasionPassive>></span></td>
<td><span class='tooltip'>$player.stealth[0]<span class='tooltiptext'>$stealthDescription</span></span></td>
<td><<link "[-]">><<if $player.stealth[1] > 2>><<set $player.stealth[1] -->><<replace "#stats-stealth">><<print $player.stealth[1]>><</replace>><<set $player.stealthPassive -= 4>><<replace "#stats-stealthPassive">><<print $player.stealthPassive>><</replace>><<set $player.experience += $player.stealth[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-stealth"><<print $player.stealth[1]>></span>\
<<link "[+]">><<if $player.stealth[1] < 4 and $player.experience >= $player.stealth[1] * 10>><<set $player.experience -= $player.stealth[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.stealth[1] ++>><<replace "#stats-stealth">><<print $player.stealth[1]>><</replace>><<set $player.stealthPassive += 4>><<replace "#stats-stealthPassive">><<print $player.stealthPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-stealthPassive"><<print $player.stealthPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.bargain[0]//)<span class='tooltiptext'>$bargainDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.bargain[1] > 1 and $player.background == $merchant>><<set $player.bargain[1] -->><<replace "#stats-bargain">><<print $player.bargain[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<elseif $player.bargain[1] > 0 and $player.background != $merchant>><<set $player.bargain[1] -->><<replace "#stats-bargain">><<print $player.bargain[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-bargain"><<print $player.bargain[1]>></span>\
<<link "[+]">><<if $player.bargain[1] < $player.persuasion[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.bargain[1] ++>><<replace "#stats-bargain">><<print $player.bargain[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.blendIn[0]//)<span class='tooltiptext'>$blendInDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.blendIn[1] > 0>><<set $player.blendIn[1] -->><<replace "#stats-blendIn">><<print $player.blendIn[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-blendIn"><<print $player.blendIn[1]>></span>\
<<link "[+]">><<if $player.blendIn[1] < $player.stealth[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.blendIn[1] ++>><<replace "#stats-blendIn">><<print $player.blendIn[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.charm[0]//)<span class='tooltiptext'>$charmDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.charm[1] > 0>><<set $player.charm[1] -->><<replace "#stats-charm">><<print $player.charm[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-charm"><<print $player.charm[1]>></span>\
<<link "[+]">><<if $player.charm[1] < $player.persuasion[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.charm[1] ++>><<replace "#stats-charm">><<print $player.charm[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.sneak[0]//)<span class='tooltiptext'>$sneakDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.sneak[1] > 0>><<set $player.sneak[1] -->><<replace "#stats-sneak">><<print $player.sneak[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-sneak"><<print $player.sneak[1]>></span>\
<<link "[+]">><<if $player.sneak[1] < $player.stealth[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.sneak[1] ++>><<replace "#stats-sneak">><<print $player.sneak[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.convince[0]//)<span class='tooltiptext'>$convinceDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.convince[1] > 0>><<set $player.convince[1] -->><<replace "#stats-convince">><<print $player.convince[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-convince"><<print $player.convince[1]>></span>\
<<link "[+]">><<if $player.convince[1] < $player.persuasion[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.convince[1] ++>><<replace "#stats-convince">><<print $player.convince[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.disguise[0]//)<span class='tooltiptext'>$disguiseDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.disguise[1] > 0>><<set $player.disguise[1] -->><<replace "#stats-disguise">><<print $player.disguise[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-disguise"><<print $player.disguise[1]>></span>\
<<link "[+]">><<if $player.disguise[1] < $player.stealth[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.disguise[1] ++>><<replace "#stats-disguise">><<print $player.disguise[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.survival[0]<span class='tooltiptext'>$survivalDescription</span></span></td>
<td><<link "[-]">><<if $player.survival[1] > 3 and $player.background == $hunter >><<set $player.survival[1] -->><<replace "#stats-survival">><<print $player.survival[1]>><</replace>><<set $player.survivalPassive -= 4>><<replace "#stats-survivalPassive">><<print $player.survivalPassive>><</replace>><<set $player.experience += $player.survival[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<elseif $player.survival[1] > 2 and $player.background != $hunter>><<set $player.survival[1] -->><<replace "#stats-survival">><<print $player.survival[1]>><</replace>><<set $player.survivalPassive -= 4>><<replace "#stats-survivalPassive">><<print $player.survivalPassive>><</replace>><<set $player.experience += $player.survival[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-survival"><<print $player.survival[1] >></span>\
<<link "[+]">><<if $player.survival[1] < 4 and $player.experience >= $player.survival[1] * 10>><<set $player.experience -= $player.survival[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.survival[1] ++>><<replace "#stats-survival">><<print $player.survival[1]>><</replace>><<set $player.survivalPassive += 4>><<replace "#stats-survivalPassive">><<print $player.survivalPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-survivalPassive"><<print $player.survivalPassive>></span></td>
<td><span class='tooltip'>$player.thievery[0]<span class='tooltiptext'>$thieveryDescription</span></span></td>
<td><<link "[-]">><<if $player.thievery[1] > 2>><<set $player.thievery[1] -->><<replace "#stats-thievery">><<print $player.thievery[1]>><</replace>><<set $player.thieveryPassive -= 4>><<replace "#stats-thieveryPassive">><<print $player.thieveryPassive>><</replace>><<set $player.experience += $player.thievery[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-thievery"><<print $player.thievery[1]>></span>\
<<link "[+]">><<if $player.thievery[1] < 4 and $player.experience >= $player.thievery[1] * 10>><<set $player.experience -= $player.thievery[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.thievery[1] ++>><<replace "#stats-thievery">><<print $player.thievery[1]>><</replace>><<set $player.thieveryPassive += 4>><<replace "#stats-thieveryPassive">><<print $player.thieveryPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-thieveryPassive"><<print $player.thieveryPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.forage[0]//)<span class='tooltiptext'>$forageDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.forage[1] > 1 and $player.background == $peasant>><<set $player.forage[1] -->><<replace "#stats-forage">><<print $player.forage[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<elseif $player.forage[1] > 0 and $player.background != $peasant>><<set $player.forage[1] -->><<replace "#stats-forage">><<print $player.forage[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-forage"><<print $player.forage[1]>></span>\
<<link "[+]">><<if $player.forage[1] < $player.survival[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.forage[1] ++>><<replace "#stats-forage">><<print $player.forage[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.pickLock[0]//)<span class='tooltiptext'>$pickLockDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.pickLock[1] > 0>><<set $player.pickLock[1] -->><<replace "#stats-pickLock">><<print $player.pickLock[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-pickLock"><<print $player.pickLock[1]>></span>\
<<link "[+]">><<if $player.pickLock[1] < $player.thievery[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.pickLock[1] ++>><<replace "#stats-pickLock">><<print $player.pickLock[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.hunt[0]//)<span class='tooltiptext'>$huntDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.hunt[1] > 1 and $player.background == $hunter>><<set $player.hunt[1] -->><<replace "#stats-hunt">><<print $player.hunt[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<elseif $player.hunt[1] > 0 and $player.background != $hunter>><<set $player.hunt[1] -->><<replace "#stats-hunt">><<print $player.hunt[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-hunt"><<print $player.hunt[1]>></span>\
<<link "[+]">><<if $player.hunt[1] < $player.survival[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.hunt[1] ++>><<replace "#stats-hunt">><<print $player.hunt[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.sleightOfHand[0]//)<span class='tooltiptext'>$sleightOfHandDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.sleightOfHand[1] > 0>><<set $player.sleightOfHand[1] -->><<replace "#stats-sleightOfHand">><<print $player.sleightOfHand[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-sleightOfHand"><<print $player.sleightOfHand[1]>></span>\
<<link "[+]">><<if $player.sleightOfHand[1] < $player.thievery[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.sleightOfHand[1] ++>><<replace "#stats-sleightOfHand">><<print $player.sleightOfHand[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.orientation[0]//)<span class='tooltiptext'>$orientationDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.orientation[1] > 0>><<set $player.orientation[1] -->><<replace "#stats-orientation">><<print $player.orientation[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-orientation"><<print $player.orientation[1]>></span>\
<<link "[+]">><<if $player.orientation[1] < $player.survival[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.orientation[1] ++>><<replace "#stats-orientation">><<print $player.orientation[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.steal[0]//)<span class='tooltiptext'>$stealDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.steal[1] > 0>><<set $player.steal[1] -->><<replace "#stats-steal">><<print $player.steal[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-steal"><<print $player.steal[1]>></span>\
<<link "[+]">><<if $player.steal[1] < $player.thievery[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.steal[1] ++>><<replace "#stats-steal">><<print $player.steal[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.will[0]<span class='tooltiptext'>$willDescription</span></span></td>
<td><<link "[-]">><<if $player.will[1] > 2>><<set $player.will[1] -->><<replace "#stats-will">><<print $player.will[1]>><</replace>><<set $player.willPassive -= 4>><<replace "#stats-willPassive">><<print $player.willPassive>><</replace>><<set $player.experience += $player.will[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><</if>><</link>>\
<span id="stats-will"><<print $player.will[1] >></span>\
<<link "[+]">><<if $player.will[1] < 4 and $player.experience >= $player.will[1] * 10>><<set $player.experience -= $player.will[1] * 10>><<replace "#stats-experience">><<print $player.experience>><</replace>><<set $player.will[1] ++>><<replace "#stats-will">><<print $player.will[1]>><</replace>><<set $player.willPassive += 4>><<replace "#stats-willPassive">><<print $player.willPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-willPassive"><<print $player.willPassive>></span></td>
<td><span class='tooltip'>$player.status[0]<span class='tooltiptext'>$statusDescription</span></span></td>
<td><span id="stats-status"><<print $player.status[1]>></span></td>
<td><span id="stats-statusPassive"><<print $player.statusPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.avert[0]//)<span class='tooltiptext'>$avertDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.avert[1] > 0>><<set $player.avert[1] -->><<replace "#stats-avert">><<print $player.avert[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-avert"><<print $player.avert[1]>></span>\
<<link "[+]">><<if $player.avert[1] < $player.will[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.avert[1] ++>><<replace "#stats-avert">><<print $player.avert[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.breeding[0]//)<span class='tooltiptext'>$breedingDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.breeding[1] > 1 and $player.background == $prince>><<set $player.breeding[1] -->><<replace "#stats-breeding">><<print $player.breeding[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<elseif $player.breeding[1] > 0 and $player.background != $prince>><<set $player.breeding[1] -->><<replace "#stats-breeding">><<print $player.breeding[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-breeding"><<print $player.breeding[1]>></span>\
<<link "[+]">><<if $player.breeding[1] < $player.status[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.breeding[1] ++>><<replace "#stats-breeding">><<print $player.breeding[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.courage[0]//)<span class='tooltiptext'>$courageDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.courage[1] > 0>><<set $player.courage[1] -->><<replace "#stats-courage">><<print $player.courage[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-courage"><<print $player.courage[1]>></span>\
<<link "[+]">><<if $player.courage[1] < $player.will[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.courage[1] ++>><<replace "#stats-courage">><<print $player.courage[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.reputation[0]//)<span class='tooltiptext'>$reputationDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.reputation[1] > 0>><<set $player.reputation[1] -->><<replace "#stats-reputation">><<print $player.reputation[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-reputation"><<print $player.reputation[1]>></span>\
<<link "[+]">><<if $player.reputation[1] < $player.status[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.reputation[1] ++>><<replace "#stats-reputation">><<print $player.reputation[1]>><</replace>><</if>><</link>></span></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.dedication[0]//)<span class='tooltiptext'>$dedicationDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.dedication[1] > 0>><<set $player.dedication[1] -->><<replace "#stats-dedication">><<print $player.dedication[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-dedication"><<print $player.dedication[1]>></span>\
<<link "[+]">><<if $player.dedication[1] < $player.will[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.dedication[1] ++>><<replace "#stats-dedication">><<print $player.dedication[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.stewardship[0]//)<span class='tooltiptext'>$stewardshipDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.stewardship[1] > 0>><<set $player.stewardship[1] -->><<replace "#stats-stewardship">><<print $player.stewardship[1]>><</replace>><<set $player.specialtyExperience += 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><</if>><</link>>\
<span id="stats-stewardship"><<print $player.stewardship[1]>></span>\
<<link "[+]">><<if $player.stewardship[1] < $player.status[1] and $player.specialtyExperience >= 10>><<set $player.specialtyExperience -= 10>><<replace "#stats-specialtyExperience">><<print $player.specialtyExperience>><</replace>><<set $player.stewardship[1] ++>><<replace "#stats-stewardship">><<print $player.stewardship[1]>><</replace>><</if>><</link>></span></td>
<td></td>\
</tr>\
</table></span>\
Experience: <span id="stats-experience"><<print $player.experience>></span>
Specialty Experience: <span id="stats-specialtyExperience"><<print $player.specialtyExperience>></span>
[[Start Game|Start1]] Your sleep is not as restful as you might have wished. The small cot and simple pillow your new patron put aside for your use is mildly better than sleeping on the ground, but it would be an excuse to blame the bedding for your restless mind. With a chance to finally rest your mind seems fit to think over the events of the day no matter how much fatigue creeps into the corner of your mind. The creatures that attacked the caravan, the tingling new desires rolling through your spine that you still don't know how to process from your close encounter - the same desires that swell within you whenever you catch a hint of Kaldric's scent. You did your best to ignore it and focus on sleep but after many hours of fading in and out of unconsciousness you find yourself snapping alert, huffing eagerly into your pillow as your <<print either($player.skin)>> <<print $player.furred>> chest grinds against the lenin surface, your <<print $player.cockSize>> inch dick buried in your hands as the haze of heated dreams falls away from your mind.
Taking a second to clear your breath and gaze around the room with your <<print $player.eyes>> eyes, you notice that your host still hasn't gone to sleep. Some of his old clothes remain tossed haphazardly at the bottom of his bed, while the dull light of a candle flickering from the shop front likely tells you where the fox is.
[[Check out what the fox is doing]]
[[Look over the fox's clothes]]Double-click this passage to edit it.The fox's fuzzy ears have usually been enough to hear your steps before, so you thought nothing of it as you quietly crept towards the shop front, trying not to make too much noise to disturb whatever it was the aloof fox was up too. From the gloomy hallway, the fox's familiar visage is easy to spot, sitting at his chair behind the counter with the book he must have been reading just a bit ago still splayed across the wooden surface. Been being the key word, as it seemed Kaldric's mind had been just as restless as yours...
Except he had <strong>far</strong> more to be restless with than you. With his back nestled in against the chair he was at an almost perfect angle for you to spy, his bare chest rolling with his heated pants against the cool night air whilst his unbuttoned pants allowed the fox's fat nuts to flop openly across the fabric while his <strong>massive</strong> cock twitches within his double fisted grasp. The damn thing throbs at a hefty ten inches, its knot flares beneath the lower of his palms whilst the tip drools above the highest. Those heavy balls not just for show either with how copious the vulpine's watery pre spills from that cock head, bringing that hand polished slab to a glistening shine in the candle light. The mage's hands just as lathered in the fecund essence, matting the fur along his fingers whilst scattered drops stain against the fabric of the fox's pants and soaks into the white fur of his belly. He must be getting close with how frantic he's at it, too frantic to notice you watching him as his toned thighs roll that hole stretching girth into his kneading hands.
But you're just close enough that even your relatively blind human nose can smell the fox's Tainted scent, and it reaches into you, calling to the nurturing bud of Taint you bare from your narrow escape. Despite yourself your chest breathes deep, spreading the fox's pheromones through your blood, bringing you to the height of your feverish dreams, eyes enraptured with every glistening bead of Tainted essence pouring from that cock, dripping down its sculpted surface, pooling around the mage's fingers before the liquid is smeared across that dick as a fresh layer of varnish. Those directioness desires you had put aside in your cot are back with a vengeance, except now they're no longer shadowy, phantom forms - its an eager, throbbing vulpine dick plundering your <<if $player.virginity == true>>virginity<<else>>body<</if>>. //Kaldric's// throbbing vulpine dick in particular.
[[Placeholder: Failed Will To Turn Away]]Despite your best efforts, you can't garner the willpower to slip away before you're noticed. Your gaze is glued to that living fountain of fecundity making a mess of your host's pants, his hands, basically anything in that dripping, sputtering dick's path. Your breath struggles to remain quiet as your lungs greedily suck in the corrupting pheromones. Your simple nightclothes feel constrictingly warm against your <<print $player.fur>>, clinging to you with the sweat of your excitement and making your <<print $player.cockSize>> inch tent all the more obvious. You must have looked like a hare frozen in panic, but fortunately the fox is still far too consumed with pleasuring himself to notice you lurking nearby, his amber eyes closed during his heated fantasies.
Its only when the fox finally reaches his peak that the spell seems to be lifted, snapping your thoughts from their juvenile hedonism as the mage's chest groans in satisfied desire. That knot flares to its widest, flexing wide with every pulse rolling through that tower of flesh. Each pulse starting in those displayed nuts clenching, Tainted seed spilling up past that knot, surging through the thick cum vein along the underside of that girth, before that canid head erupts in thick ropes of alabaster cream! The shots land wildly, the first arcing across the fox's naked chest with his leaned posture against his chair, absolutey soaking his fine fur in the virile liquid. Some splatters across the very hands that had stoked that monster to its finish, soaking the backside of his hands as thoroughly as his palms were, smearing the girth in warm, viscous nut. Even one (un)fortunate jet barrels past his shoulders, landing square against his narrow snout and soaking the fox's chin in a glistening streak running from snout to throat.
(There'll be a Stealth test to see if you're spotted or not at this point, the following passage happens if you're undetected)
As you gather your wits from seeing your host shower himself in his Tainted cream you manage to duck your head back behind the corner of the hall just as his amber eyes began to flicker open again, leaving your imagination to fill in the blanks as he stares down at the mess he had caused, admiring a long bridge of sticky fox seed stretching from his hand to the still quivering cockflesh.
"God damn kid... Am I going to get this excited every night while you're here?" the mage's voice murmurs just loud enough to hear, making that yearning core within your chest flutter at the mere thought that just thinking of you could have caused //that// much of a mess! But, as much as the urge to confront the fox about his midnight indulgence might appeal, your body finally remembered the fact that it needed to sleep as a wave of exhaustion sweeps through your body. You barely have the energy to creep back into your cot and burry yourself against the pillow, trying desperately to let the scent of that beckoning seed leave your memory until tiredness finally claims you.<<set $game = []>>
<<set $game.underAge to "no">>
<<set $game.vore to "no">>
<<set $game.digestion to "no">>
<<set $game.blood to "no">>
<<set $game.pregnancy to "yes">>
<<set $game.mpreg to "yes">>
<<set $combatTurn to 0>>
<<set $startItem to 'nothing'>>
<<set $agility = ["Agility", 2]>>
<<set $acrobatics = ["Acrobatics", 0]>>
<<set $dodge = ["Dodge", 0]>>
<<set $quickness = ["Quickness", 0]>>
<<set $agility.experience = 0>>
<<set $husbandry = ["Husbandry", 2]>>
<<set $calm = ["Calm", 0]>>
<<set $ride = ["Ride", 0]>>
<<set $train = ["Train", 0]>>
<<set $husbandry.experience = 0>>
<<set $athletics = ["Athletics", 2]>>
<<set $run = ["Run", 0]>>
<<set $strength = ["Strength", 0]>>
<<set $swim = ["Swim", 0]>>
<<set $athletics.experience = 0>>
<<set $awareness = ["Awareness", 2]>>
<<set $assensing = ["Assensing", 0]>>
<<set $empathy = ["Empathy", 0]>>
<<set $notice = ["Notice", 0]>>
<<set $awareness.experience = 0>>
<<set $cunning = ["Cunning", 2]>>
<<set $decipher = ["Decipher", 0]>>
<<set $logic = ["Logic", 0]>>
<<set $memory = ["Memory", 0]>>
<<set $cunning.experience = 0>>
<<set $deception = ["Deception", 2]>>
<<set $act = ["Act", 0]>>
<<set $bluff = ["Bluff", 0]>>
<<set $cheat = ["Cheat", 0]>>
<<set $deception.experience = 0>>
<<set $endurance = ["Endurance", 2]>>
<<set $healing = ["Healing", 0]>>
<<set $resilience = ["Resilience", 0]>>
<<set $stamina = ["Stamina", 0]>>
<<set $endurance.experience = 0>>
<<set $fighting = ["Fighting", 2]>>
<<set $shields = ["Shields", 0]>>
<<set $unarmed = ["Unarmed", 0]>>
<<set $weapons = ["Weapons", 0]>>
<<set $fighting.experience = 0>>
<<set $education =["Education", 2]>>
<<set $research = ["Research", 0]>>
<<set $streetwise = ["Streetwise", 0]>>
<<set $education.experience = 0>>
<<set $marksmanship = ["Marksmanship", 2]>>
<<set $bow = ["Bow", 0]>>
<<set $crossbow = ["Crossbow", 0]>>
<<set $thrown = ["Thrown", 0]>>
<<set $marksmanship.experience = 0>>
<<set $medicine = ["Medicine", 2]>>
<<set $diagnose = ["Diagnose", 0]>>
<<set $treatAilment = ["Treat Ailment", 0]>>
<<set $treatInjury = ["Treat Injury", 0]>>
<<set $medicine.experience = 0>>
<<set $persuasion = ["Persuasion", 2]>>
<<set $bargain = ["Bargain", 0]>>
<<set $charm = ["Charm", 0]>>
<<set $convince = ["Convince", 0]>>
<<set $persuasion.experience = 0>>
<<set $stealth = ["Stealth", 2]>>
<<set $blendIn = ["Blend In", 0]>>
<<set $sneak = ["Sneak", 0]>>
<<set $disguise = ["Disguise", 0]>>
<<set $stealth.experience = 0>>
<<set $survival = ["Survival", 2]>>
<<set $forage = ["Forage", 0]>>
<<set $hunt = ["Hunt", 0]>>
<<set $orientation = ["Orientation", 0]>>
<<set $survival.experience = 0>>
<<set $thievery = ["Legerdemain", 2]>>
<<set $pickLock = ["Pick Lock", 0]>>
<<set $sleightOfHand = ["Sleight of Hand", 0]>>
<<set $steal = ["Steal", 0]>>
<<set $thievery.experience = 0>>
<<set $will = ["Will", 2]>>
<<set $avert = ["Avert", 0]>>
<<set $courage = ["Courage", 0]>>
<<set $dedication = ["Dedication", 0]>>
<<set $will.experience = 0>>
<<set $status = ["Status", 2]>>
<<set $breeding = ["Etiquette", 0]>>
<<set $reputation = ["Reputation", 0]>>
<<set $stewardship = ["Stewardship", 0]>>
<<set $status.experience = 0>>
<<set $taint = ["Taint", 0]>>
<<set $virility = ["Virility", 0]>>
<<set $virality = ["Virality", 0]>>
<<set $naked to {
Name: 'Naked',
name: 'naked',
clothed: false,
AR: 0,
AP: 0,
bulk: 0,
integrity: false,
break: false,
stained: false
}>>
<<set $pajamasRuined to {
Name: 'Ruined Night Gown',
name: 'ruined night gown',
clothed: false,
AR: 0,
AP: 0,
bulk: 0,
integrity: false,
break: false,
stained: true,
}>>
<<set $pajamas to {
Name: 'Night Gown',
name: 'night gown',
clothed: true,
AR: 0,
AP: 0,
bulk: 0,
integrity: 6,
break: 6,
stained: false,
}>>
<<set $clothes to {
Name: 'Clothes',
name: 'clothes',
clothed: true,
AR: 0,
AP: 0,
bulk: 0,
integrity: 6,
break: 6,
stained: false,
}>>
<<set $fineClothes to {
Name: 'Fine clothes',
name: 'fine clothes',
clothed: true,
AR: 0,
AP: 0,
bulk: 0,
integrity: 6,
break: 6,
stained: false,
}>>
<<set $robes to {
Name: 'Robes',
name: 'robes',
clothed: true,
AR: 1,
AP: 0,
bulk: 1,
integrity: 6,
break: 6,
stained: false
}>>
<<set $leatherSoft to {
Name: 'Soft leather',
name: 'soft leather',
clothed: true,
AR: 2,
AP: 1,
bulk: 0,
integrity: 9,
break: 9,
}>>
<<set $leatherHard to {
Name: 'Hard leather',
name: 'hard leather',
clothed: true,
AR: 3,
AP: 2,
bulk: 0,
integrity: 12,
break: 12,
}>>
<<set $fist to {
Name: 'Fist',
name: 'fist',
reach: 0,
type: 'melee',
stat: 'athletics',
specialty: 'unarmed',
damageMod: -2,
damage: 0,
defensive: 0,
grab: true,
offHand: 1,
powerful: true,
fast: false,
}>>
<<set $bite to {
Name: 'Fangs',
name: 'fangs',
reach: 0,
type: 'melee',
stat: 'athletics',
specialty: 'unarmed',
damageMod: 0,
damage: 0,
defensive: 0,
grab: false,
offHand: 0,
powerful: false,
fast: false,
}>>
<<set $canidClaws to {
name: 'claws',
reach: 0,
type: 'melee',
stat: 'athletics',
specialty: 'unarmed',
damageMod: -1,
damage: 0,
defensive: 0,
grab: true,
offHand: 1,
powerful: true,
fast: false,
}>>
<<set $knife to {
Name: 'Knife',
name: 'knife',
reach: 0,
type: 'melee',
stat: 'athletics',
specialty: 'weapon',
damageMod: -1,
damage: 0,
defensive: 0,
grab: false,
offHand: 1,
powerful: false,
fast: true,
}>>
<<set $armingSword to {
Name: 'Arming sword',
name: 'arming sword',
reach: 1,
type: 'melee',
stat: 'athletics',
specialty: 'weapon',
damageMod: 0,
damage: 0,
defensive: 0,
grab: false,
offHand: 0,
powerful: false,
fast: false,
}>>
<<set $rapier to {
Name: 'Rapier',
name: 'rapier',
reach: 1,
type: 'melee',
stat: 'agility',
specialty: 'weapon',
damageMod: 0,
damage: 0,
defensive: 1,
grab: false,
offHand: 0,
powerful: false,
fast: true,
}>>
<<set $male to 'male'>>
<<set $cuntboy to 'cuntboy'>>
<<set $female to 'female'>>
<<set $shemale to 'shemale'>>
<<set $characterTemplate = {
name: 'Template',
sex: $male,
fatigue: 0,
exhaustion: 0,
injuries: 0,
wounds: 0,
stress: 0,
movement: 4,
size: 0,
health: 6,
healthCurrent: 6,
CD: 6,
armor: 0,
composure: 6,
composureCurrent: 6,
ID: 6,
tolerance: 6,
MD: 6,
ward: 0,
agility: clone($agility),
agilityPassive: 8,
acrobatics: clone($acrobatics),
dodge: clone($dodge),
quickness: clone($quickness),
husbandry: clone($husbandry),
husbandryPassive: 8,
calm: clone($calm),
ride: clone($ride),
train: clone($train),
athletics: clone($athletics),
athleticsPassive: 8,
run: clone($run),
strength: clone($strength),
swim: clone($swim),
awareness: clone($awareness),
awarenessPassive: 8,
assensing: clone($assensing),
empathy: clone($empathy),
notice: clone($notice),
cunning: clone($cunning),
cunningPassive: 8,
decipher: clone($decipher),
logic: clone($logic),
memory: clone($memory),
deception: clone($deception),
deceptionPassive: 8,
act: clone($act),
bluff: clone($bluff),
cheat: clone($cheat),
endurance: clone($endurance),
endurancePassive: 8,
healing: clone($healing),
resilience: clone($resilience),
stamina: clone($stamina),
fighting: clone($fighting),
fightingPassive: 8,
shields: clone($shields),
unarmed: clone($unarmed),
weapons: clone($weapons),
knowledge: clone($knowledge),
knowledgePassive: 8,
education: clone($education),
research: clone($research),
streetwise: clone($streetwise),
language: clone($language),
languagePassive: 8,
draconic: clone($draconic),
infernal: clone($infernal),
sylvan: clone($sylvan),
marksmanship: clone($marksmanship),
marksmanshipPassive: 8,
bow: clone($bow),
crossbow: clone($crossbow),
thrown: clone($thrown),
medicine: clone($medicine),
medicinePassive: 8,
diagnose: clone($diagnose),
treatAilment: clone($treatAilment),
treatInjury: clone($treatInjury),
persuasion: clone($persuasion),
persuasionPassive: 8,
bargain: clone($bargain),
charm: clone($charm),
convince: clone($convince),
stealth: clone($stealth),
stealthPassive: 8,
blendIn: clone($blendIn),
disguise: clone($disguise),
sneak: clone($sneak),
survival: clone($survival),
survivalPassive: 8,
forage: clone($forage),
hunt: clone($hunt),
orientation: clone($orientation),
thievery: clone($thievery),
thieveryPassive: 8,
pickLock: clone($pickLock),
sleightOfHand: clone($sleightOfHand),
steal: clone($steal),
will: clone($will),
willPassive: 8,
avert: clone($avert),
courage: clone($courage),
dedication: clone($dedication),
status: clone($status),
statusPassive: 8,
breeding: clone($breeding),
reputation: clone($reputation),
stewardship: clone($stewardship),
taint: clone($taint),
virility: clone($virility),
virality: clone($virality),
maxStatus: 2,
inventory: [],
mainHand: clone($fist),
offHand: clone($fist),
armor: clone($pajamas),
tempered: false,
}>>
<<set $agilityDescription to "Agility represents your physical dexterity and nimbleness. Increasing your rank allows you to roll more die on Tests that call upon your Agility, such as combat initiative, trying to dodge an attack, or to squeeze through a confined area.\n Increasing your Agility also increases your Combat Defense, as well as increases your damage with certain fighting and most marksmanship weapons.">>
<<set $husbandryDescription to "Husbandry represents your ability to interact with animals. Increasing your rank allows you to roll more die on Tests that call upon your Animal Handling, such as riding a mount, calming down a feral beast, or training and domesticating creatures.">>
<<set $rideDescription to "Ride represents your skill in riding various beasts, from common domesticated horses, to more exotic creatures of the Tainted Lands. You need at least one rank in Ride to not take penalties to any tests while mounted, while more wild or difficult to control mounts may require higher ranks of ride to avoid penalties.">>
<<set $athleticsDescription to "Athletics represents your raw physical prowess. Increasing your rank allows you to roll more die on Tests that call upon your Athletics, such as running, jumping, climbing, swimming, or raw physical strength.\n Increasing your Athletics also increases your Combat Defense, as well as increases your damage with most melee weapons.">>
<<set $awarenessDescription to "Awareness repressents your sense of perception. Increasing your rank allows you to roll more die on Tests that call upon your Awareness, such as seeing through a lie, finding a hidden trap, or detecting the subtle influence of magic.\n Increasing your Awareness also increases your Combat Defense and how Influential your attempts to Taunt a target are.">>
<<set $cunningDescription to "Cunning represents your mental acuity and keen wit. Increasing your rank allows you to roll more die on Tests that call upon your memory, ability to solve puzzles, or decipher information.\n Increasing your Cunning also increases your Intrigue and Magic Defense, and how Influential your attempts to Bargain or Incite a target are.">>
<<set $deceptionDescription to "Deception represents your ability to lie with a straight face. Increasing your rank allows you to roll more die on Tests that call upon your ability to deceive or Sway others when you are being deceptive.">>
<<set $enduranceDescription to "Endurance represents your physical hardiness and constitution. Increasing your rank allows you to roll more die on Tests that call upon your ability to heal or to shrug off exhaustion.\n Increasing your Endurance also increases your Health and your Magic Defense.">>
<<set $fightingDescription to "Fighting represents your martial prowess in hand to hand combat. Increasing your rank allows you to roll more die on Tests involving melee weapons such as swords, shields, or your very own fists.">>
<<set $knowledgeDescription to "Knowledge represents your wordly knowledge and command of facts. Increasing your rank allows you to roll more die on Tests that concern your command on facts, regardless of where you got such information from.">>
<<set $languageDescription to "Language represents your gift and knowledge of the word, both written and verbal. Increasing your rank allows you to roll more die on Tests that concern your verbal lexicon or understanding of languages.\n Increasing your Language also increases your Intrigue Defense. Furthermore, a Language rank of 3 or more is required to read in any language.">>
<<set $marksmanshipDescription to "Marksmanship represents your capabilities to hit a target at ranged, even if your weapon of choice is an unconventional throwing knife instead of a proper bow or crossbow. Increasing your rank allows you to roll more die on Tests that concern hitting an opponent at ranged.">>
<<set $medicineDescription to "Medicine represents your knowledge and ability to tend to and care for people's injuries or ailments. Increasing your rank allows you to roll more die on Tests to discover people's, including your own, ailments and tend to their wounds.">>
<<set $persuasionDescription to "Persuasion represents your social ability and how well you can talk someone into doing something you want them to do. Increasing your rank allows you to roll more die on Tests to Sway people, whether that be to improve their relationship to you, to reduce the cost of their goods or services, or just to convince them.\nIncreasing your Persuasion also increases how Influential your attempts to Charm or Seduce are.">>
<<set $stealthDescription to "Stealth represents your ability to remain unnoticed. Increasing your rank allows you to roll more die on Tests to remain unseen, be dismissed as another face in the crowd, or to not have someone look too closely at your disguise.">>
<<set $survivalDescription to "Survival represents your knowledge of the woods and wilds, and your capability to survive in such environments. Increasing your rank allows you to roll more die on Tests to forage or hunt for food and supplies, and to find your way around even without the help of roads and signs.">>
<<set $thieveryDescription to "Legerdemain represents your nimbleness of fingers and general skullduggery. Increasing your rank allows you to roll more die on Tests that concern the fine dexterity of your hands.">>
<<set $willDescription to "Will represents your mental fortitude and determination. Increasing your rank allows you to roll more die on Tests that involve your will to resist or to continue on despite aversity.\n Increasing your Will increases your Composure and also increases your Magic Defense. In addition, it also increases how Influential your attempts to convince or intimidate a target are.">>
<<set $statusDescription to "Status represents your character's rank on the Lordly ladder. Your maximum status is determined by your place in the medieval society's caste system, and you will require improving such positions if you wish to increase your Status. Increasing your rank, however, will allow you to roll more die on Tests involving courtly etiquette, when it comes to how well known you are in the world, and your ability to manage the flow of money.\nIncreasing your Status also increases your Intrigue Defense.">>
<<set $taintDescription to "Taint represents how corrupted by the denizens of Lorastir are. You cannot increase your rank in Taint, it can only be forced upon you by corrupted beasts.">>
<<set $dodgeDescription to "Dodge increases relevent Tests by 1 for every rank. In addition, for every 2 ranks of Dodge you have over your Armor's Bulk, you increase your Combat Defense by 1.">>
<<set $boy to ['boy', 'kid', 'lad', 'youth',]>>\
<<set $boyly to ['young', 'underage', 'youthful', 'boyish']>>\
<<set $youngMan to ['young man', 'adolescent', 'lad']>>\
<<set $man to ['man']>>\
<<set $human to ['normal human', 'human', 'boy']>>\
/*<<print either($skinAdj[$player.skin])>>*/
<<set $skinAdj to {whiteSkin: ['white', 'pale', 'pearly', 'alabaster'], tanSkin: ['tan', 'olive', 'tawny'], brownSkin: ['brown', 'dark']}>>
/*Change to $tipAdj and include variations for anthro cocks.*/
<<set $cutAdj to {false: ['uncut', 'uncircumcised', 'hooded', 'foreskinned'], true: ['cut', 'circumcised', 'bare-skinned', 'mushroom-shaped']}>>
/*<<set $ageAdj to {child: ['childish', 'immature', 'young', */
<<set $fox to ['fox', 'vulpine', 'kit']>>\
<<set $humanBrown to ['brown']>>\
<<set $humanGreen to ['green']>>\
<<set $humanBlue to ['blue']>>\
<<set $wolfAmber to ['feral amber']>>\
<<set $player to clone($characterTemplate)>>
<<set $player.name to 'IAMERROR'>>
<<set $player.age to 16>>
<<set $player.sex to $male>>
<<set $player.hair to 'black'>>
<<set $player.hairLength to 'short'>>
<<set $player.skin to 'whiteSkin'>>
<<set $player.eyes to $humanBrown>>
<<set $player.relativeHeight to 'average'>>
<<set $player.sexOrientation to 'straight'>>
<<set $player.relativeCock to 'average'>>
<<set $player.cut to false>>
<<set $player.taintExposure to 0>>
<<set $player.primaryExposure to 'human'>>
<<set $player.exposure to []>>
<<set $player.exposure.feralWolf to 0>>
<<set $player.exposure.kitsune to 0>>
<<set $player.inventory to []>>
<<set $player.armor to clone($pajamas)>>
<<set $player.eyesSpecies to 'human'>>
<<set $player.faceSpecies to 'human'>>
<<set $player.earsSpecies to 'human'>>
<<set $player.headSpecies to 'human'>>
<<set $player.torsoSpecies to 'human'>>
<<set $player.armsSpecies to 'human'>>
<<set $player.wingsSpecies to 'human'>>
<<set $player.handsSpecies to 'human'>>
<<set $player.legsSpecies to 'human'>>
<<set $player.feetSpecies to 'human'>>
<<set $player.skinSpecies to 'human'>>
<<set $player.tailSpecies to 'human'>>
<<set $player.genitalSpecies to 'human'>>
<<set $player.skinType to 'skin'>>
<<set $peasant to 'Peasant'>>
<<set $merchant to 'Merchant'>>
<<set $hunter to 'Hunter'>>
<<set $squire to 'Squire'>>
<<set $scholar to 'Scholar'>>
<<set $urchin to 'Street Urchin'>>
<<set $prince to 'Prince'>>
<<set $player.virginity to true>>
<<set $player.virginityCock to true>>
<<set $player.virginityAss to true>>
<<set $player.virginityMouth to true>>
<<set $player.virginityCunt to true>>
<<set $player.fur to ['skin']>>
<<set $player.furred to ['skinned']>>
<<set $werewolfMale to clone($characterTemplate)>>
<<set $werewolfMale.name to 'Werewolf (M)'>>
<<set $werewolfMale.sex to $male>>
<<set $feralWolf to clone($characterTemplate)>>
<<set $feralWolf.name to "Feral Wolf">>
<<set $feralWolf.species to 'feralWolf'>>
<<set $feralWolf.agility[1] to 3>>
<<set $feralWolf.agilityPassive += 4>>
<<set $feralWolf.acrobatics[1] to 1>>
<<set $feralWolf.dodge[1] to 1>>
<<set $feralWolf.quickness[1] to 1>>
<<set $feralWolf.athletics[1] to 3>>
<<set $feralWolf.athleticsPassive += 4>>
<<set $feralWolf.run[1] to 1>>
<<set $feralWolf.strength[1] to 1>>
<<set $feralWolf.swim[1] to 1>>
<<set $feralWolf.awareness[1] to 3>>
<<set $feralWolf.awarenessPassive += 4>>
<<set $feralWolf.notice[1] to 1>>
<<set $feralWolf.cunning[1] to 1>>
<<set $feralWolf.cunningPassive -= 4>>
<<set $feralWolf.endurance[1] to 3>>
<<set $feralWolf.endurancePassive += 4>>
<<set $feralWolf.stamina to 1>>
<<set $feralWolf.fighting[1] to 3>>
<<set $feralWolf.fightingPassive += 4>>
<<set $feralWolf.stealth[1] to 4>>
<<set $feralWolf.stealthPassive += 8>>
<<set $feralWolf.sneak[1] to 1>>
<<set $feralWolf.survival[1] to 4>>
<<set $feralWolf.survivalPassive += 8>>
<<set $feralWolf.forage to 1>>
<<set $feralWolf.hunt to 1>>
<<set $feralWolf.taint[1] to 6>>
<<set $feralWolf.health to 9>>
<<set $feralWolf.healthCurrent to 9>>
<<set $feralWolf.CD to 9>>
<<set $feralWolf.movement to 6>>
<<set $feralWolf.armor to clone($naked)>>
<<set $feralWolf.mainHand to clone($bite)>>
<<set $feralWolf.mainHand.damage to 3>><<if $player.sex == $male>>\
<<if $player.age == 6>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 106>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 112>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 116>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 120>>\
<<else>><<set $player.height to 124>><</if>>\
<</if>>\
<<if $player.age == 7>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 112>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 118>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 122>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 126>>\
<<else>><<set $player.height to 132>><</if>>
<</if>>\
<<if $player.age == 8>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 112>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 118>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 122>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 126>>\
<<else>><<set $player.height to 132>><</if>>\
<</if>>\
<<if $player.age == 9>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 123>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 130>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 134>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 139>>\
<<else>><<set $player.height to 145>><</if>>\
<</if>>\
<<if $player.age == 10>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 129>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 136>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 140>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 146>>\
<<else>><<set $player.height to 152>><</if>>\
<</if>>\
<<if $player.age == 11>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 135>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 142>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 148>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 152>>\
<<else>><<set $player.height to 160>><</if>>\
<</if>>\
<<if $player.age == 12>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 142>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 148>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 154>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 159>>\
<<else>><<set $player.height to 166>><</if>>\
<</if>>\
<<if $player.age == 13>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 148>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 154>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 160>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 165>>\
<<else>><<set $player.height to 173>><</if>>\
<</if>>\
<<if $player.age == 14>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 154>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 160>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 165>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 170>>\
<<else>><<set $player.height to 178>><</if>>\
<</if>>\
<<if $player.age == 15>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 158>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 166>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 170>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 176>>\
<<else>><<set $player.height to 183>><</if>>\
<</if>>\
<<if $player.age == 16>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 162>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 170>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 174>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 180>>\
<<else>><<set $player.height to 186>><</if>>\
<</if>>\
<<if $player.age == 17>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 164>>\
<<ielsef $player.relativeHeight == "small">><<set $player.height to 172>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 176>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 182>>\
<<else>><<set $player.height to 188>><</if>>\
<</if>>\
<<if $player.age >= 18>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 165>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 172>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 177>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 182>>\
<<else>><<set $player.height to 190>><</if>>\
<</if>>\
<</if>>\
\
<<if $player.sex == $male or $cuntboy>>\
<<if $player.age < 12>><<set $player.gender to $boy>><<set $player.genderAdj to $boyly>>\
<<elseif $player.age >11 and $player.age < 17>><<set $player.gender to $youngMan>><<set $player.genderAdj to $youngManly>>\
<<else>><<set $player.gender to $man>><<set $player.genderAdj to $manly>><</if>>\
<<if $player.age >= 12>><<set $player.puberty to true>><</if>>\
<</if>>\
<<if $player.sex == $male or $shemale>><<set $player.hasCock to true>><<if $player.age < 12>><<set $player.cockSize to 3>><<set $player.ballSize to "marble">><<else>><<set $player.cockSize to 6>><<set $player.ballSize to "golfball">><</if>><</if>>\
<<if $player.sex == $cuntboy or $female>><<set $player.hasCunt to true>><<if $player.age <12>><<set $player.cuntSize to 4>><<else>><<set $player.cuntSize to 8>><</if>><</if>>\
<<if $player.age < 12>><<set $player.athletics[1] to 1>><<set $player.athleticsPassive -= 4>><<set $player.experience += 10>><</if>>
\
Your name is $player.name. You are a $player.age year old <<print $player.gender.random()>> whose <<if $player.age < 12>>prepubescent<<elseif $player.age < 17>>adolescent<<else>>mature<</if>> body stands $player.height centimeters tall, with a complexion of <<print either($player.skin)>> $player.fur. Your $player.eyes eyes sit beneath your $player.hairLength $player.hair hair.
<<if $player.hasCock == true>><<if $player.puberty == true>>Between your legs you have a $player.cockSize inch long cock sprawled across your $player.ballSize nuts.<<else>>Between your legs rests a $player.cockSize inch, undeveloped prick currently draped over your pair of $player.ballSize sized undropped balls.<</if>><</if>>
<<if $player.age < 12>>As a prepubescent character, your Athletics ability will be severly restricted.<</if>>
If this isn't you [[go back to character creation.|Character Creation]]/Target
<<widget "CalcCD">><<nobr>>
<<set _dodge to Math.clamp(Math.trunc(($args[0].dodge[1] - $args[0].armor.bulk)/2), 0, 4) >>
<<set $args[0].CD to $args[0].agility[1] + $args[0].agility[1] + $args[0].awareness[1] + $args[0].mainHand.defensive + $args[0].offHand.defensive + $args[0].size - $args[0].armor.AP + _dodge>>
<</nobr>><</widget>>
/Calc WD
<<widget "CalcWD">><<nobr>>
<<if $player.mainHand.stat == 'athletics'>><<set $player.mainHand.damage = Math.clamp(($player.athletics[1] + $player.mainHand.damageMod), 1, 20)>><<elseif $player.mainHand.stat == 'agility'>><<set $player.mainHand.damage = Math.clamp(($player.agility[1] + $player.mainHand.damageMod), 1, 20)>><<elseif $player.mainHand.stat == 'animalHandling'>><<set $player.mainHand.damage = Math.clamp(($player.animalHandling[1] + $player.mainHand.damageMod), 1, 20)>><</if>>
<</nobr>><</widget>>
/INITIATIVE
<<widget "Initiative">> <<nobr>>
<<set $dicePool = []>>
<<set $rollTotal = 0>>
<<for _i = 0; _i < $args[0].agility[1] + $args[0].quickness[1]; _i++>>
<<set _roll = random (1, 6)>>
<<run $dicePool.push (_roll)>>
<</for>>
<<set $dicePool = $dicePool.sort(function (a, b) { return a - b; })>>
<<set $testDie = $dicePool.slice($args[0].quickness[1])>>
<<set $bonusDie = $dicePool.slice(0, $args[0].quickness[1])>>
<<for _t = 0; _t < $testDie.length; _t++>>
<<set $rollTotal = $rollTotal + $testDie[_t]>>
<</for>>
<<set $args[0].initiative = $rollTotal + $args[0].agility[1]/10>>
<</nobr>> <</widget>>
/ABILITY SPECIALTY PENALTY TARGET PRINT
<<widget "Test">> <<nobr>>
<<set $dicePool = []>>
<<set $rollTotal = 0>>
<<set $testTotal = 0>>
<<set $DOS = 0>>
<<set $DOF = 0>>
<<for _i = 0; _i < $args[0][1] + $args[1][1]; _i++>>
<<set _roll = random (1, 6)>>
<<run $dicePool.push (_roll)>>
<</for>>
<<set $dicePool = $dicePool.sort(function (a, b) { return a - b; })>>
<<set $testDie = $dicePool.slice($args[1][1] + $args[2])>>
<<set $bonusDie = $dicePool.slice(0, $args[1][1] + $args[2])>>
<<for _t = 0; _t < $testDie.length; _t++>>
<<set $rollTotal = $rollTotal + $testDie[_t]>>
<</for>>
<<set _penalty = $player.stress + $player.fatigue + $player.injuries >>
<<set $testTotal = $rollTotal - _penalty>>
<<set $DOS = Math.trunc(($testTotal - $args[3])/5)>>
<<if $testTotal >= $args[3]>><<set $DOS ++>><<else>><<set $DOF to $DOS>><<set $DOF *= -1>><<set $DOF ++>><</if>>
<<if $DOS > 4>><<set $DOS to 4>><</if>>
<br><<if $args[4] is true>>You roll <strong>$args[0][0]</strong> $args[0][1] ($args[1][0] $args[1][1])<<if _penalty > 0>> -_penalty<</if>><<if $args[2] > 0>> with $args[2] penalty die<</if>> against Target DC $args[3]: (<s>$bonusDie</s> $testDie) = $testTotal
<br><<if $testTotal >= $args[3]>>$DOS Degrees of Success!<<else>>$DOF Degrees of Failure!<</if>><</if>>
<</nobr>> <</widget>>
/DODGER
<<widget "Dodge">> <<nobr>>
<<set $dicePool = []>>
<<set $rollTotal = 0>>
<<set $testTotal = 0>>
<<set $DOS = 0>>
<<for _i = 0; _i < $args[0].agility[1] + $args[0].dodge[1]; _i++>>
<<set _roll = random (1, 6)>>
<<run $dicePool.push (_roll)>>
<</for>>
<<set $dicePool = $dicePool.sort(function (a, b) { return a - b; })>>
<<set $testDie = $dicePool.slice($args[0].dodge[1])>>
<<set $bonusDie = $dicePool.slice(0, $args[0].dodge[1])>>
<<for _t = 0; _t < $testDie.length; _t++>>
<<set $rollTotal = $rollTotal + $testDie[_t]>>
<</for>>
<<set _modifier = $args[0].mainHand.defensive + $args[0].offHand.defensive - $args[0].armor.AR>>
<<set $testTotal = $rollTotal + _modifier>>
<<if $testTotal > $args[0].CD>><<set $args[0].CD to $testTotal>><</if>>
<<if $args[0] is $player>><br>//You try to dodge $currentEnemy.name's next attack! You roll Agility (Dodge):(<s>$bonusDie</s> $testDie)<<if _modifier > 0>> +_modifier<<elseif _modifier < 0>> -_modifier<</if>> = $testTotal //<<else>>$args[0].name tries to dodge out of the way of your next attack!<</if>>
<</nobr>><</widget>>
/ATTACKER TARGET PENALTY
<<widget "Attack">> <<nobr>>
<<set $dicePool = []>>
<<set $rollTotal = 0>>
<<set $damage = 0>>
<<if $args[0].mainHand.type == 'melee'>><<set _ability = $args[0].fighting>>
<<if $args[0].mainHand.specialty == 'weapon'>><<set _bonus = $args[0].weapons>><<set _pool to $args[0].fighting[1] + $args[0].weapons[1]>>
<<elseif $args[0].mainHand.specialty == 'unarmed'>><<set _bonus = $args[0].unarmed>><<set _pool to $args[0].fighting[1] + $args[0].unarmed[1]>>
<<elseif $args[0].mainHand.specialty == 'shield'>><<set _bonus = $args[0].shields>><<set _pool to $args[0].fighting[1] + $args[0].shields[1]>><</if>>
<</if>>
<<if $args[0].mainHand.type == 'ranged'>><<set _ability = $args[0].fighting>>
<<if $args[0].mainHand.specialty == 'bow'>><<set _bonus = $args[0].bow>><<set _pool to $args[0].marksmanship[1] + $args[0].bow[1]>>
<<elseif $args[0].mainHand.specialty == 'crossbow'>><<set _bonus = $args[0].crossbow>><<set _pool to $args[0].marksmanship[1] + $args[0].crossbow[1]>>
<<elseif $args[0].mainHand.specialty == 'thrown'>><<set _bonus = $args[0].thrown>><<set _pool to $args[0].marksmanship[1] + $args[0].thrown[1]>><</if>>
<</if>>
<<set $DOS = 0>>
<<for _i = 0; _i < _pool; _i++>>
<<set _roll = random (1, 6)>>
<<run $dicePool.push (_roll)>>
<</for>>
<<set $dicePool = $dicePool.sort(function (a, b) { return a - b; })>>
<<set $testDie = $dicePool.slice(_bonus[1])>>
<<set $bonusDie = $dicePool.slice(0, _bonus[1])>>
<<for _t = 0; _t < $testDie.length; _t++>>
<<set $rollTotal = $rollTotal + $testDie[_t]>>
<</for>>
<<set _penalty = $args[0].stress + $args[0].fatigue + $args[0].injuries >>
<<set $testTotal = $rollTotal - _penalty>>
<<set $DOS = Math.trunc(($testTotal - $args[1].CD)/5)>>
<<if $testTotal >= $args[1].CD>><<set $DOS ++>><<elseif $testTotal < $args[1].CD>><<set $DOS *= -1>><</if>>
<<if $DOS > 4>><<set $DOS to 4>><</if>>
<<if $testTotal >= $args[1].CD>><<set $damage to $DOS * $args[0].mainHand.damage - $args[1].armor.AR>><<set $args[1].healthCurrent -= $damage>><<if $args[1].healthCurrent < 0>><<set $args[1].healthCurrent to 0>><</if>><</if>>
<<if $args[0] is $player>><br> You roll <strong>_ability[0]</strong> _ability[1] (_bonus[0] _bonus[1]): (<s>$bonusDie</s> $testDie) <<if _penalty > 0>>- _penalty<</if>> = $testTotal, $DOS Degree of Success!
<<if $testTotal >= $args[1].CD>><br> You strike at the $args[1].name with your $args[0].mainHand.name, dealing $damage damage through its armor.<<else>>Your strike fails to land a hit.<</if>>
<<else>><<if $testTotal >= $args[1].CD>>The $args[0].name rolls <strong>$args[0].fighting[0]</strong> $args[0].fighting[1] (_bonus): (<s>$bonusDie</s> $testDie) = $testTotal, $DOS Degree of Success!
<br>$args[0].name deals $damage damage to your Poise through your Armor!<<else>>The $args[0].name misses!<</if>><</if>>
<</nobr>><</widget>>
/Player is exposed to lewd.
/TEST BONUS PENALTY SOURCE DAMAGE PRINT
<<widget "LustExposure">> <<nobr>>
<<set $dicePool = []>>
<<set $rollTotal = 0>>
<<set $testTotal = 0>>
<<set $DOS = 0>>
<<set $DOF = 0>>
<<if $args[3].sex is $male or $args[3].sex is $cuntboy>>
<<if $player.maleAttraction is true>><<set _orientationPen = 0>><<else>><<set _orientationPen = 1>><</if>>
<<elseif $args[3].sex is $female or $args[3].sex is $shemale>>
<<if $player.femaleAttraction is true>><<set _orientationPen = 0>><<else>><<set _orientationPen = 1>><</if>>
<</if>>
<<for _i = 0; _i < $args[0] + $args[1]; _i++>>
<<set _roll = random (1, 6)>>
<<run $dicePool.push (_roll)>>
<</for>>
<<set $dicePool = $dicePool.sort(function (a, b) { return a - b; })>>
<<set $testDie = $dicePool.slice($args[1][1] + $args[2] + _orientationPen)>>
<<set $bonusDie = $dicePool.slice(0, $args[1][1] + $args[2] + _orientationPen)>>
<<for _t = 0; _t < $testDie.length; _t++>>
<<set $rollTotal = $rollTotal + $testDie[_t]>>
<</for>>
<<set $DOS = Math.trunc(($rollTotal - $player.ID)/5)>>
<<if $rollTotal >= $player.ID>><<set $DOS ++>><<else>><<set $DOF to $DOS>><<set $DOF *= -1>><</if>>
<<if $DOS > 4>><<set $DOS to 4>><</if>>
<<if $rollTotal >= $player.ID>><<set _damage to $DOS * $args[4]>><<set $player.composureCurrent -= _damage>><<if $player.composureCurrent < 0>><<set $player.composureCurrent to 0>><</if>><</if>>
<<if $args[5] is true and $rollTotal > $player.ID>><br>// $args[3].name 's musk assaults your senses, reducing your Composure by _damage! //<</if>>
<</nobr>><</widget>>
/SOURCE EXPOSURESTRENGTH
<<widget "Taint">> <<nobr>>
<<set $dicePool = []>>
<<set $rollTotal = 0>>
<<set $damage = 0>>
<<set $DOS = 0>>
<<set $DOF = 0>>
<<for _i = 0; _i < $args[1] + $args[0].virality[1]; _i++>>
<<set _roll = random (1, 6)>>
<<run $dicePool.push (_roll)>>
<</for>>
<<set $dicePool = $dicePool.sort(function (a, b) { return a - b; })>>
<<set $testDie = $dicePool.slice($args[0].virality[1])>>
<<set $bonusDie = $dicePool.slice(0, $args[0].virality[1])>>
<<for _t = 0; _t < $testDie.length; _t++>>
<<set $rollTotal = $rollTotal + $testDie[_t]>>
<</for>>
<<set $testTotal = $rollTotal>>
<<set _DC = $player.MD + $player.ward>>
<<if $player.primaryExposure isnot $args[0].name>><<set _DC = _DC + $player.taint[1]>><</if>>
<<if $player.tempered is true>><<set _DC = _DC + $player.taint[1]>><</if>>
<<set $DOS = Math.trunc(($testTotal - _DC)/5)>>
<<if $testTotal >= _DC>><<set $DOS ++>><<else>><<set $DOF to $DOS>><<set $DOF ++>><</if>>
<<if $DOS > 4>><<set $DOS to 4>><</if>>
<<if $player.tempered is true>><<set _protection = $player.ward + $player.taint[1]>><<else>><<set _protection = $player.ward>><</if>>
<<if $testTotal >= _DC>>
<<set $damage to $DOS * $args[0].taint[1] - _protection>>
<<set $player.taintExposure += $damage>>
<<for $player.taintExposure >= ($player.MD * ($player.taint[1] + 1))>>
<<set $player.taint[1] += 1>>
<</for>>
<</if>>
<br>Debug Print Outs
<br>The $args[0].name rolled <strong>Exposure</strong> $args[1] with <strong>Taint</strong> $args[0].taint[1]: ($testDie) = $testTotal
<br>Against Player MD $player.MD , this scored $DOS Degrees of Success, adding $damage to Player Taint Exposure.
<br>Current Player Exposure: $player.taintExposure , Current Player Taint Rank After exposure. $player.taint[1]
<</nobr>><</widget>>
/Enemy Action Determination
<<widget "AI">> <<nobr>>
<<set _AI = random (1, 6)>>
<</nobr>><</widget>>
/Player Attraction Widget
<<widget "Attraction">> <<nobr>>
<<if $player.sex is $male or $player.sex is $cuntboy>>
<<if $player.sexOrientation is 'straight'>>
<<set $player.maleAttraction to false>><<set $player.femaleAttraction to true>>
<<elseif $player.sexOrientation is 'gay'>>
<<set $player.maleAttraction to true>><<set $player.femaleAttraction to false>>
<<else>>
<<set $player.maleAttraction to true>><<set $player.femaleAttraction to true>>
<</if>>
<<else>>/*Females and Shemales should come here.*/
<<if $player.sexOrientation is 'straight'>>
<<set $player.maleAttraction to true>><<set $player.femaleAttraction to false>>
<<elseif $player.sexOrientation is 'gay'>>
<<set $player.maleAttraction to false>><<set $player.femaleAttraction to true>>
<<else>>
<<set $player.maleAttraction to true>><<set $player.femaleAttraction to true>>
<</if>>
<</if>>/*Male/female If*/
<</nobr>><</widget>>
/Player Transformation Widget
/Source
<<widget "Transformation">>
<<set $potentialTransformation to []>>
<<set $transformed to []>>
<<if $player.taint[1] >= 5>>
<<if $player.headSpecies isnot $args[0].species>><<run $potentialTransformation.push('head')>><</if>>
<<if $player.skinSpecies isnot $args[0].species>><<run $potentialTransformation.push('skin')>><</if>>
/*<<if $player.torsoSpecies isnot $args[0].species>><<run $potentialTransformation.push('torso')>><</if>>*/
/*t2 transformations repeated */
<<if $args[0].wings is true and $player.wingsSpecies isnot $args[0].species>><<run $potentialTransformation.push('wings')>><</if>>
<<if $player.legsSpecies isnot $args[0].species>><<run $potentialTransformation.push('legs')>><</if>>
<<if $player.armsSpecies isnot $args[0].species>><<run $potentialTransformation.push('arms')>><</if>>
/*t1 Transformations repeated*/
<<if $player.genitalSpecies isnot $args[0].species>><<run $potentialTransformation.push('genital')>><</if>>
<<if $player.tailSpecies isnot $args[0].species>><<run $potentialTransformation.push('tail')>><</if>>
<<elseif $player.taint[1] >= 3>>
<<if $args[0].wings is true and $player.wingsSpecies isnot $args[0].species>><<run $potentialTransformation.push('wings')>><</if>>
<<if $player.legsSpecies isnot $args[0].species>><<run $potentialTransformation.push('legs')>><</if>>
<<if $player.armsSpecies isnot $args[0].species>><<run $potentialTransformation.push('arms')>><</if>>
<<if $player.faceSpecies isnot $args[0].species>><<run $potentialTransformation.push('face')>><</if>>
/*t1 Transformations repeated*/
<<if $player.genitalSpecies isnot $args[0].species>><<run $potentialTransformation.push('genital')>><</if>>
<<if $player.tailSpecies isnot $args[0].species>><<run $potentialTransformation.push('tail')>><</if>>
<<if $player.earsSpecies isnot $args[0].species>><<run $potentialTransformation.push('ears')>><</if>>
<<elseif $player.taint[1] >= 1>>
<<if $player.eyesSpecies isnot $args[0].species>><<run $potentialTransformation.push('eyes')>><</if>>
<<if $player.earsSpecies isnot $args[0].species>><<run $potentialTransformation.push('ears')>><</if>>
<<if $player.genitalSpecies isnot $args[0].species>><<run $potentialTransformation.push('genital')>><</if>>
<<if $player.tailSpecies isnot $args[0].species>><<run $potentialTransformation.push('tail')>><</if>>
<<if $player.handsSpecies isnot $args[0].species>><<run $potentialTransformation.push('hands')>><</if>>
<</if>> /*Will be updated for higher taint values after test.*/
<<set $transformed to $potentialTransformation.randomMany($DOS)>>
<<if $transformed.includes('eyes')>><<set $player.eyesSpecies to $args[0].species>>Your eyes transform!<</if>>
<<if $transformed.includes('ears')>><<set $player.earsSpecies to $args[0].species>>
<<if $player.faceSpecies is $args[0].species>><<set $player.faceSpecies to $args[0].species>><<set $player.headSpecies to $args[0].species>>Your head finishes transforming!<<else>>Your ears transform!
<</if>>
<</if>>
<<if $transformed.includes('genital')>><<set $player.genitalSpecies to $args[0].species>>Your junk transform!<</if>>
<<if $transformed.includes('tail')>><<set $player.tailSpecies to $args[0].species>>You grow a tail!<</if>>
<<if $transformed.includes('hands')>><<set $player.handsSpecies to $args[0].species>>Your hands transform!<</if>>
<<if $transformed.includes('face')>><<set $player.faceSpecies to $args[0].species>>
<<if $player.eyesSpecies is $args[0].species>>Your face finishes transforming!<<else>><<set $player.eyesSpecies to $args[0].species>>Your face and eyes transform!<</if>>
<<if $player.earsSpecies is $args[0].species>><<set $player.headSpecies to $args[0].species>>Your head finishes transforming!
<</if>>
<</if>>
<<if $transformed.includes('head')>><<set $player.headSpecies to $args[0].species>>
<<if $player.faceSpecies is $args[0].species>><<set $player.earsSpecies to $args[0].species>>Your ears transform to match your face!
<<elseif $player.eyesSpecies is $args[0].species and $player.earsSpecies isnot $args[0].species>><<set $player.faceSpecies to $args[0].species>><<set $player.earsSpecies to $args[0].species>>Your face and ears transform to match your eyes!
<<elseif $player.earsSpecies is $args[0].species and $player.eyesSpecies is $args[0].species>><<set $player.faceSpecies to $args[0].species>>Your face transforms to match your eyes and ears!
<<elseif $player.earsSpecies is $args[0].species>><<set $player.faceSpecies to $args[0].species>><<set $player.eyesSpecies to $args[0].species>>Your eyes and face transform to match your ears!
<<else>><<set $player.faceSpecies to $args[0].species>><<set $player.eyesSpecies to $args[0].species>><<set $player.earsSpecies to $args[0].species>>Your head, face, and eyes transform!
<</if>>
<</if>>
<<if $transformed.includes('arms')>><<set $player.armsSpecies to $args[0].species>>
<<if $player.handsSpecies is $args[0].species>>Your arms transform to match your hands!
<<else>><<set $player.handsSpecies to $args[0].species>>Your arms and hands transform!
<</if>>
<</if>>
<<if $transformed.includes('wings')>><<set $player.wingsSpecies to $args[0].species>>You grow wings!<</if>>
<<if $transformed.includes('legs')>><<set $player.legsSpecies to $args[0].species>>
<<if $player.feetSpecies is $args[0].species>>Your legs transform to match your feet!
<<else>><<set $player.feetSpecies to $args[0].species>>Your feet and legs transform!
<</if>>
<</if>>
<<if $transformed.includes('feet')>><<set $player.feetSpecies to $args[0].species>>Your feet transform!<</if>>
<<if $transformed.includes('skin')>><<set $player.skinSpecies to $args[0].species>>
<<if $args[0].species is 'feralWolf' or $args[0].species is 'kitsune'>><<set $player.skinType to 'fur'>>You grow fur!
<<else>>You grow scales or skin!
<</if>>
<</if>>
<</widget>>You awake with a start, hopping up from the pile of lamb skin and straw bedding you had stirred fitfully upon for most of the night. You definitely slept in, the sun was already well above the horizon and the fire in the center of your small cottage home has been out for a good hour. In a hurry to not <<if $player.age < 18>>get a tanning<<else>>get a scalding<</if>> from your father you run out the house without grabbing breakfast, presenting yourself to your father with sleep still lingering in the corner of your eyes.
"There you are <<print either($player.gender)>>, the hell kept you in bed for so long?" his gruff voice rumbled out. He was loading the small cart your family used to carry supplies to and from the village, a biweekly occurance for your family. But this wasn't just any trip you were preparing for.
"Sorry, I guess I was just... too excited to sleep?" you mumble. <<if $player.puberty != true >>Today you weren't just joining your father to help sell the grain or buy supplies, you were going into town for the first time in your life! You had always been too young to join your father on the trip before, mostly because of how overprotective your mother had been, but your dad had finally managed to convince her to let you accompany him this time and you were eager to see what life was like outside of your little nook of the kingdom. Especially after your friend John had teased you all about how great things in Holtmarch were! And ever since you've been saving as much of your allowance as you could just for this day.<<else>>You looked away from your father's gaze to hope he didn't ask just //why// you were so excited and save you from the need to invent some lie.<</if>>
"Hmmph. Remember you're meant to help me get what we need from town before you go wander the streets," he reminds you.
"I know," you chip back.With your mentor busy doing God knows what in the shop you're free to satisfy some of your curiosity and wander to the Tainted mage's discarded garments. A quick perusal finds that his breaches were missing from the pile, so at least the aloof vulpine was still wearing clothes. <<if $player.thievery > 2>>Sadly, that also means there's no coin weighing down his shirt or cloak as you explore them, even if you did want to be a little cutpurse to the man that had taken you in off the street<<else>>Which just left the mage's cloak and shirt in the pile.<</if>> A cursory feel over the fabric revealed fine threads, <<if $player.status < 3>>much finer than you've ever worn<<if $player.status < 2>> or felt<</if>><<else>>not too dissimilar from what you used to wear before it was destroyed fleeing for your life<</if>>.<<set $player.health to $player.endurance[1] * 3>>\
<<set $player.healthCurrent to $player.health>>\
<<set $player.composure to $player.will[1] * 3>>\
<<set $player.composureCurrent to $player.composure>>
<<CalcCD $player>><<CalcWD>>
<<set $player.ID to $player.cunning[1] + $player.language[1] + $player.status[1]>>\
<<set $player.MD to $player.cunning[1] + $player.endurance[1] + $player.will[1]>>\
Initiative: <<Initiative $player>> $player.initiative
CD? $player.CD
Damage? $player.weapon.damage
\
<<set $currentEnemy to clone($feralWolf)>>\
\
\
\
<<Dodge $player>>
[[Wolf Encounter]]<<if hasVisited ("Introduction")>>\
<div style='text-align: left;'>$player.name
Poise: $player.healthCurrent / $player.health
Composure: $player.composureCurrent / $player.composure
Physical Defense: $player.CD
Influence Defense: $player.ID
Mystic Defense: $player.MD
Fatigue: $player.fatigue
Exhaustion: $player.exhaustion
Injuries: $player.injuries
Wounds: $player.wounds
Stress: $player.stress
Weapon: <<print $player.mainHand.name.toUpperFirst()>>
Off-Hand: <<print $player.offHand.name.toUpperFirst()>>
Armor: <<print $player.armor.name.toUpperFirst()>>
</div>
<button data-passage="CharacterSheet">Character Sheet</button><</if>><<set $combatTurn ++>>\
<<if $combatTurn == 1>><<CalcCD $player>><<CalcWD>><<set $currentEnemy to $feralWolf>>\
\
Before you stands a terror of the forest, a wolf. A feral creature, just underneath a meter in height, with amber eyes focused upon with unholy intent. <<if $startItem isnot 'lamp'>>From the few times when the stalking beast moves through the moon's light<<else>>With your oil lamp resting on the ground nearby to illuminate the beast<</if>>, it does not look dissimilar to other examples of its kind you've heard of or seen in the past. It is only by the lust-glazed haze to the animal's eyes, and the swelling hint of red spilling forth from the creature's ample sheath—glistening in the light of <<if $startItem is 'lamp'>>your lamp<<else>>the moon<</if>> from its unholy fecundity—that you can tell that the animal is among the Tainted.
//(Roll For Initiative!)//
//(You roll <<Initiative $player>>$player.initiative, the $currentEnemy.name rolls <<Initiative $currentEnemy>>$currentEnemy.initiative. <<if $player.initiative >= $currentEnemy.initiative>>You go first!<<else>>The $currentEnemy.name goes first!<</if>>)//
<<if $player.initiative < $currentEnemy.initiative >>The wolf moves before you do, spurred on by its lust-fuelled frenzy!
<<Attack $currentEnemy $player 0>>
<<if $DOS >= 1>><<if $player.healthCurrent > 0>>\
\
<<print either("The wolf charges forward, nearly bowling you over as you stumble back onto less certain footing.", "The beast's jaws grab a hold of your arm, nearly dragging you to the ground with its weight before you manage to wrench your arm free.", "You pull your leg away from the wolf moments before its fangs dig into your flesh, although your sudden shift leaves you teetering backwards.")>>
\
<<else>>\
\
The wolf's swift and sudden ferocity proves more than equal to your <<if $player.fighting[1] < 3>>untrained <</if>>footing, sending you toppling onto your back with a heavy thud by slamming its weight against you! <<if $player.mainHand isnot $unarmed>>Your $player.mainHand.name is knocked from your hand during your dizzying descent, leaving you disarmed as you<<else>>You<</if>> stare up at the large canine that now looks far more imposing now that you're on the floor. If this was a normal wolf, the beast's saliva speckled, snarling fangs would surely have been tearing into your neck already. But you've not been defeated by a normal wolf, you've been laid prostrate beneath a creature Tainted by Christoph's Folly.
The wolf has an entirely different plan in mind for you, one that is made evident with but a glance down its long, shaggy belly to spot the animal's swaying, crimson red, and pre-sputtering member pulsing <<if $player.height < 140>>between your feet<<else>>above your legs<</if>>—staining the night air with its //thick// scent of sinfully alluring arousal. Although, those deadly fangs loom threateningly above you, making it quite clear that the beast is willing to use them if you fail to prove //cooperative// to its needs.
\
<<LustExposure 3 0 0 $feralWolf 1 true>>
<<if $DOS >= 1>>Despite the danger, and the clear threat to your Humanity the wolf's Tainted cock presents to your Untainted soul,<<if $player.hasCock is true>> your $player.relativeCock shaft stirs to life, tenting your $player.armor.name towards the stocky red wolf pole twitching above it!<<else>>your nethers twitch in reflex to the pulsing shaft swaying so close to it, quivering with trepidation at what was about to happen.<</if>>
<</if>>/*Closing If for Player Musk Exposure Success*/
<<if $game.blood is 'yes'>><<link [[Resist!|Wolf Encounter]]>><<set $action to 'resist'>><<set $player.healthCurrent to $player.health>><</link>> (Take one wound to keep fighting!)
<</if>>\
<<link [[Submit.|WolfDefeat]]>><<set $defeatChoice to 'raped'>><</link>>
<</if>>/*Closing If for player health after wolf attack */
<</if>>/*Closing If for if Wolf Attack is Successful*/
<</if>>/*Closing If for if Wolf goes first*/
\
<<else>>/*Else for turn 2 Stuff!*/
\
<<if $action is 'attack'>><<Attack $player $currentEnemy 0>>
<<elseif $action is 'dodge'>>DODGE!?<<Dodge $player>><<elseif $action is 'resist'>>
\
You grit your teeth. <<if $player.composureCurrent < $player.composure or $player.stress >= 1>>Despite what your yearning loins might crave, you<<else>>You<</if>> aren't ready to give in just yet! Pushing past the fear of pain promised by the animal's fangs,<<if $player.mainHand isnot $fist>> you pick back up your $player.mainHand.name, striking up with the blade<<else>> you ball your hand back into a fist and attempt to land a blow straight on the looming lupine's face<</if>>!
\
<<Attack $player $currentEnemy 0>>
Unfortunately, your defiance is quickly repaid by the lustful beast following through on its threat. Just as you were attempting to roll out from underneath the Tainted beast—and especially the dripping prick which promised to stain your Soul with its vile curse—the canine's deadly jaws //rip// into your shoulder, tearing skin and muscle alike with the awkward, yet no less eviscerating, bite!
//(You have gained 1 Wound! If your Wounds equal to your Endurance rank, you will **die**)// <<set $player.wounds ++>>
At least its hold upon your shoulder is fleeting. The threat of a follow up strike gets the beast to pull away with specks of your blood staining its lips. The wound its teeth leave in its wake stings, pain throbbing down your arm with every movement you force through the damaged limb. It might not function as swiftly as it did before its rather crude acupuncture, but it still works as you struggle back to your feet to stare down the wolf who has yet to give up its desire to claim you.
\
<</if>>/*Closing If for player actions.*/
\
<<if $currentEnemy.healthCurrent > 0>><<CalcCD $currentEnemy>><<AI>>
\
<<if _AI == 1>><<Dodge $currentEnemy>>\
\
<<print either("The wolf keeps its distance, staying on the defensive as its amber eyes search for an opening to take advantage of.", "Wary of your $player.mainHand.name, the beast bides its time and stays out of reach.")>>
\
<<elseif _AI <= 3>>\
\
The Tainted canine trots around you, its glazed amber eyes staring over your pure, Untainted body with naked desire. The beast's fat cock throbs with each of the animal's steps, leaving in its wake a small splotch of wafting, corrupting spunk—filling your nostrils with its vile, warmth inducing aroma with every breath you take!
<<LustExposure 3 0 0 $feralWolf 1 true>>
\
<<if $player.composureCurrent == 0>><<set $player.stress ++>><<set $player.composureCurrent to $player.composure>>\
\
<<if $player.stress == 1>>Your thoughts become harder to focus beneath the haze of lust invoked by the creature's depraved scent crawling at your nose, making your blood boil with desire<<if $player.sex is $male and $player.sexOrientation is 'straight'>> and your gut twist with revulsion<</if>>. <<if $player.hasCock is true>>Nowhere is that more evident than the tent your dick is making in your $player.armor.name, as all $player.cockSize inches twitch with excitement. Your arousal seeps from your <<print either($cutAdj[$player.cut])>> head, staining the fabric of your clothes and gluing the soft fabric to your sensitive loins.<<elseif $player.hasCunt is true>>Nowhere is that more evident than in the burning wet warmth tucked between your thighs. Your netherlips writhe, clenching in preparation for the source of the aphrodisiac you're huffing to plunge within. To the point that your excitement is all but visible, staining the crotch of your $player.armor.name with the feminine dew seeping from your <<if $player.virginityCunt is true>>untouched<</if>> sex.<</if>>
The wolf, for his part, quickly picks up the scent of your own arousal seeping past the fabric, his feral gaze falling upon your shameful desire with what could only be described as an animalistic smirk. He even spares a moment to lift a hind leg, flaunting the sizable rod which ran down a good length of his feral thigh—as if offering it for you, if only you'd be a good pup and behave.
Perhaps it wouldn't be so bad to give in... Its definitely going to be harder to fight while so... distracted.
//(Your Composure has hit zero! One point of Stress has been gained in order to restore your Composure to its normal maximum! If your Stres equals your Will Rank, you will be unable to resist whatever threat you currently face.)//
\
<<elseif $player.stress < $player.will[1]>>\
\
Another shudder rolls through your body<<if $player.hasCock is true>> mirroring the one which rolls through your almost painfully aroused dick—pumping a string of your arousal through the cloth sieve of your pants<</if>>. A flush of excitement burns on your cheeks and ears, whilst your breath greedily chases the wolf's inviting scent.
A less willful individual might have given in already, but even you won't last much longer at this rate...
//(Your Composure has hit zero! One point of Stress has been gained in order to restore your Composure!)//
\
<<else>>/*Player Stress == Will Defeat*/
\
You wobble in place, struggling to keep fighting as the beast's sinfully inviting scent and alluring appearance continues to play havoc with your psyche. Alas, your conviction reaches its limits as <<if $player.mainHand isnot 'fist'>>your $player.mainHand.name>> slips from your hand<<else>>your hands fall to your side<</if>> as your limbs lose their resolve to keep fighting. Even your legs topple out from underneath you leaving you falling onto your back, your legs spreading to show off your <<if $player.hasCock is true>>twitching clothed tent<<else>>your arousal soaked $player.armor.name glued to your quivering clam<</if>>.
The wolf pauses, tilting its snout to the side as it investigates your prone display—perhaps checking if your fall was some act or ruse. But, as its nostrils flare, and the scent of your own need is carried to the creature's nose, the lupine becomes convinced that your submission is sincere. The beast trots forward with an excited, happy cantor, the animal's tail wagging in a jubilant display that would have been cute—if it was not from the wolf's excitement to rob you of your humanity. But, your $player.eyes eyes had more important things to stare at than that fluffy limb, as your gaze finds itself unable to tear itself away from the Tainted Wolf's bobbing red spire, throbbing with an excitement that grew the closer it drew.
What's left of your better faculties //know// you should be terrified about what's coming, but your lust drunk heart <<if $player.hasCock is true>>and dick <</if>>drums with a tempo matching your soon-to-be lover's own...
<<link [[Give In...|WolfDefeat]]>><<set $defeatChoice to 'submit'>><</link>>
\
<</if>>/*Contextual Stress gain from current stress*/
<</if>>/*Player Gains a point of Stress from Composure hitting zero!*/
\
<<else>>\
\
<<print either("Seeing an opening, the feral wolf charges forward with a snap of its saliva speckled jaws!", "The beast's keen gaze watches you intently, waiting until an opportune shiver induced by its scent coaxes it to attack!")>>
<<Attack $currentEnemy $player 0>>
<<if $DOS >= 1>>\
<<if $player.healthCurrent > 0>><<print either("The wolf charges forward, nearly bowling you over as you stumble back onto less certain footing.", "The beast's jaws grab a hold of your arm, nearly dragging you to the ground with its weight before you manage to wrench your arm free.", "You pull your leg away from the wolf moments before its fangs dig into your flesh, although your sudden shift leaves you teetering backwards.")>>
\
<<else>>\
\
<<if $player.wounds == 0>>The wolf's swift and sudden ferocity proves more than equal to your <<if $player.fighting[1] < 3>>untrained <</if>>footing, sending you toppling onto your back with a heavy thud by slamming its weight against you! <<if $player.mainHand isnot $unarmed>>Your $player.mainHand.name is knocked from your hand during your dizzying descent, leaving you disarmed as you<<else>>You<</if>> stare up at the large canine that now looks far more imposing now that you're on the floor. If this was a normal wolf, the beast's saliva speckled, snarling fangs would surely have been tearing into your neck already. But you've not been defeated by a normal wolf, you've been laid prostrate beneath a creature Tainted by Christoph's Folly.
The wolf has an entirely different plan in mind for you, one that is made evident with but a glance down its long, shaggy belly to spot the animal's swaying, crimson red, and pre-sputtering member pulsing <<if $player.height < 140>>between your feet<<else>>above your legs<</if>>—staining the night air with its //thick// scent of sinfully alluring arousal. Although, those deadly fangs loom threateningly above you, making it quite clear that the beast is willing to use them if you fail to prove //cooperative// to its needs.
\
<<else>>/*Else for second time after wounding.*/
\
With your wound on your shoulder slowing down your strikes, it was perhaps inevitable that the beast would manage to once more force you back onto the dirt. Once again you find yourself trapped by the wolf, its forepaws standing on either side of your head. Its growling snout—stained ever so slightly with your blood from its bite—hovers just above your neck, close enough that you can feel its snarls of warning and need tickle against your skin.
Continuing to deny the Tainted animal's desire would no doubt be just as painful as your last struggle to escape, and, while you might have escaped with your life intact before, there's no guarantee you'd be so lucky this time.
Of course, the angrily throbbing wolf dick tapping against your thighs clearly reminds you what the cost of walking away without feeling the sting of those fangs is going to cost you...
\
<</if>>/*Closing If for checking on player wounds during defeat.*/
<<if $game.blood is 'yes'>>\
<<if $player.wounds < ($player.endurance[1] - 1)>><<link [[Resist!|Wolf Encounter]]>><<set $action to 'resist'>><<set $player.healthCurrent to $player.health>><</link>> //(Take one wound to keep fighting!)//<</if>>\
<<if $player.wounds == ($player.endurance[1] - 1)>><<link [[Resist!|WolfDefeat]]>><<set $defeatChoice to 'death'>><</link>> //(Death)//<</if>>
<</if>>\
<<link [[Submit.|WolfDefeat]]>><<set $defeatChoice to 'raped'>><</link>>
\
<</if>>/*Checking for Player Poise/Defeat After Attack!*/
\
<</if>>/*Checking if Wolf's Attack Is Successful*/
\
<</if>>/*Closing If tag for Enemy Action after AI randomness*/
\
<<else>>/*If the Wolf has no HP to attack.*/
\
With one last strike from your $player.mainHand.name, you knock the depraved canine off of its paws with a pained yelp from the beast! The feral wolf lands on its side, reflexively twisting to get back onto its legs to continue the fight or perhaps to free. But, whatever pain or injuries your blows against it had inflicted slowed it too much, giving you just enough time to stand over the Tainted animal—your $player.mainHand.name readied to come down on the lupine with a finishing blow!
The lurid creature freezes, staring up at you with a mixture of fear and desire in its simple expression. But, the majesty the creature once possessed before the Taint turned it into a near mindless cretin of lust seems to not have been totally expunged, as the wolf tucks its forepaws against its chest and bares its neck towards you—submitting to your judgement as the victor, whatever they might be.
<<if $player.mainHand isnot $fist>>\
\
You could slay the beast now while you have the opportunity. With its neck bared, and the beast prostrated on the ground beneath you, it would be a simple matter to give it a quick and merciful end. While there's no guarantee other Tainted wolves wouldn't find you, slaying it would at least reduce the number by one—however small of a drop in the bucket that may be.
\
<<else>>/*Else if player only has his fists.*/
\
If you had a weapon, now would be the perfect opportunity to slay the wolf. Unfortunately, you doubt you'd be able to cleanly kill the beast with just your fist, and while the lupine has submitted for now, you doubt it wouldn't resume fighting with its claws and fangs if you started pummelling it in the face with your fist.
\
<</if>>/*Closing if for weapon/execution prose check.*/
<<if $player.stress >= 1>>But, as it lays there and you debate its fate, your $player.eyes eyes begin to linger lower and lower over its body, until finally you attention falls upon the Tainted wolf's still twitching beast cock. <<if $player.sex is $male and $player.sexOrientation is 'straight' or $player.sex is $female and $player.sexOrientation is 'gay'>>Despite the revulsion the sight stirs within your breast, you can't help but stare, whilst<<else>>You can't help but stare as<</if>> the depraved desires kindled into being by its pheromone-rich scent burn within your loins. <<if $player.hasCock is true>>Especially after your attention shifts down past the animal's plump nuts to spy its tight, winking star quivering with just as much need as the hefty rod above it—making your <<if $player.cockSize >= 7>>fat<<else>>eager<</if>> dick throb as you briefly considered putting that hole to use. <</if>><<if $player.maleAttraction is false>> Its far from your ideal choice of partner, yes, but with the unnatural lust burning through your body, maybe it wouldn't be so bad to close your eyes and try to convince yourself you're fucking a maiden... Or at least, a //girl// wolf.<</if>>
/
<</if>>/*Checks for Player Stress for Lewd.*/
<<if $player.stress >= 1>><<link [[Turn about is fair play. Take advantage of the wolf...|WolfVictory]]>><<set $victoryChoice to 'fuck'>><</link>>
<</if>>\
<<if $player.stress >= 1 and $player.maleAttraction is true>><<link [[The beast has been teasing you with its cock long enough, you're going to take it on your terms.|WolfVictory]]>><<set $victoryChoice to 'ride'>><</link>>
<</if>>
<<if $game.blood is 'yes'>><<if $player.mainHand isnot $fist>><<link [[Slay the beast while you have the chance.|WolfVictory]]>><<set $victoryChoice to 'kill'>><</link>><</if>>
<</if>>\
<<link [[Leave before some other beast finds you.|WolfVictory]]>><<set $victoryChoice to 'leave'>><</link>>
\
<</if>>/*Closing If tag for enemy having HP after an attack to act*/
\
<</if>>/*Closing If tag for Turn Special Descriptions/Actions*/
<<CalcCD $player>>\
<<if $player.healthCurrent > 0 and $player.stress < $player.will[1] and $currentEnemy.healthCurrent > 0>>\
\
<<button "Attack">><<set $action to 'attack'>><<goto "Wolf Encounter">><</button>> | <<button "Dodge">><<set $action to 'dodge'>><<goto "Wolf Encounter">><</button>><<if $player.stress >= 1>> | <<button "Submit">><<set $defeatChoice to 'submit'>><<goto "WolfDefeat">><</button>><</if>>/*[[WolfDefeat]]*/
\
<</if>>/*Closing If for combat continuing for combat actions.*/<<if $player.background is $peasant>><<include "Peasant1">><</if>>
<<if $player.background is $prince>><<include "Prince1">><</if>>
[[Enemy Set Up]]You can choose which of the following kinks are found in the game, as well as how some of them are handled.
Choosing unrestricted allows all content featuring said kink to be choosable by the player or used against them. Player only makes it so that only the player character can initiate said activities (or be a character that matches said activities, such as undergoing age regression to be underaged). NPC only makes it so that only NPCs can be targetted by the kink. Finally, Disabled disables all content that features the kink (for Underage, Player Characters and all NPCs will be sixteen or older).
Some of these options might change your gameplay experience. For example, any NPCs that are underage won't appear if its set to Player Only or Disabled. In particular, Blood and Gore not being set to Realistic means that you won't be able to take a Wound to continue fighting in combat encounters after being defeated.
Underage: <label><<radiobutton "$game.underAge" "yes" autocheck>> Unrestricted</label>, <label><<radiobutton "$game.underAge" "player" autocheck>> Player Only</label>, <label><<radiobutton "$game.underAge" "no" autocheck>> Disabled</label>.
Vore: <label><<radiobutton "$game.vore" "yes" autocheck>> Unrestricted</label>, <label><<radiobutton "$game.vore" "npc" autocheck>> NPCs Only</label>, <label><<radiobutton "$game.vore" "no" autocheck>> Disabled</label>.
Digestion: <label><<radiobutton "$game.digestion" "realistic" autocheck>> Realistic</label>, <label><<radiobutton "$game.digestion" "soft" autocheck>> Soft</label>, <label><<radiobutton "$game.digestion" "no" autocheck>> Fade to Black</label>.
Blood and Gore: <label><<radiobutton "$game.blood" "yes" autocheck>> Realistic</label>, <label><<radiobutton "$game.blood" "light" autocheck>> Blood Only</label>, <label><<radiobutton "$game.blood" "no" autocheck>> Disabled</label>.
Pregnancy: <label><<radiobutton "$game.pregnancy" "yes" autocheck>> Unrestricted</label>, <label><<radiobutton "$game.pregnancy" "npc" autocheck>> NPCs Only</label>, <label><<radiobutton "$game.pregnancy" "no" autocheck>> Disabled</label>
Male Pregnancy: <label><<radiobutton "$game.mpreg" "yes" autocheck>> Unrestricted</label>, <label><<radiobutton "$game.mpreg" "npc" autocheck>> NPCs Only</label>, <label><<radiobutton "$game.mpreg" "no" autocheck>> Disabled</label>.
[[Back To Introduction|Introduction]]<<if $startItem is "sword">>Your arming sword! It is a simple thing, albeit of fine make and suitably garnished in artistic stylization to not look out of place within a Prince's hands without diminishing its function in combat. Not that you've ever actually had to //use// it in battle before - all of your training sessions <<if $player.fighting[1] < 3>>before now have used a wooden sword<<else>>used a less valuable blade<</if>> - leaving the weapon mostly as decoration to reinforce the image of martial prowess your father has been projecting.
Well, appearance or not, it is still a functional blade. In a haste you roll out of your cot and search for where you left it when you tiredly settled in for the night. It only takes a few panic fueled seconds but you finally grasp a hold of the two and a half foot blade, pulling it out of its sheath. You're still dressed in your night gown, which would do very little to turn away a blade, but at least you have a means ''actually'' defend yourself.
However, the noise of combat from from the front of your tent has grown more frantic, leaving you with little time to do anything else if you want any hope at all of escaping...
<<set $player.weapon to clone($armingSword)>><<elseif $startItem is "clothes">>Grab your clothes, loser!<<else>>What?<</if>>
[[Go outside|prince1a]]Your character's capability, from his physical prowess, mental acuity, or their various collected skills, are determined by a combination of stats called Abilities and Specialties. Whenever your character attempts an action, whether it be to try and strike an opponent, flee the scene, or lie, the game rolls a number of d6s determined by the Ability and Specialty applicable to the action, as well as any extra die that might have been garned because of the circumstance of the action.
The die Pool is split between Test Die and Bonus Die, but are rolled together. Usually your Test Die is equal to your relevent Ability, and Bonus Die are equal to your relevant Specialty. The result of your roll is determined by the sum of the highest rolled die equal to your number of Test Die. The sum can sometimes be modified via flat modifiers, usually from assistance via another actor, penalties from your character's stress, injuries, or fatigue, and sometimes your number of Test Die can be reduced (letting you roll the same amount of die but keeping one less), or extra Test or Bonus die added.
The higher the roll, the better. If you beat the check by five or more, you may trigger more Degrees of Success, meaning your strike did more damage, or your foraging found more food. Conversely, if your check fails by five or more, you'll receive a degree of failure, with some checks causing disastrous results based off of how badly you failed.
Defensively, your character relies upon Passive Scores (calculated as 4 * Ability + Specialty) and Derived Attributes. Passive Scores can be things like your character's default awareness, any character trying to sneak around them would need to roll higher than four times your Awareness plus your Notice. Typically anything that doesn't equal an attack on your character, or targets things that aren't a defensive derived attribute (such as your resistance to disease or fire) checks against a Passive Attribute.
Derived Attributes, meanwhile, are derived from your abilities. They are as follows;
Physical Defense (2 * Agility + Awareness) determines the score enemies need to roll to hit you in combat. It can be temporarily increased via actions (such as Dodge), and can also be increased from investing in the Shield or Dodge specialties (usually by 1/2th the rank, depending on how bulky your armor or how unwieldy a shield being used is).
Poise (2 * Endurance + Athletics) determines your character's capacity to take 'Damage' before being defeated. Taking Damage does not necessarily mean your character is being physically harmed (more than scrapes and bruises at least), but rather repressents an extrapolation of their footing and fighting position. Once a character's Poise reaches 0, they are defeated and at their opponent's mercy, but characters may choose to reduce the damage they take by taking Injuries or Wounds instead, repressenting physical injuries that have been inflicted. Such injuries and wounds can take time to heal, and might risk infection or further complications, but sometimes the price to avoid defeat can be worth while.
Influence Defense (2 * Status + Awareness) determines the score enemies need to roll to affect your mental disposition, whether that be via speech or from more depraved effects like drugs, aphrodisiacs, or magic. Like Physical Defense, it can be temporarily increased via actions, and can be increased further by investing in the Empathy specialty.
Composure (Will * 2 + Cunning) determines your character's capacity to take 'Influence' before being persuaded (in the case of argument), or too aroused to think straight (in the case of seduction, whether verbal or otherwise). Like Poise, you may take Stress to reduce the amount of Influence that hits your Composure, keeping you from acquiescing or giving into your baser impulses, but leaving your character more distracted. Unlike Injuries or Wounds, Stress can be recovered from more immediately via particular actions, or passively with a good night's rest.
Mystic Defense (Cunning + Endurance + Will) determines the score enemies need to affect you with more esoteric or magical means that wouldn't necessarily be covered from Physical or Influence Defense. For example, a mage casting a bolt of fire to strike you would be rolling against your Physical Defense, one trying to use a spell to charm you your Influence Defense, but one seeking to transform your body or set you on fire directly would roll against Mystic Defense. Depending on the type of magic, the effect of the spell would also have to deplete your Poise or Composure. Mystic Defense is also the stat used to determine your resilience to Taint, the corrupting transformation plague which afflicts Lorastir. Magic Defense can further be increased by investing in the Avert Specialty.
Experience, outside of the allotment given to characters to customize their starting scores at the beginning of the game, is accumulated for each attribute individually by performing at least modestly challenging actions with that Ability (the DC is at least 3 * Ability Rank). You may spend this Experience in the character sheet to advance either the Primary Ability at a cost of 10 * Current Rank, or one of its specialties at a flat cost of 10 (Specialties cannot be higher than the primary Ability, except for Education).
[[Back To Introduction|Introduction]]<<set $player.age to 16>>
<<CalcCD $player>>\
<span style="line-height:1"><table style="width:35%">\
<tr>
<td><strong>Poise</strong></td>
<td><span id="stats-healthCurrent"><<print $player.healthCurrent>></span> / <span id="stats-health"><<print $player.health>></span></td>
<td><strong>CD</strong></td>
<td><span id="stats-CD"><<print $player.CD>></span></td>
<td><strong>Armor</strong></td>
<td>$player.armor.AR</td>
</tr>
<tr>
<td><strong>Composure</strong></td>
<td><span id="stats-composureCurrent"><<print $player.composureCurrent>></span> / <span id="stats-composure"><<print $player.composure>></span></td>
<td><strong>ID</strong></td>
<td><span id="stats-ID"><<print $player.ID>></span></td>
</tr>
<tr>
<td></td>
<td></td>
<td><strong>MD</strong></td>
<td><span id="stats-MD"><<print $player.MD>></span></td>
<td><strong>Ward</strong></td>
<td>$player.ward</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td><strong>Injuries</strong></td>
<td>$player.injuries</td>
</tr>
<tr>
<td><strong>Wounds</strong></td>
<td>$player.wounds</td>
</tr>
<tr>
<td><strong>Exhaustion</strong></td>
<td>$player.fatigue</td>
<td><strong>Stress</strong></td>
<td>$player.stress</td>
</tr>
</table></span>\
<span style="line-height:1"><table style="width:100%">\
<tr>
<th>Ability (Specialty)</th>
<th>Rank</th>
<th>Experience</th>
<th>Passive</th>
<th>Ability (Specialty)</th>
<th>Rank</th>
<th>Experience</th>
<th>Passive</th>
</tr>
<tr>
<td><span class='tooltip'>$player.agility[0]<span class='tooltiptext'>$agilityDescription</span></span></td>
<td><<link "[-]">><<if $player.agility[1] > 2>><<set $player.agility[1] -->><<replace "#stats-agility">><<print $player.agility[1]>><</replace>><<set $player.CD -= 2>><<replace "#stats-CD">><<print $player.CD>><</replace>><<set $player.agilityPassive -= 4>><<replace "#stats-agilityPassive">><<print $player.agilityPassive>><</replace>><<set $player.agility.experience += $player.agility[1] * 10>><<replace "#stats-agilityExperience">><<print $player.agility.experience>><</replace>><</if>><</link>>\
<span id="stats-agility"><<print $player.agility[1] >></span>\
<<link "[+]">><<if $player.agility[1] < 4 and $player.agility.experience >= $player.agility[1] * 10>><<set $player.agility.experience -= $player.agility[1] * 10>><<replace "#stats-agilityExperience">><<print $player.agility.experience>><</replace>><<set $player.agility[1] ++>><<replace "#stats-agility">><<print $player.agility[1]>><</replace>><<set $player.CD += 2>><<replace "#stats-CD">><<print $player.CD>><</replace>><<set $player.agilityPassive += 4>><<replace "#stats-agilityPassive">><<print $player.agilityPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-agilityExperience"><<print $player.agility.experience>></span></td>
<td><span id="stats-agilityPassive"><<print $player.agilityPassive>></span></td>
<td><span class='tooltip'>$player.husbandry[0]<span class='tooltiptext'>$husbandryDescription</span></span></td>
<td><<link "[-]">><<if $player.husbandry[1] > 2>><<set $player.husbandry[1] -->><<replace "#stats-husbandry">><<print $player.husbandry[1]>><</replace>><<set $player.husbandryPassive -= 4>><<replace "#stats-husbandryPassive">><<print $player.husbandryPassive>><</replace>><<set $player.husbandry.experience += $player.husbandry[1] * 10>><<replace "#stats-husbandryExperience">><<print $player.husbandry.experience>><</replace>><</if>><</link>>\
<span id="stats-husbandry"><<print $player.husbandry[1]>></span>\
<<link "[+]">><<if $player.husbandry[1] < 4 and $player.husbandry.experience >= $player.husbandry[1] * 10>><<set $player.husbandry.experience -= $player.husbandry[1] * 10>><<replace "#stats-husbandryExperience">><<print $player.husbandry.experience>><</replace>><<set $player.husbandry[1] ++>><<replace "#stats-husbandry">><<print $player.husbandry[1]>><</replace>><<set $player.husbandryPassive += 4>><<replace "#stats-husbandryPassive">><<print $player.husbandryPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-husbandryExperience"><<print $player.husbandry.experience>></span></td>
<td><span id="stats-husbandryPassive"><<print $player.husbandryPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.acrobatics[0]//)<span class='tooltiptext'>$acrobaticsDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.acrobatics[1] > 0>><<set $player.acrobatics[1] -->><<replace "#stats-acrobatics">><<print $player.acrobatics[1]>><</replace>><<set $player.agility.experience += 10>><<replace "#stats-agilityExperience">><<print $player.agility.experience>><</replace>><</if>><</link>>\
<span id="stats-acrobatics"><<print $player.acrobatics[1]>></span> <<link "[+]">><<if $player.acrobatics[1] < $player.agility[1] and $player.agility.experience >= 10>><<set $player.agility.experience -= 10>><<replace "#stats-agilityExperience">><<print $player.agility.experience>><</replace>><<set $player.acrobatics[1] ++>><<replace "#stats-acrobatics">><<print $player.acrobatics[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.calm[0]//)<span class='tooltiptext'>$calmDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.calm[1] > 0>><<set $player.calm[1] -->><<replace "#stats-calm">><<print $player.calm[1]>><</replace>><<set $player.husbandry.experience += 10>><<replace "#stats-husbandryExperience">><<print $player.husbandry.experience>><</replace>><</if>><</link>>\
<span id="stats-calm"><<print $player.calm[1]>></span> <<link "[+]">><<if $player.calm[1] < $player.husbandry[1] and $player.husbandry.experience >= 10>><<set $player.husbandry.experience -= 10>><<replace "#stats-husbandryExperience">><<print $player.husbandry.experience>><</replace>><<set $player.calm[1] ++>><<replace "#stats-calm">><<print $player.calm[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.dodge[0]//)<span class='tooltiptext'>$dodgeDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.dodge[1] > 0>><<set $player.dodge[1] -->><<replace "#stats-dodge">><<print $player.dodge[1]>><</replace>><<set $player.agility.experience += 10>><<replace "#stats-agilityExperience">><<print $player.agility.experience>><</replace>><</if>><</link>>\
<span id="stats-dodge"><<print $player.dodge[1]>></span>\
<<link "[+]">><<if $player.dodge[1] < $player.agility[1] and $player.agility.experience >= 10>><<set $player.agility.experience -= 10>><<replace "#stats-agilityExperience">><<print $player.agility.experience>><</replace>><<set $player.dodge[1] ++>><<replace "#stats-dodge">><<print $player.dodge[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.ride[0]//)<span class='tooltiptext'>$rideDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.ride[1] > 0>><<set $player.ride[1] -->><<replace "#stats-ride">><<print $player.ride[1]>><</replace>><<set $player.husbandry.experience += 10>><<replace "#stats-husbandryExperience">><<print $player.husbandry.experience>><</replace>><</if>><</link>>\
<span id="stats-ride"><<print $player.ride[1]>></span>\
<<link "[+]">><<if $player.ride[1] < $player.husbandry[1] and $player.husbandry.experience >= 10>><<set $player.husbandry.experience -= 10>><<replace "#stats-husbandryExperience">><<print $player.husbandry.experience>><</replace>><<set $player.ride[1] ++>><<replace "#stats-ride">><<print $player.ride[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.quickness[0]//)<span class='tooltiptext'>$quicknessDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.quickness[1]>><<set $player.quickness[1] -->><<replace "#stats-quickness">><<print $player.quickness[1]>><</replace>><<set $player.agility.experience += 10>><<replace "#stats-agilityExperience">><<print $player.agility.experience>><</replace>><</if>><</link>>\
<span id="stats-quickness"><<print $player.quickness[1]>></span>\
<<link "[+]">><<if $player.quickness[1] < $player.agility[1] and $player.agility.experience >= 10>><<set $player.agility.experience -= 10>><<replace "#stats-agilityExperience">><<print $player.agility.experience>><</replace>><<set $player.quickness[1] ++>><<replace "#stats-quickness">><<print $player.quickness[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.train[0]//)<span class='tooltiptext'>$trainDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.train[1] > 0>><<set $player.train[1] -->><<replace "#stats-train">><<print $player.train[1]>><</replace>><<set $player.husbandry.experience += 10>><<replace "#stats-husbandryExperience">><<print $player.husbandry.experience>><</replace>><</if>><</link>>\
<span id="stats-train"><<print $player.train[1]>></span>\
<<link "[+]">><<if $player.train[1] < $player.husbandry[1] and $player.husbandry.experience >= 10>><<set $player.husbandry.experience -= 10>><<replace "#stats-husbandryExperience">><<print $player.husbandry.experience>><</replace>><<set $player.train[1] ++>><<replace "#stats-train">><<print $player.train[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.athletics[0]<span class='tooltiptext'>$athleticsDescription</span></span></td>
<td><<link "[-]">><<if $player.age >= 12>><<if $player.athletics[1] > 2>><<set $player.athletics[1] -->><<replace "#stats-athletics">><<print $player.athletics[1]>><</replace>><<set $player.athleticsPassive -= 4>><<replace "#stats-athleticsPassive">><<print $player.athleticsPassive>><</replace>><<set $player.athletics.experience += $player.athletics[1] * 10>><<replace "#stats-athleticsExperience">><<print $player.athletics.experience>><</replace>><<set $player.health -->><<replace "#stats-health">><<print $player.health>><</replace>><<set $player.healthCurrent -->><<replace "#stats-healthCurrent">><<print $player.healthCurrent>><</replace>><</if>><</if>><</link>>\
<span id="stats-athletics"><<print $player.athletics[1] >></span>\
<<link "[+]">><<if $player.age >= 12>><<if $player.athletics[1] < 4 and $player.athletics.experience >= $player.athletics[1] * 10>><<set $player.athletics.experience -= $player.athletics[1] * 10>><<replace "#stats-athleticsExperience">><<print $player.athletics.experience>><</replace>><<set $player.athletics[1] ++>><<replace "#stats-athletics">><<print $player.athletics[1]>><</replace>><<set $player.athleticsPassive += 4>><<replace "#stats-athleticsPassive">><<print $player.athleticsPassive>><</replace>><<set $player.health ++>><<replace "#stats-health">><<print $player.health>><</replace>><<set $player.healthCurrent ++>><<replace "#stats-healthCurrent">><<print $player.healthCurrent>><</replace>><</if>><</if>><</link>></td>
<td><span id="stats-athleticsExperience"><<print $player.athletics.experience>></span></td>
<td><span id="stats-athleticsPassive"><<print $player.athleticsPassive>></span></td>
<td><span class='tooltip'>$player.awareness[0]<span class='tooltiptext'>$awarenessDescription</span></span></td>
<td><<link "[-]">><<if $player.awareness[1] > 2>><<set $player.awareness[1] -->><<replace "#stats-awareness">><<print $player.awareness[1]>><</replace>><<set $player.awarenessPassive -= 4>><<replace "#stats-awarenessPassive">><<print $player.awarenessPassive>><</replace>><<set $player.awareness.experience += $player.awareness[1] * 10>><<replace "#stats-awarenessExperience">><<print $player.awareness.experience>><</replace>><<set $player.CD -->><<replace "#stats-CD">><<print $player.CD>><</replace>><<set $player.ID -->><<replace "#stats-ID">><<print $player.ID>><</replace>><</if>><</link>>\
<span id="stats-awareness"><<print $player.awareness[1]>></span>\
<<link "[+]">><<if $player.awareness[1] < 4 and $player.awareness.experience >= $player.awareness[1] * 10>><<set $player.awareness.experience -= $player.awareness[1] * 10>><<replace "#stats-awarenessExperience">><<print $player.awareness.experience>><</replace>><<set $player.awareness[1] ++>><<replace "#stats-awareness">><<print $player.awareness[1]>><</replace>><<set $player.awarenessPassive += 4>><<replace "#stats-awarenessPassive">><<print $player.awarenessPassive>><</replace>><<set $player.CD ++>><<replace "#stats-CD">><<print $player.CD>><</replace>><<set $player.ID ++>><<replace "#stats-ID">><<print $player.ID>><</replace>><</if>><</link>></td>
<td><span id="stats-awarenessExperience"><<print $player.awareness.experience>></span></td>
<td><span id="stats-awarenessPassive"><<print $player.awarenessPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.run[0]//)<span class='tooltiptext'>$runDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.run[1] > 0>><<set $player.run[1] -->><<replace "#stats-run">><<print $player.run[1]>><</replace>><<set $player.athletics.experience += 10>><<replace "#stats-athleticsExperience">><<print $player.athletics.experience>><</replace>><</if>><</link>>\
<span id="stats-run"><<print $player.run[1]>></span>\
<<link "[+]">><<if $player.run[1] < $player.athletics[1] and $player.athletics.experience >= 10>><<set $player.athletics.experience -= 10>><<replace "#stats-athleticsExperience">><<print $player.athletics.experience>><</replace>><<set $player.run[1] ++>><<replace "#stats-run">><<print $player.run[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.assensing[0]//)<span class='tooltiptext'>$assensingDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.assensing[1] > 0>><<set $player.assensing[1] -->><<replace "#stats-assensing">><<print $player.assensing[1]>><</replace>><<set $player.awareness.experience += 10>><<replace "#stats-awarenessExperience">><<print $player.awareness.experience>><</replace>><</if>><</link>>\
<span id="stats-assensing"><<print $player.assensing[1]>></span>\
<<link "[+]">><<if $player.assensing[1] < $player.awareness[1] and $player.awareness.experience >= 10>><<set $player.awareness.experience -= 10>><<replace "#stats-awarenessExperience">><<print $player.awareness.experience>><</replace>><<set $player.assensing[1] ++>><<replace "#stats-assensing">><<print $player.assensing[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.strength[0]//)<span class='tooltiptext'>$strengthDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.strength[1] > 0>><<set $player.strength[1] -->><<replace "#stats-strength">><<print $player.strength[1]>><</replace>><<set $player.athletics.experience += 10>><<replace "#stats-athleticsExperience">><<print $player.athletics.experience>><</replace>><</if>><</link>>\
<span id="stats-strength"><<print $player.strength[1]>></span>\
<<link "[+]">><<if $player.strength[1] < $player.athletics[1] and $player.athletics.experience >= 10>><<set $player.athletics.experience -= 10>><<replace "#stats-athleticsExperience">><<print $player.athletics.experience>><</replace>><<set $player.strength[1] ++>><<replace "#stats-strength">><<print $player.strength[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.empathy[0]//)<span class='tooltiptext'>$empathyDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.empathy[1] > 0>><<set $player.empathy[1] -->><<replace "#stats-empathy">><<print $player.empathy[1]>><</replace>><<set $player.awareness.experience += 10>><<replace "#stats-awarenessExperience">><<print $player.awareness.experience>><</replace>><</if>><</link>>\
<span id="stats-empathy"><<print $player.empathy[1]>></span>\
<<link "[+]">><<if $player.empathy[1] < $player.awareness[1] and $player.awareness.experience >= 10>><<set $player.awareness.experience -= 10>><<replace "#stats-awarenessExperience">><<print $player.awareness.experience>><</replace>><<set $player.empathy[1] ++>><<replace "#stats-empathy">><<print $player.empathy[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.swim[0]//)<span class='tooltiptext'>$swimDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.swim[1] > 0>><<set $player.swim[1] -->><<replace "#stats-swim">><<print $player.swim[1]>><</replace>><<set $player.athletics.experience += 10>><<replace "#stats-athleticsExperience">><<print $player.athletics.experience>><</replace>><</if>><</link>>\
<span id="stats-swim"><<print $player.swim[1]>></span>\
<<link "[+]">><<if $player.swim[1] < $player.athletics[1] and $player.athletics.experience >= 10>><<set $player.athletics.experience -= 10>><<replace "#stats-athleticsExperience">><<print $player.athletics.experience>><</replace>><<set $player.swim[1] ++>><<replace "#stats-swim">><<print $player.swim[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.notice[0]//)<span class='tooltiptext'>$noticeDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.notice[1] > 0>><<set $player.notice[1] -->><<replace "#stats-notice">><<print $player.notice[1]>><</replace>><<set $player.awareness.experience += 10>><<replace "#stats-awarenessExperience">><<print $player.awareness.experience>><</replace>><</if>><</link>>\
<span id="stats-notice"><<print $player.notice[1]>></span>\
<<link "[+]">><<if $player.notice[1] < $player.awareness[1] and $player.awareness.experience >= 10>><<set $player.awareness.experience -= 10>><<replace "#stats-awarenessExperience">><<print $player.awareness.experience>><</replace>><<set $player.notice[1] ++>><<replace "#stats-notice">><<print $player.notice[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.cunning[0]<span class='tooltiptext'>$cunningDescription</span></span></td>
<td><<link "[-]">><<if $player.cunning[1] > 2 >><<set $player.cunning[1] -->><<replace "#stats-cunning">><<print $player.cunning[1]>><</replace>><<set $player.cunningPassive -= 4>><<replace "#stats-cunningPassive">><<print $player.cunningPassive>><</replace>><<set $player.cunning.experience += $player.cunning[1] * 10>><<replace "#stats-cunningExperience">><<print $player.cunning.experience>><</replace>><<set $player.composure -->><<replace "#stats-composure">><<print $player.composure>><</replace>><<set $player.composureCurrent -->><<replace "#stats-composureCurrent">><<print $player.composureCurrent>><</replace>><<set $player.MD -->><<replace "#stats-MD">><<print $player.MD>><</replace>><</if>><</link>>\
<span id="stats-cunning"><<print $player.cunning[1] >></span>\
<<link "[+]">><<if $player.cunning[1] < 4 and $player.cunning.experience >= $player.cunning[1] * 10>><<set $player.cunning.experience -= $player.cunning[1] * 10>><<replace "#stats-cunningExperience">><<print $player.cunning.experience>><</replace>><<set $player.cunning[1] ++>><<replace "#stats-cunning">><<print $player.cunning[1]>><</replace>><<set $player.cunningPassive += 4>><<replace "#stats-cunningPassive">><<print $player.cunningPassive>><</replace>><<set $player.composure ++>><<replace "#stats-composure">><<print $player.composure>><</replace>><<set $player.composureCurrent ++>><<replace "#stats-composureCurrent">><<print $player.composureCurrent>><</replace>><<set $player.MD ++>><<replace "#stats-MD">><<print $player.MD>><</replace>><</if>><</link>></td>
<td><span id="stats-cunningExperience"><<print $player.cunning.experience>></span></td>
<td><span id="stats-cunningPassive"><<print $player.cunningPassive>></span></td>
<td><span class='tooltip'>$player.deception[0]<span class='tooltiptext'>$deceptionDescription</span></span></td>
<td><<link "[-]">><<if $player.deception[1] > 2>><<set $player.deception[1] -->><<replace "#stats-deception">><<print $player.deception[1]>><</replace>><<set $player.deceptionPassive -= 4>><<replace "#stats-deceptionPassive">><<print $player.deceptionPassive>><</replace>><<set $player.deception.experience += $player.deception[1] * 10>><<replace "#stats-deceptionExperience">><<print $player.deception.experience>><</replace>><</if>><</link>>\
<span id="stats-deception"><<print $player.deception[1]>></span>\
<<link "[+]">><<if $player.deception[1] < 4 and $player.deception.experience >= $player.deception[1] * 10>><<set $player.deception.experience -= $player.deception[1] * 10>><<replace "#stats-deceptionExperience">><<print $player.deception.experience>><</replace>><<set $player.deception[1] ++>><<replace "#stats-deception">><<print $player.deception[1]>><</replace>><<set $player.deceptionPassive += 4>><<replace "#stats-deceptionPassive">><<print $player.deceptionPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-deceptionExperience"><<print $player.deception.experience>></span></td>
<td><span id="stats-deceptionPassive"><<print $player.deceptionPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.decipher[0]//)<span class='tooltiptext'>$decipherDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.decipher[1] > 0>><<set $player.decipher[1] -->><<replace "#stats-decipher">><<print $player.decipher[1]>><</replace>><<set $player.cunning.experience += 10>><<replace "#stats-cunningExperience">><<print $player.cunning.experience>><</replace>><</if>><</link>>\
<span id="stats-decipher"><<print $player.decipher[1]>></span>\
<<link "[+]">><<if $player.decipher[1] < $player.cunning[1] and $player.cunning.experience >= 10>><<set $player.cunning.experience -= 10>><<replace "#stats-cunningExperience">><<print $player.cunning.experience>><</replace>><<set $player.decipher[1] ++>><<replace "#stats-decipher">><<print $player.decipher[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.act[0]//)<span class='tooltiptext'>$actDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.act[1] > 0>><<set $player.act[1] -->><<replace "#stats-act">><<print $player.act[1]>><</replace>><<set $player.deception.experience += 10>><<replace "#stats-deceptionExperience">><<print $player.deception.experience>><</replace>><</if>><</link>>\
<span id="stats-act"><<print $player.act[1]>></span>\
<<link "[+]">><<if $player.act[1] < $player.deception[1] and $player.deception.experience >= 10>><<set $player.deception.experience -= 10>><<replace "#stats-deceptionExperience">><<print $player.deception.experience>><</replace>><<set $player.act[1] ++>><<replace "#stats-act">><<print $player.act[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.logic[0]//)<span class='tooltiptext'>$logicDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.logic[1] > 0>><<set $player.logic[1] -->><<replace "#stats-logic">><<print $player.logic[1]>><</replace>><<set $player.cunning.experience += 10>><<replace "#stats-cunningExperience">><<print $player.cunning.experience>><</replace>><</if>><</link>>\
<span id="stats-logic"><<print $player.logic[1]>></span>\
<<link "[+]">><<if $player.logic[1] < $player.cunning[1] and $player.cunning.experience >= 10>><<set $player.cunning.experience -= 10>><<replace "#stats-cunningExperience">><<print $player.cunning.experience>><</replace>><<set $player.logic[1] ++>><<replace "#stats-logic">><<print $player.logic[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.bluff[0]//)<span class='tooltiptext'>$bluffDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.bluff[1] > 0>><<set $player.bluff[1] -->><<replace "#stats-bluff">><<print $player.bluff[1]>><</replace>><<set $player.deception.experience += 10>><<replace "#stats-deceptionExperience">><<print $player.deception.experience>><</replace>><</if>><</link>>\
<span id="stats-bluff"><<print $player.bluff[1]>></span>\
<<link "[+]">><<if $player.bluff[1] < $player.deception[1] and $player.deception.experience >= 10>><<set $player.deception.experience -= 10>><<replace "#stats-deceptionExperience">><<print $player.deception.experience>><</replace>><<set $player.bluff[1] ++>><<replace "#stats-bluff">><<print $player.bluff[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.memory[0]//)<span class='tooltiptext'>$memoryDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.memory[1] > 0>><<set $player.memory[1] -->><<replace "#stats-memory">><<print $player.memory[1]>><</replace>><<set $player.cunning.experience += 10>><<replace "#stats-cunningExperience">><<print $player.cunning.experience>><</replace>><</if>><</link>>\
<span id="stats-memory"><<print $player.memory[1]>></span>\
<<link "[+]">><<if $player.memory[1] < $player.cunning[1] and $player.cunning.experience >= 10>><<set $player.cunning.experience -= 10>><<replace "#stats-cunningExperience">><<print $player.cunning.experience>><</replace>><<set $player.memory[1] ++>><<replace "#stats-memory">><<print $player.memory[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.cheat[0]//)<span class='tooltiptext'>$cheatDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.cheat[1] > 0>><<set $player.cheat[1] -->><<replace "#stats-cheat">><<print $player.cheat[1]>><</replace>><<set $player.deception.experience += 10>><<replace "#stats-deceptionExperience">><<print $player.deception.experience>><</replace>><</if>><</link>>\
<span id="stats-cheat"><<print $player.cheat[1]>></span>\
<<link "[+]">><<if $player.cheat[1] < $player.deception[1] and $player.deception.experience >= 10>><<set $player.deception.experience -= 10>><<replace "#stats-deceptionExperience">><<print $player.deception.experience>><</replace>><<set $player.cheat[1] ++>><<replace "#stats-cheat">><<print $player.cheat[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.endurance[0]<span class='tooltiptext'>$enduranceDescription</span></span></td>
<td><<link "[-]">><<if $player.endurance[1] > 2>><<set $player.endurance[1] -->><<replace "#stats-endurance">><<print $player.endurance[1]>><</replace>><<set $player.endurancePassive -= 4>><<replace "#stats-endurancePassive">><<print $player.endurancePassive>><</replace>><<set $player.endurance.experience += $player.endurance[1] * 10>><<replace "#stats-enduranceExperience">><<print $player.endurance.experience>><</replace>><<set $player.health -= 2>><<replace "#stats-health">><<print $player.health>><</replace>><<set $player.healthCurrent -= 2>><<replace "#stats-healthCurrent">><<print $player.healthCurrent>><</replace>><<set $player.MD -->><<replace "#stats-MD">><<print $player.MD>><</replace>><</if>><</link>>\
<span id="stats-endurance"><<print $player.endurance[1] >></span>\
<<link "[+]">><<if $player.endurance[1] < 4 and $player.endurance.experience >= $player.endurance[1] * 10>><<set $player.endurance.experience -= $player.endurance[1] * 10>><<replace "#stats-enduranceExperience">><<print $player.endurance.experience>><</replace>><<set $player.endurance[1] ++>><<replace "#stats-endurance">><<print $player.endurance[1]>><</replace>><<set $player.endurancePassive += 4>><<replace "#stats-endurancePassive">><<print $player.endurancePassive>><</replace>><<set $player.health += 2>><<replace "#stats-health">><<print $player.health>><</replace>><<set $player.healthCurrent += 2>><<replace "#stats-healthCurrent">><<print $player.healthCurrent>><</replace>><<set $player.MD ++>><<replace "#stats-MD">><<print $player.MD>><</replace>><</if>><</link>></td>
<td><span id="stats-enduranceExperience"><<print $player.endurance.experience>></span></td>
<td><span id="stats-endurancePassive"><<print $player.endurancePassive>></span></td>
<td><span class='tooltip'>$player.fighting[0]<span class='tooltiptext'>$fightingDescription</span></span></td>
<td><<link "[-]">><<if $player.fighting[1] > 2>><<set $player.fighting[1] -->><<replace "#stats-fighting">><<print $player.fighting[1]>><</replace>><<set $player.fightingPassive -= 4>><<replace "#stats-fightingPassive">><<print $player.fightingPassive>><</replace>><<set $player.fighting.experience += $player.fighting[1] * 10>><<replace "#stats-fightingExperience">><<print $player.fighting.experience>><</replace>><</if>><</link>>\
<span id="stats-fighting"><<print $player.fighting[1]>></span>\
<<link "[+]">><<if $player.fighting[1] < 4 and $player.fighting.experience >= $player.fighting[1] * 10>><<set $player.fighting.experience -= $player.fighting[1] * 10>><<replace "#stats-fightingExperience">><<print $player.fighting.experience>><</replace>><<set $player.fighting[1] ++>><<replace "#stats-fighting">><<print $player.fighting[1]>><</replace>><<set $player.fightingPassive += 4>><<replace "#stats-fightingPassive">><<print $player.fightingPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-fightingExperience"><<print $player.fighting.experience>></span></td>
<td><span id="stats-fightingPassive"><<print $player.fightingPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.healing[0]//)<span class='tooltiptext'>$healingDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.healing[1] > 0>><<set $player.healing[1] -->><<replace "#stats-healing">><<print $player.healing[1]>><</replace>><<set $player.endurance.experience += 10>><<replace "#stats-enduranceExperience">><<print $player.endurance.experience>><</replace>><</if>><</link>>\
<span id="stats-healing"><<print $player.healing[1]>></span>\
<<link "[+]">><<if $player.healing[1] < $player.endurance[1] and $player.endurance.experience >= 10>><<set $player.endurance.experience -= 10>><<replace "#stats-enduranceExperience">><<print $player.endurance.experience>><</replace>><<set $player.healing[1] ++>><<replace "#stats-healing">><<print $player.healing[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.shields[0]//)<span class='tooltiptext'>$shieldsDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.shields[1] > 0>><<set $player.shields[1] -->><<replace "#stats-shields">><<print $player.shields[1]>><</replace>><<set $player.fighting.experience += 10>><<replace "#stats-fightingExperience">><<print $player.fighting.experience>><</replace>><</if>><</link>>\
<span id="stats-shields"><<print $player.shields[1]>></span>\
<<link "[+]">><<if $player.shields[1] < $player.fighting[1] and $player.fighting.experience >= 10>><<set $player.fighting.experience -= 10>><<replace "#stats-fightingExperience">><<print $player.fighting.experience>><</replace>><<set $player.shields[1] ++>><<replace "#stats-shields">><<print $player.shields[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.resilience[0]//)<span class='tooltiptext'>$resilienceDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.resilience[1] > 0 >><<set $player.resilience[1] -->><<replace "#stats-resilience">><<print $player.resilience[1]>><</replace>><<set $player.endurance.experience += 10>><<replace "#stats-enduranceExperience">><<print $player.endurance.experience>><</replace>><</if>><</link>>\
<span id="stats-resilience"><<print $player.resilience[1]>></span>\
<<link "[+]">><<if $player.resilience[1] < $player.endurance[1] and $player.endurance.experience >= 10>><<set $player.endurance.experience -= 10>><<replace "#stats-enduranceExperience">><<print $player.endurance.experience>><</replace>><<set $player.resilience[1] ++>><<replace "#stats-resilience">><<print $player.resilience[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.unarmed[0]//)<span class='tooltiptext'>$unarmedDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.unarmed[1] > 0>><<set $player.unarmed[1] -->><<replace "#stats-unarmed">><<print $player.unarmed[1]>><</replace>><<set $player.fighting.experience += 10>><<replace "#stats-fightingExperience">><<print $player.fighting.experience>><</replace>><</if>><</link>>\
<span id="stats-unarmed"><<print $player.unarmed[1]>></span>\
<<link "[+]">><<if $player.unarmed[1] < $player.fighting[1] and $player.fighting.experience >= 10>><<set $player.fighting.experience -= 10>><<replace "#stats-fightingExperience">><<print $player.fighting.experience>><</replace>><<set $player.unarmed[1] ++>><<replace "#stats-unarmed">><<print $player.unarmed[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.stamina[0]//)<span class='tooltiptext'>$staminaDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.stamina[1] > 0 >><<set $player.stamina[1] -->><<replace "#stats-stamina">><<print $player.stamina[1]>><</replace>><<set $player.endurance.experience += 10>><<replace "#stats-enduranceExperience">><<print $player.endurance.experience>><</replace>><</if>><</link>>\
<span id="stats-stamina"><<print $player.stamina[1]>></span>\
<<link "[+]">><<if $player.stamina[1] < $player.endurance[1] and $player.endurance.experience >= 10>><<set $player.endurance.experience -= 10>><<replace "#stats-enduranceExperience">><<print $player.endurance.experience>><</replace>><<set $player.stamina[1] ++>><<replace "#stats-stamina">><<print $player.stamina[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.weapons[0]//)<span class='tooltiptext'>$weaponsDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.weapons[1] > 0>><<set $player.weapons[1] -->><<replace "#stats-weapons">><<print $player.weapons[1]>><</replace>><<set $player.fighting.experience += 10>><<replace "#stats-fightingExperience">><<print $player.fighting.experience>><</replace>><</if>><</link>>\
<span id="stats-weapons"><<print $player.weapons[1]>></span>\
<<link "[+]">><<if $player.weapons[1] < $player.fighting[1] and $player.fighting.experience >= 10>><<set $player.fighting.experience -= 10>><<replace "#stats-fightingExperience">><<print $player.fighting.experience>><</replace>><<set $player.weapons[1] ++>><<replace "#stats-weapons">><<print $player.weapons[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.marksmanship[0]<span class='tooltiptext'>$marksmanshipDescription</span></span></td>
<td><<link "[-]">><<if $player.marksmanship[1] > 2>><<set $player.marksmanship[1] -->><<replace "#stats-marksmanship">><<print $player.marksmanship[1]>><</replace>><<set $player.marksmanshipPassive -= 4>><<replace "#stats-marksmanshipPassive">><<print $player.marksmanshipPassive>><</replace>><<set $player.marksmanship.experience += $player.marksmanship[1] * 10>><<replace "#stats-marksmanshipExperience">><<print $player.marksmanship.experience>><</replace>><</if>><</link>>\
<span id="stats-marksmanship"><<print $player.marksmanship[1] >></span>\
<<link "[+]">><<if $player.marksmanship[1] < 4 and $player.marksmanship.experience >= $player.marksmanship[1] * 10>><<set $player.marksmanship.experience -= $player.marksmanship[1] * 10>><<replace "#stats-marksmanshipExperience">><<print $player.marksmanship.experience>><</replace>><<set $player.marksmanship[1] ++>><<replace "#stats-marksmanship">><<print $player.marksmanship[1]>><</replace>><<set $player.marksmanshipPassive += 4>><<replace "#stats-marksmanshipPassive">><<print $player.marksmanshipPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-marksmanshipExperience"><<print $player.marksmanship.experience>></span></td>
<td><span id="stats-marksmanshipPassive"><<print $player.marksmanshipPassive>></span></td>
<td><span class='tooltip'>$player.medicine[0]<span class='tooltiptext'>$medicineDescription</span></span></td>
<td><<link "[-]">><<if $player.medicine[1] > 2>><<set $player.medicine[1] -->><<replace "#stats-medicine">><<print $player.medicine[1]>><</replace>><<set $player.medicinePassive -= 4>><<replace "#stats-medicinePassive">><<print $player.medicinePassive>><</replace>><<set $player.medicine.experience += $player.medicine[1] * 10>><<replace "#stats-medicineExperience">><<print $player.medicine.experience>><</replace>><</if>><</link>>\
<span id="stats-medicine"><<print $player.medicine[1] >></span>\
<<link "[+]">><<if $player.medicine[1] < 4 and $player.medicine.experience >= $player.medicine[1] * 10>><<set $player.medicine.experience -= $player.medicine[1] * 10>><<replace "#stats-medicineExperience">><<print $player.medicine.experience>><</replace>><<set $player.medicine[1] ++>><<replace "#stats-medicine">><<print $player.medicine[1]>><</replace>><<set $player.medicinePassive += 4>><<replace "#stats-medicinePassive">><<print $player.medicinePassive>><</replace>><</if>><</link>></td>
<td><span id="stats-medicineExperience"><<print $player.medicine.experience>></span></td>
<td><span id="stats-medicinePassive"><<print $player.medicinePassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.bow[0]//)<span class='tooltiptext'>$bowDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.bow[1] > 0>><<set $player.bow[1] -->><<replace "#stats-bow">><<print $player.bow[1]>><</replace>><<set $player.marksmanship.experience += 10>><<replace "#stats-marksmanshipExperience">><<print $player.marksmanship.experience>><</replace>><</if>><</link>>\
<span id="stats-bow"><<print $player.bow[1]>></span>\
<<link "[+]">><<if $player.bow[1] < $player.marksmanship[1] and $player.marksmanship.experience >= 10>><<set $player.marksmanship.experience -= 10>><<replace "#stats-marksmanshipExperience">><<print $player.marksmanship.experience>><</replace>><<set $player.bow[1] ++>><<replace "#stats-bow">><<print $player.bow[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.diagnose[0]//)<span class='tooltiptext'>$diagnoseDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.diagnose[1] > 0>><<set $player.diagnose[1] -->><<replace "#stats-diagnose">><<print $player.diagnose[1]>><</replace>><<set $player.medicine.experience += 10>><<replace "#stats-medicineExperience">><<print $player.medicine.experience>><</replace>><</if>><</link>>\
<span id="stats-diagnose"><<print $player.diagnose[1]>></span>\
<<link "[+]">><<if $player.diagnose[1] < $player.medicine[1] and $player.medicine.experience >= 10>><<set $player.medicine.experience -= 10>><<replace "#stats-medicineExperience">><<print $player.medicine.experience>><</replace>><<set $player.diagnose[1] ++>><<replace "#stats-diagnose">><<print $player.diagnose[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.crossbow[0]//)<span class='tooltiptext'>$crossbowDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.crossbow[1] > 0>><<set $player.crossbow[1] -->><<replace "#stats-crossbow">><<print $player.crossbow[1]>><</replace>><<set $player.marksmanship.experience += 10>><<replace "#stats-marksmanshipExperience">><<print $player.marksmanship.experience>><</replace>><</if>><</link>>\
<span id="stats-crossbow"><<print $player.crossbow[1]>></span>\
<<link "[+]">><<if $player.crossbow[1] < $player.marksmanship[1] and $player.marksmanship.experience >= 10>><<set $player.marksmanship.experience -= 10>><<replace "#stats-marksmanshipExperience">><<print $player.marksmanship.experience>><</replace>><<set $player.crossbow[1] ++>><<replace "#stats-crossbow">><<print $player.crossbow[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.treatAilment[0]//)<span class='tooltiptext'>$treatAilmentDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.treatAilment[1] > 0>><<set $player.treatAilment[1] -->><<replace "#stats-treatAilment">><<print $player.treatAilment[1]>><</replace>><<set $player.medicine.experience += 10>><<replace "#stats-medicineExperience">><<print $player.medicine.experience>><</replace>><</if>><</link>>\
<span id="stats-treatAilment"><<print $player.treatAilment[1]>></span>\
<<link "[+]">><<if $player.treatAilment[1] < $player.medicine[1] and $player.medicine.experience >= 10>><<set $player.medicine.experience -= 10>><<replace "#stats-medicineExperience">><<print $player.medicine.experience>><</replace>><<set $player.treatAilment[1] ++>><<replace "#stats-treatAilment">><<print $player.treatAilment[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.thrown[0]//)<span class='tooltiptext'>$thrownDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.thrown[1] > 0>><<set $player.thrown[1] -->><<replace "#stats-thrown">><<print $player.thrown[1]>><</replace>><<set $player.marksmanship.experience += 10>><<replace "#stats-marksmanshipExperience">><<print $player.marksmanship.experience>><</replace>><</if>><</link>>\
<span id="stats-thrown"><<print $player.thrown[1]>></span>\
<<link "[+]">><<if $player.thrown[1] < $player.marksmanship[1] and $player.marksmanship.experience >= 10>><<set $player.marksmanship.experience -= 10>><<replace "#stats-marksmanshipExperience">><<print $player.marksmanship.experience>><</replace>><<set $player.thrown[1] ++>><<replace "#stats-thrown">><<print $player.thrown[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.treatInjury[0]//)<span class='tooltiptext'>$treatInjuryDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.treatInjury[1] > 0>><<set $player.treatInjury[1] -->><<replace "#stats-treatInjury">><<print $player.treatInjury[1]>><</replace>><<set $player.medicine.experience += 10>><<replace "#stats-medicineExperience">><<print $player.medicine.experience>><</replace>><</if>><</link>>\
<span id="stats-treatInjury"><<print $player.treatInjury[1]>></span>\
<<link "[+]">><<if $player.treatInjury[1] < $player.medicine[1] and $player.medicine.experience >= 10>><<set $player.medicine.experience -= 10>><<replace "#stats-medicineExperience">><<print $player.medicine.experience>><</replace>><<set $player.treatInjury[1] ++>><<replace "#stats-treatInjury">><<print $player.treatInjury[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.persuasion[0]<span class='tooltiptext'>$persuasionDescription</span></span></td>
<td><<link "[-]">><<if $player.persuasion[1] > 2>><<set $player.persuasion[1] -->><<replace "#stats-persuasion">><<print $player.persuasion[1]>><</replace>><<set $player.persuasionPassive -= 4>><<replace "#stats-persuasionPassive">><<print $player.persuasionPassive>><</replace>><<set $player.persuasion.experience += $player.persuasion[1] * 10>><<replace "#stats-persuasionExperience">><<print $player.persuasion.experience>><</replace>><</if>><</link>>\
<span id="stats-persuasion"><<print $player.persuasion[1] >></span>\
<<link "[+]">><<if $player.persuasion[1] < 4 and $player.persuasion.experience >= $player.persuasion[1] * 10>><<set $player.persuasion.experience -= $player.persuasion[1] * 10>><<replace "#stats-persuasionExperience">><<print $player.persuasion.experience>><</replace>><<set $player.persuasion[1] ++>><<replace "#stats-persuasion">><<print $player.persuasion[1]>><</replace>><<set $player.persuasionPassive += 4>><<replace "#stats-persuasionPassive">><<print $player.persuasionPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-persuasionExperience"><<print $player.persuasion.experience>></span></td>
<td><span id="stats-persuasionPassive"><<print $player.persuasionPassive>></span></td>
<td><span class='tooltip'>$player.stealth[0]<span class='tooltiptext'>$stealthDescription</span></span></td>
<td><<link "[-]">><<if $player.stealth[1] > 2>><<set $player.stealth[1] -->><<replace "#stats-stealth">><<print $player.stealth[1]>><</replace>><<set $player.stealthPassive -= 4>><<replace "#stats-stealthPassive">><<print $player.stealthPassive>><</replace>><<set $player.stealth.experience += $player.stealth[1] * 10>><<replace "#stats-stealthExperience">><<print $player.stealth.experience>><</replace>><</if>><</link>>\
<span id="stats-stealth"><<print $player.stealth[1] >></span>\
<<link "[+]">><<if $player.stealth[1] < 4 and $player.stealth.experience >= $player.stealth[1] * 10>><<set $player.stealth.experience -= $player.stealth[1] * 10>><<replace "#stats-stealthExperience">><<print $player.stealth.experience>><</replace>><<set $player.stealth[1] ++>><<replace "#stats-stealth">><<print $player.stealth[1]>><</replace>><<set $player.stealthPassive += 4>><<replace "#stats-stealthPassive">><<print $player.stealthPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-stealthExperience"><<print $player.stealth.experience>></span></td>
<td><span id="stats-stealthPassive"><<print $player.stealthPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.bargain[0]//)<span class='tooltiptext'>$bargainDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.bargain[1] > 1 and $player.background == $merchant>><<set $player.bargain[1] -->><<replace "#stats-bargain">><<print $player.bargain[1]>><</replace>><<set $player.persuasion.experience += 10>><<replace "#stats-persuasionExperience">><<print $player.persuasion.experience>><</replace>><</if>><</link>>\
<span id="stats-bargain"><<print $player.bargain[1]>></span>\
<<link "[+]">><<if $player.bargain[1] < $player.persuasion[1] and $player.persuasion.experience >= 10>><<set $player.persuasion.experience -= 10>><<replace "#stats-persuasionExperience">><<print $player.persuasion.experience>><</replace>><<set $player.bargain[1] ++>><<replace "#stats-bargain">><<print $player.bargain[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.blendIn[0]//)<span class='tooltiptext'>$blendInDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.blendIn[1] > 0>><<set $player.blendIn[1] -->><<replace "#stats-blendIn">><<print $player.blendIn[1]>><</replace>><<set $player.stealth.experience += 10>><<replace "#stats-stealthExperience">><<print $player.stealth.experience>><</replace>><</if>><</link>>\
<span id="stats-blendIn"><<print $player.blendIn[1]>></span>\
<<link "[+]">><<if $player.blendIn[1] < $player.stealth[1] and $player.stealth.experience >= 10>><<set $player.stealth.experience -= 10>><<replace "#stats-stealthExperience">><<print $player.stealth.experience>><</replace>><<set $player.blendIn[1] ++>><<replace "#stats-blendIn">><<print $player.blendIn[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.charm[0]//)<span class='tooltiptext'>$charmDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.charm[1] > 0>><<set $player.charm[1] -->><<replace "#stats-charm">><<print $player.charm[1]>><</replace>><<set $player.persuasion.experience += 10>><<replace "#stats-persuasionExperience">><<print $player.persuasion.experience>><</replace>><</if>><</link>>\
<span id="stats-charm"><<print $player.charm[1]>></span>\
<<link "[+]">><<if $player.charm[1] < $player.persuasion[1] and $player.persuasion.experience >= 10>><<set $player.persuasion.experience -= 10>><<replace "#stats-persuasionExperience">><<print $player.persuasion.experience>><</replace>><<set $player.charm[1] ++>><<replace "#stats-charm">><<print $player.charm[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.sneak[0]//)<span class='tooltiptext'>$sneakDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.sneak[1] > 0>><<set $player.sneak[1] -->><<replace "#stats-sneak">><<print $player.sneak[1]>><</replace>><<set $player.stealth.experience += 10>><<replace "#stats-stealthExperience">><<print $player.stealth.experience>><</replace>><</if>><</link>>\
<span id="stats-sneak"><<print $player.sneak[1]>></span>\
<<link "[+]">><<if $player.sneak[1] < $player.stealth[1] and $player.stealth.experience >= 10>><<set $player.stealth.experience -= 10>><<replace "#stats-stealthExperience">><<print $player.stealth.experience>><</replace>><<set $player.sneak[1] ++>><<replace "#stats-sneak">><<print $player.sneak[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.convince[0]//)<span class='tooltiptext'>$convinceDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.convince[1] > 0>><<set $player.convince[1] -->><<replace "#stats-convince">><<print $player.convince[1]>><</replace>><<set $player.persuasion.experience += 10>><<replace "#stats-persuasionExperience">><<print $player.persuasion.experience>><</replace>><</if>><</link>>\
<span id="stats-convince"><<print $player.convince[1]>></span>\
<<link "[+]">><<if $player.convince[1] < $player.persuasion[1] and $player.persuasion.experience >= 10>><<set $player.persuasion.experience -= 10>><<replace "#stats-persuasionExperience">><<print $player.persuasion.experience>><</replace>><<set $player.convince[1] ++>><<replace "#stats-convince">><<print $player.convince[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.disguise[0]//)<span class='tooltiptext'>$disguiseDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.disguise[1] > 0>><<set $player.disguise[1] -->><<replace "#stats-disguise">><<print $player.disguise[1]>><</replace>><<set $player.stealth.experience += 10>><<replace "#stats-stealthExperience">><<print $player.stealth.experience>><</replace>><</if>><</link>>\
<span id="stats-disguise"><<print $player.disguise[1]>></span>\
<<link "[+]">><<if $player.disguise[1] < $player.stealth[1] and $player.stealth.experience >= 10>><<set $player.stealth.experience -= 10>><<replace "#stats-stealthExperience">><<print $player.stealth.experience>><</replace>><<set $player.disguise[1] ++>><<replace "#stats-disguise">><<print $player.disguise[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.survival[0]<span class='tooltiptext'>$survivalDescription</span></span></td>
<td><<link "[-]">><<if $player.survival[1] > 2>><<set $player.survival[1] -->><<replace "#stats-survival">><<print $player.survival[1]>><</replace>><<set $player.survivalPassive -= 4>><<replace "#stats-survivalPassive">><<print $player.survivalPassive>><</replace>><<set $player.survival.experience += $player.survival[1] * 10>><<replace "#stats-survivalExperience">><<print $player.survival.experience>><</replace>><</if>><</link>>\
<span id="stats-survival"><<print $player.survival[1] >></span>\
<<link "[+]">><<if $player.survival[1] < 4 and $player.survival.experience >= $player.survival[1] * 10>><<set $player.survival.experience -= $player.survival[1] * 10>><<replace "#stats-survivalExperience">><<print $player.survival.experience>><</replace>><<set $player.survival[1] ++>><<replace "#stats-survival">><<print $player.survival[1]>><</replace>><<set $player.survivalPassive += 4>><<replace "#stats-survivalPassive">><<print $player.survivalPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-survivalExperience"><<print $player.survival.experience>></span></td>
<td><span id="stats-survivalPassive"><<print $player.survivalPassive>></span></td>
<td><span class='tooltip'>$player.thievery[0]<span class='tooltiptext'>$thieveryDescription</span></span></td>
<td><<link "[-]">><<if $player.thievery[1] > 2>><<set $player.thievery[1] -->><<replace "#stats-thievery">><<print $player.thievery[1]>><</replace>><<set $player.thieveryPassive -= 4>><<replace "#stats-thieveryPassive">><<print $player.thieveryPassive>><</replace>><<set $player.thievery.experience += $player.thievery[1] * 10>><<replace "#stats-thieveryExperience">><<print $player.thievery.experience>><</replace>><</if>><</link>>\
<span id="stats-thievery"><<print $player.thievery[1] >></span>\
<<link "[+]">><<if $player.thievery[1] < 4 and $player.thievery.experience >= $player.thievery[1] * 10>><<set $player.thievery.experience -= $player.thievery[1] * 10>><<replace "#stats-thieveryExperience">><<print $player.thievery.experience>><</replace>><<set $player.thievery[1] ++>><<replace "#stats-thievery">><<print $player.thievery[1]>><</replace>><<set $player.thieveryPassive += 4>><<replace "#stats-thieveryPassive">><<print $player.thieveryPassive>><</replace>><</if>><</link>></td>
<td><span id="stats-thieveryExperience"><<print $player.thievery.experience>></span></td>
<td><span id="stats-thieveryPassive"><<print $player.thieveryPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.forage[0]//)<span class='tooltiptext'>$forageDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.forage[1] > 1 and $player.background == $peasant>><<set $player.forage[1] -->><<replace "#stats-forage">><<print $player.forage[1]>><</replace>><<set $player.survival.experience += 10>><<replace "#stats-survivalExperience">><<print $player.survival.experience>><</replace>><</if>><</link>>\
<span id="stats-forage"><<print $player.forage[1]>></span>\
<<link "[+]">><<if $player.forage[1] < $player.survival[1] and $player.survival.experience >= 10>><<set $player.survival.experience -= 10>><<replace "#stats-survivalExperience">><<print $player.survival.experience>><</replace>><<set $player.forage[1] ++>><<replace "#stats-forage">><<print $player.forage[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.pickLock[0]//)<span class='tooltiptext'>$pickLockDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.pickLock[1] > 0>><<set $player.pickLock[1] -->><<replace "#stats-pickLock">><<print $player.pickLock[1]>><</replace>><<set $player.thievery.experience += 10>><<replace "#stats-thieveryExperience">><<print $player.thievery.experience>><</replace>><</if>><</link>>\
<span id="stats-pickLock"><<print $player.pickLock[1]>></span>\
<<link "[+]">><<if $player.pickLock[1] < $player.thievery[1] and $player.thievery.experience >= 10>><<set $player.thievery.experience -= 10>><<replace "#stats-thieveryExperience">><<print $player.thievery.experience>><</replace>><<set $player.pickLock[1] ++>><<replace "#stats-pickLock">><<print $player.pickLock[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.hunt[0]//)<span class='tooltiptext'>$huntDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.hunt[1] > 1 and $player.background == $hunter>><<set $player.hunt[1] -->><<replace "#stats-hunt">><<print $player.hunt[1]>><</replace>><<set $player.survival.experience += 10>><<replace "#stats-survivalExperience">><<print $player.survival.experience>><</replace>><</if>><</link>>\
<span id="stats-hunt"><<print $player.hunt[1]>></span>\
<<link "[+]">><<if $player.hunt[1] < $player.survival[1] and $player.survival.experience >= 10>><<set $player.survival.experience -= 10>><<replace "#stats-survivalExperience">><<print $player.survival.experience>><</replace>><<set $player.hunt[1] ++>><<replace "#stats-hunt">><<print $player.hunt[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.sleightOfHand[0]//)<span class='tooltiptext'>$sleightOfHandDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.sleightOfHand[1] > 0>><<set $player.sleightOfHand[1] -->><<replace "#stats-sleightOfHand">><<print $player.sleightOfHand[1]>><</replace>><<set $player.thievery.experience += 10>><<replace "#stats-thieveryExperience">><<print $player.thievery.experience>><</replace>><</if>><</link>>\
<span id="stats-sleightOfHand"><<print $player.sleightOfHand[1]>></span>\
<<link "[+]">><<if $player.sleightOfHand[1] < $player.thievery[1] and $player.thievery.experience >= 10>><<set $player.thievery.experience -= 10>><<replace "#stats-thieveryExperience">><<print $player.thievery.experience>><</replace>><<set $player.sleightOfHand[1] ++>><<replace "#stats-sleightOfHand">><<print $player.sleightOfHand[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.orientation[0]//)<span class='tooltiptext'>$orientationDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.orientation[1] > 0>><<set $player.orientation[1] -->><<replace "#stats-orientation">><<print $player.orientation[1]>><</replace>><<set $player.survival.experience += 10>><<replace "#stats-survivalExperience">><<print $player.survival.experience>><</replace>><</if>><</link>>\
<span id="stats-orientation"><<print $player.orientation[1]>></span>\
<<link "[+]">><<if $player.orientation[1] < $player.survival[1] and $player.survival.experience >= 10>><<set $player.survival.experience -= 10>><<replace "#stats-survivalExperience">><<print $player.survival.experience>><</replace>><<set $player.orientation[1] ++>><<replace "#stats-orientation">><<print $player.orientation[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.steal[0]//)<span class='tooltiptext'>$stealDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.steal[1] > 0>><<set $player.steal[1] -->><<replace "#stats-steal">><<print $player.steal[1]>><</replace>><<set $player.thievery.experience += 10>><<replace "#stats-thieveryExperience">><<print $player.thievery.experience>><</replace>><</if>><</link>>\
<span id="stats-steal"><<print $player.steal[1]>></span>\
<<link "[+]">><<if $player.steal[1] < $player.thievery[1] and $player.thievery.experience >= 10>><<set $player.thievery.experience -= 10>><<replace "#stats-thieveryExperience">><<print $player.thievery.experience>><</replace>><<set $player.steal[1] ++>><<replace "#stats-steal">><<print $player.steal[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><span class='tooltip'>$player.will[0]<span class='tooltiptext'>$willDescription</span></span></td>
<td><<link "[-]">><<if $player.will[1] > 2>><<set $player.will[1] -->><<replace "#stats-will">><<print $player.will[1]>><</replace>><<set $player.willPassive -= 4>><<replace "#stats-willPassive">><<print $player.willPassive>><</replace>><<set $player.will.experience += $player.will[1] * 10>><<replace "#stats-willExperience">><<print $player.will.experience>><</replace>><<set $player.MD -->><<replace "#stats-MD">><<print $player.MD>><</replace>><<set $player.composure -= 2>><<replace "#stats-composure">><<print $player.composure>><</replace>><<set $player.composureCurrent -= 2>><<replace "#stats-composureCurrent">><<print $player.composureCurrent>><</replace>><</if>><</link>>\
<span id="stats-will"><<print $player.will[1] >></span>\
<<link "[+]">><<if $player.will[1] < 4 and $player.will.experience >= $player.will[1] * 10>><<set $player.will.experience -= $player.will[1] * 10>><<replace "#stats-willExperience">><<print $player.will.experience>><</replace>><<set $player.will[1] ++>><<replace "#stats-will">><<print $player.will[1]>><</replace>><<set $player.willPassive += 4>><<replace "#stats-willPassive">><<print $player.willPassive>><</replace>><<set $player.MD ++>><<replace "#stats-MD">><<print $player.MD>><</replace>><<set $player.composure += 2>><<replace "#stats-composure">><<print $player.composure>><</replace>><<set $player.composureCurrent += 2>><<replace "#stats-composureCurrent">><<print $player.composureCurrent>><</replace>><</if>><</link>></td>
<td><span id="stats-willExperience"><<print $player.will.experience>></span></td>
<td><span id="stats-willPassive"><<print $player.willPassive>></span></td>
<td><span class='tooltip'>$player.status[0]<span class='tooltiptext'>$statusDescription</span></span></td>
<td><<link "[-]">><<if $player.status[1] > 2>><<set $player.status[1] -->><<replace "#stats-status">><<print $player.status[1]>><</replace>><<set $player.statusPassive -= 4>><<replace "#stats-statusPassive">><<print $player.statusPassive>><</replace>><<set $player.status.experience += $player.status[1] * 10>><<replace "#stats-statusExperience">><<print $player.status.experience>><</replace>><<set $player.ID -= 2>><<replace "#stats-ID">><<print $player.ID>><</replace>><</if>><</link>>\
<span id="stats-status"><<print $player.status[1] >></span>\
<<link "[+]">><<if $player.status[1] < 4 and $player.status.experience >= $player.status[1] * 10>><<set $player.status.experience -= $player.status[1] * 10>><<replace "#stats-statusExperience">><<print $player.status.experience>><</replace>><<set $player.status[1] ++>><<replace "#stats-status">><<print $player.status[1]>><</replace>><<set $player.statusPassive += 4>><<replace "#stats-statusPassive">><<print $player.statusPassive>><</replace>><<set $player.ID += 2>><<replace "#stats-ID">><<print $player.ID>><</replace>><</if>><</link>></td>
<td><span id="stats-statusExperience"><<print $player.status.experience>></span></td>
<td><span id="stats-statusPassive"><<print $player.statusPassive>></span></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.avert[0]//)<span class='tooltiptext'>$avertDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.avert[1] > 0>><<set $player.avert[1] -->><<replace "#stats-avert">><<print $player.avert[1]>><</replace>><<set $player.will.experience += 10>><<replace "#stats-willExperience">><<print $player.will.experience>><</replace>><</if>><</link>>\
<span id="stats-avert"><<print $player.avert[1]>></span>\
<<link "[+]">><<if $player.avert[1] < $player.will[1] and $player.will.experience >= 10>><<set $player.will.experience -= 10>><<replace "#stats-willExperience">><<print $player.will.experience>><</replace>><<set $player.avert[1] ++>><<replace "#stats-avert">><<print $player.avert[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.breeding[0]//)<span class='tooltiptext'>$breedingDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.breeding[1] > 0>><<set $player.breeding[1] -->><<replace "#stats-breeding">><<print $player.breeding[1]>><</replace>><<set $player.status.experience += 10>><<replace "#stats-statusExperience">><<print $player.status.experience>><</replace>><</if>><</link>>\
<span id="stats-breeding"><<print $player.breeding[1]>></span>\
<<link "[+]">><<if $player.breeding[1] < $player.status[1] and $player.status.experience >= 10>><<set $player.status.experience -= 10>><<replace "#stats-statusExperience">><<print $player.status.experience>><</replace>><<set $player.breeding[1] ++>><<replace "#stats-breeding">><<print $player.breeding[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.courage[0]//)<span class='tooltiptext'>$courageDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.courage[1] > 0>><<set $player.courage[1] -->><<replace "#stats-courage">><<print $player.courage[1]>><</replace>><<set $player.will.experience += 10>><<replace "#stats-willExperience">><<print $player.will.experience>><</replace>><</if>><</link>>\
<span id="stats-courage"><<print $player.courage[1]>></span>\
<<link "[+]">><<if $player.courage[1] < $player.will[1] and $player.will.experience >= 10>><<set $player.will.experience -= 10>><<replace "#stats-willExperience">><<print $player.will.experience>><</replace>><<set $player.courage[1] ++>><<replace "#stats-courage">><<print $player.courage[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.reputation[0]//)<span class='tooltiptext'>$reputationDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.reputation[1] > 0>><<set $player.reputation[1] -->><<replace "#stats-reputation">><<print $player.reputation[1]>><</replace>><<set $player.status.experience += 10>><<replace "#stats-statusExperience">><<print $player.status.experience>><</replace>><</if>><</link>>\
<span id="stats-reputation"><<print $player.reputation[1]>></span>\
<<link "[+]">><<if $player.reputation[1] < $player.status[1] and $player.status.experience >= 10>><<set $player.status.experience -= 10>><<replace "#stats-statusExperience">><<print $player.status.experience>><</replace>><<set $player.reputation[1] ++>><<replace "#stats-reputation">><<print $player.reputation[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>
<tr>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.dedication[0]//)<span class='tooltiptext'>$dedicationDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.dedication[1] > 0>><<set $player.dedication[1] -->><<replace "#stats-dedication">><<print $player.dedication[1]>><</replace>><<set $player.will.experience += 10>><<replace "#stats-willExperience">><<print $player.will.experience>><</replace>><</if>><</link>>\
<span id="stats-dedication"><<print $player.dedication[1]>></span>\
<<link "[+]">><<if $player.dedication[1] < $player.will[1] and $player.will.experience >= 10>><<set $player.will.experience -= 10>><<replace "#stats-willExperience">><<print $player.will.experience>><</replace>><<set $player.dedication[1] ++>><<replace "#stats-dedication">><<print $player.dedication[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
<td><div style='text-indent: 25px;'><span style='font-size: 14px;'><span class='tooltip'>(//$player.stewardship[0]//)<span class='tooltiptext'>$stewardshipDescription</span></span></span></div></td>
<td><span style='font-size: 14px;'><<link "[-]">><<if $player.stewardship[1] > 0>><<set $player.stewardship[1] -->><<replace "#stats-stewardship">><<print $player.stewardship[1]>><</replace>><<set $player.status.experience += 10>><<replace "#stats-statusExperience">><<print $player.status.experience>><</replace>><</if>><</link>>\
<span id="stats-stewardship"><<print $player.stewardship[1]>></span>\
<<link "[+]">><<if $player.stewardship[1] < $player.status[1] and $player.status.experience >= 10>><<set $player.status.experience -= 10>><<replace "#stats-statusExperience">><<print $player.status.experience>><</replace>><<set $player.stewardship[1] ++>><<replace "#stats-stewardship">><<print $player.stewardship[1]>><</replace>><</if>><</link>></span></td>
<td></td>
<td></td>
</tr>\
</table></span>\
<strong>Equipment:</strong>
<strong>Items:</strong>
<strong>Coins:</strong>
[[Return|$return]]The Kingdom of Lorastir has stood for centuries as the bastion of Anahia, the shield of the continent against foreign invaders from beyond the World Spine Mountains. But with danger comes wealth, as the same gaps within the mountain pass which allows invaders likewise allows the flow of goods from the rich lands of Jade and Silver, turning the old Kingdom into the principle emporium that all merchant caravans must pass through on their way to the western kingdoms. Enriched by its control of this trade, it seemed like the golden days of the kingdom would never fade.
Until 100 years ago when the Tainted Plague arose within the Old Capital during the reign of Christoph the Sinful.
The source was unknown, but most blame the newly crowned king for bringing the Tree's wrath upon the land due to his degeneracy. The people of the capital and its surrounding countryside were twisted into depraved monsters and beasts, now known as the Tainted, that were driven to spread their depraved affliction to their Untainted neighbours with their carnal lusts.
It was only by the quick reaction of the neighbouring kingdoms that the Tainted Plague was halted from sweeping across the entirety of Anahia. But even the Grand Coalition led by King Duncan de Moray was unable to tear the Taint from the Old Country, and so the curse has continued to fester in the eastern half of the kingdom—confined by the vigilant knights of the Moray line who now rules and protects the remnants of western Lorastir.
Yet people still brave the Tainted Lands. Adventurers who still seek to discover the truth of the Taint even after all this time, or at least the riches lost within the plagued lands, or the merchants which continue to send caravans through the old roads to the east underneath the protection of the Kingdom's knights to preserve the vital flow of gold to the King's coffers.
[["It is in this troubled kingdom that your life begins..."|Lifepath]]Your early life was a sheltered one, far away from the court of your father, King Duncan de Lorastir the Second, King of Lorastir and Warden Against the Taint. Instead, you were surrounded by servants, tutors, and the ever present authority of your mother the Queen while your father was busy with his regal duties.
As soon as you could walk you were instructed on how to properly behave as the kingdom's heir, on top of having the names and banners of your family's vassals drilled into you. (You gain 40 Experience in Status, and 1 Rank in the Etiquette Speciality)
On your sixth birthday, you were finally presented to the Kingdom by your Father. After a day of greeting the faces behind all the names and flags you had been taught, your father, the King, <<if $player.age > 6>>made an announcement about the future of your education...
It was declared that you would be...
<<else>>gave you leave to retire to your chambers.<</if>>
<<if $player.age >6>><<link [["Educated within the Royal Capital, giving you plenty of opportunity to sneak away from your tutors and get into trouble."|Introprince2]]>><<set $player.agility.experience += 20>><<set $player.stealth.experience += 20>><<set $player.charm[1] ++>><<set $player.background1 to 'rogue'>><</link>>//(20 Agility Experience, 20 Stealth Experience, +1 Rank in Charm)//
<</if>>\
<<nobr>><<if $player.agility[1] > 2 or $player.acrobatics[1] > 0 or $player.dodge[1] > 0 or $player.quickness[1] > 0>><strong>$player.agility[0]</strong> $player.agility[1] <<if $player.acrobatics[1] > 0 or $player.dodge[1] > 0 or $player.quickness[1] > 0>>( <<if $player.acrobatics[1] > 0>>$player.acrobatics[0] $player.acrobatics[1]<<if $player.dodge[1] > 0 or $player.quickness[1] > 0>>,<</if>> <</if>><<if $player.dodge[1] > 0>>$player.dodge[0] $player.dodge[1]<<if $player.quickness[1] > 0>>,<</if>> <</if>><<if $player.quickness[1] > 0>>$player.quickness[0] $player.quickness[1] <</if>>)<</if>><br><</if>>
<<if $player.animalHandling[1] > 2 or $player.calm[1] > 0 or $player.ride[1] > 0 or $player.train[1] > 0>><strong>$player.animalHandling[0]</strong> $player.animalHandling[1] <<if $player.calm[1] > 0 or $player.ride[1] > 0 or $player.train[1] > 0>>( <<if $player.calm[1] > 0>>$player.calm[0] $player.calm[1]<<if $player.ride[1] > 0 or $player.train[1] > 0>>,<</if>> <</if>><<if $player.ride[1] > 0>>$player.ride[0] $player.ride[1]<<if $player.train[1] > 0>>,<</if>> <</if>><<if $player.train[1] > 0>>$player.train[0] $player.train[1] <</if>>)<</if>><br><</if>>
<<if $player.athletics[1] != 2 or $player.run[1] > 0 or $player.strength[1] > 0 or $player.swim[1] > 0>><strong>$player.athletics[0]</strong> $player.athletics[1] <<if $player.run[1] > 0 or $player.strength[1] > 0 or $player.swim[1] > 0>>( <<if $player.run[1] > 0>>$player.run[0] $player.run[1]<<if $player.strength[1] > 0 or $player.swim[1] > 0>>,<</if>> <</if>><<if $player.strength[1] > 0>>$player.strength[0] $player.strength[1]<<if $player.swim[1] > 0>>,<</if>> <</if>><<if $player.swim[1] > 0>>$player.swim[0] $player.swim[1] <</if>>)<</if>><br><</if>>
<<if $player.awareness[1] > 2 or $player.assensing[1] > 0 or $player.empathy[1] > 0 or $player.notice[1] > 0>><strong>$player.awareness[0]</strong> $player.awareness[1] <<if $player.assensing[1] > 0 or $player.empathy[1] > 0 or $player.notice[1] > 0>>( <<if $player.assensing[1] > 0>>$player.assensing[0] $player.assensing[1]<<if $player.empathy[1] > 0 or $player.notice[1] > 0>>,<</if>> <</if>><<if $player.empathy[1] > 0>>$player.empathy[0] $player.empathy[1]<<if $player.notice[1] > 0>>,<</if>> <</if>><<if $player.notice[1] > 0>>$player.notice[0] $player.notice[1] <</if>>)<</if>><br><</if>>
<<if $player.cunning[1] > 2 or $player.decipher[1] > 0 or $player.logic[1] > 0 or $player.memory[1] > 0>><strong>$player.cunning[0]</strong> $player.cunning[1] <<if $player.decipher[1] > 0 or $player.logic[1] > 0 or $player.memory[1] > 0>>( <<if $player.decipher[1] > 0>>$player.decipher[0] $player.decipher[1]<<if $player.logic[1] > 0 or $player.memory[1] > 0>>,<</if>> <</if>><<if $player.logic[1] > 0>>$player.logic[0] $player.logic[1]<<if $player.memory[1] > 0>>,<</if>> <</if>><<if $player.memory[1] > 0>>$player.memory[0] $player.memory[1] <</if>>)<</if>><br><</if>>
<<if $player.deception[1] > 2 or $player.act[1] > 0 or $player.bluff[1] > 0 or $player.cheat[1] > 0>><strong>$player.deception[0]</strong> $player.deception[1] <<if $player.act[1] > 0 or $player.bluff[1] > 0 or $player.cheat[1] > 0>>( <<if $player.act[1] > 0>>$player.act[0] $player.act[1]<<if $player.bluff[1] > 0 or $player.cheat[1] > 0>>,<</if>> <</if>><<if $player.bluff[1] > 0>>$player.bluff[0] $player.bluff[1]<<if $player.cheat[1] > 0>>,<</if>> <</if>><<if $player.cheat[1] > 0>>$player.cheat[0] $player.cheat[1] <</if>>)<</if>><br><</if>>
<<if $player.endurance[1] > 2 or $player.healing[1] > 0 or $player.resilience[1] > 0 or $player.stamina[1] > 0>><strong>$player.endurance[0]</strong> $player.endurance[1] <<if $player.healing[1] > 0 or $player.resilience[1] > 0 or $player.stamina[1] > 0>>( <<if $player.healing[1] > 0>>$player.healing[0] $player.healing[1]<<if $player.resilience[1] > 0 or $player.stamina[1] > 0>>,<</if>> <</if>><<if $player.resilience[1] > 0>>$player.resilience[0] $player.resilience[1]<<if $player.stamina[1] > 0>>,<</if>> <</if>><<if $player.stamina[1] > 0>>$player.stamina[0] $player.stamina[1] <</if>>)<</if>><br><</if>>
<<if $player.fighting[1] > 2 or $player.shields[1] > 0 or $player.unarmed[1] > 0 or $player.weapons[1] > 0>><strong>$player.fighting[0]</strong> $player.fighting[1] <<if $player.shields[1] > 0 or $player.unarmed[1] > 0 or $player.weapons[1] > 0>>( <<if $player.shields[1] > 0>>$player.shields[0] $player.shields[1]<<if $player.unarmed[1] > 0 or $player.weapons[1] > 0>>,<</if>> <</if>><<if $player.unarmed[1] > 0>>$player.unarmed[0] $player.unarmed[1]<<if $player.weapons[1] > 0>>,<</if>> <</if>><<if $player.weapons[1] > 0>>$player.weapons[0] $player.weapons[1] <</if>>)<</if>><br><</if>>
<<if $player.education[1] > 2 or $player.research[1] > 0 or $player.streetwise[1] > 0>><strong>$player.education[0]</strong> $player.education[1] <<if $player.research[1] > 0 or $player.streetwise[1] > 0>>( <<if $player.education[1] > 0>>$player.education[0] $player.education[1]<<if $player.research[1] > 0 or $player.streetwise[1] > 0>>,<</if>> <</if>><<if $player.research[1] > 0>>$player.research[0] $player.research[1]<<if $player.streetwise[1] > 0>>,<</if>> <</if>><<if $player.streetwise[1] > 0>>$player.streetwise[0] $player.streetwise[1] <</if>>)<</if>><br><</if>>
<<if $player.marksmanship[1] > 2 or $player.bow[1] > 0 or $player.crossbow[1] > 0 or $player.thrown[1] > 0>><strong>$player.marksmanship[0]</strong> $player.marksmanship[1] <<if $player.bow[1] > 0 or $player.crossbow[1] > 0 or $player.thrown[1] > 0>>( <<if $player.bow[1] > 0>>$player.bow[0] $player.bow[1]<<if $player.crossbow[1] > 0 or $player.thrown[1] > 0>>,<</if>> <</if>><<if $player.crossbow[1] > 0>>$player.crossbow[0] $player.crossbow[1]<<if $player.thrown[1] > 0>>,<</if>> <</if>><<if $player.thrown[1] > 0>>$player.thrown[0] $player.thrown[1] <</if>>)<</if>><br><</if>>
<<if $player.medicine[1] > 2 or $player.diagnose[1] > 0 or $player.treatAilment[1] > 0 or $player.treatInjury[1] > 0>><strong>$player.medicine[0]</strong> $player.medicine[1] <<if $player.diagnose[1] > 0 or $player.treatAilment[1] > 0 or $player.treatInjury[1] > 0>>( <<if $player.diagnose[1] > 0>>$player.diagnose[0] $player.diagnose[1]<<if $player.treatAilment[1] > 0 or $player.treatInjury[1] > 0>>,<</if>> <</if>><<if $player.treatAilment[1] > 0>>$player.treatAilment[0] $player.treatAilment[1]<<if $player.treatInjury[1] > 0>>,<</if>> <</if>><<if $player.treatInjury[1] > 0>>$player.treatInjury[0] $player.treatInjury[1] <</if>>)<</if>><br><</if>>
<<if $player.persuasion[1] > 2 or $player.bargain[1] > 0 or $player.charm[1] > 0 or $player.convince[1] > 0>><strong>$player.persuasion[0]</strong> $player.persuasion[1] <<if $player.bargain[1] > 0 or $player.charm[1] > 0 or $player.convince[1] > 0>>( <<if $player.bargain[1] > 0>>$player.bargain[0] $player.bargain[1]<<if $player.charm[1] > 0 or $player.convince[1] > 0>>,<</if>> <</if>><<if $player.charm[1] > 0>>$player.charm[0] $player.charm[1]<<if $player.convince[1] > 0>>,<</if>> <</if>><<if $player.convince[1] > 0>>$player.convince[0] $player.convince[1] <</if>>)<</if>><br><</if>>
<<if $player.stealth[1] > 2 or $player.blendIn[1] > 0 or $player.sneak[1] > 0 or $player.disguise[1] > 0>><strong>$player.stealth[0]</strong> $player.stealth[1] <<if $player.blendIn[1] > 0 or $player.sneak[1] > 0 or $player.disguise[1] > 0>>( <<if $player.blendIn[1] > 0>>$player.blendIn[0] $player.blendIn[1]<<if $player.sneak[1] > 0 or $player.disguise[1] > 0>>,<</if>> <</if>><<if $player.sneak[1] > 0>>$player.sneak[0] $player.sneak[1]<<if $player.disguise[1] > 0>>,<</if>> <</if>><<if $player.disguise[1] > 0>>$player.disguise[0] $player.disguise[1] <</if>>)<</if>><br><</if>>
<<if $player.survival[1] > 2 or $player.forage[1] > 0 or $player.hunt[1] > 0 or $player.orientation[1] > 0>><strong>$player.survival[0]</strong> $player.survival[1] <<if $player.forage[1] > 0 or $player.hunt[1] > 0 or $player.orientation[1] > 0>>( <<if $player.forage[1] > 0>>$player.forage[0] $player.forage[1]<<if $player.hunt[1] > 0 or $player.orientation[1] > 0>>,<</if>> <</if>><<if $player.hunt[1] > 0>>$player.hunt[0] $player.hunt[1]<<if $player.orientation[1] > 0>>,<</if>> <</if>><<if $player.orientation[1] > 0>>$player.orientation[0] $player.orientation[1] <</if>>)<</if>><br><</if>>
<<if $player.thievery[1] > 2 or $player.pickLock[1] > 0 or $player.sleightOfHand[1] > 0 or $player.steal[1] > 0>><strong>$player.thievery[0]</strong> $player.thievery[1] <<if $player.pickLock[1] > 0 or $player.sleightOfHand[1] > 0 or $player.steal[1] > 0>>( <<if $player.pickLock[1] > 0>>$player.pickLock[0] $player.pickLock[1]<<if $player.sleightOfHand[1] > 0 or $player.steal[1] > 0>>,<</if>> <</if>><<if $player.sleightOfHand[1] > 0>>$player.sleightOfHand[0] $player.sleightOfHand[1]<<if $player.steal[1] > 0>>,<</if>> <</if>><<if $player.steal[1] > 0>>$player.steal[0] $player.steal[1] <</if>>)<</if>><br><</if>>
<<if $player.will[1] > 2 or $player.avert[1] > 0 or $player.courage[1] > 0 or $player.dedication[1] > 0>><strong>$player.will[0]</strong> $player.will[1] <<if $player.avert[1] > 0 or $player.courage[1] > 0 or $player.dedication[1] > 0>>( <<if $player.avert[1] > 0>>$player.avert[0] $player.avert[1]<<if $player.courage[1] > 0 or $player.dedication[1] > 0>>,<</if>> <</if>><<if $player.courage[1] > 0>>$player.courage[0] $player.courage[1]<<if $player.dedication[1] > 0>>,<</if>> <</if>><<if $player.dedication[1] > 0>>$player.dedication[0] $player.dedication[1] <</if>>)<</if>><br><</if>>
<strong>$player.status[0]</strong> $player.status[1] <<if $player.breeding[1] > 0 or $player.reputation[1] > 0 or $player.stewardship[1] > 0>>( <<if $player.breeding[1] > 0>>$player.breeding[0] $player.breeding[1]<<if $player.reputation[1] > 0 or $player.stewardship[1] > 0>>,<</if>> <</if>><<if $player.reputation[1] > 0>>$player.reputation[0] $player.reputation[1]<<if $player.stewardship[1] > 0>>,<</if>> <</if>><<if $player.stewardship[1] > 0>>$player.stewardship[0] $player.stewardship[1] <</if>>)<</if>> Exp: $player.status.experience <br>
<</nobr>><<if $player.background1 is 'rogue'>>By moving you from the private royal estates in the countryside to join your father in the Capital served three purposes. One, your presence at his side would legitimise your place as the heir to the crown and secure the line of succession through you. Second, it allowed your mother, the Queen, to return with you and attend to her duties within the court, allowing your father to leave the palace and attend to other matters around the kingdom that had badly needed his attention. Third, it would make you far easier to protect within the walls of the Palace by his side, allowing your father to free additional knights to check the ever present danger of the Tainted Lands.
Unfortunately, his Majesty did not predict how the change in environment and, more importantly, your mother returning to her duties would affect you. Years of frustration from your childhood solitude finally reached their limit as you began to hide from your tutors and shirk your lessons, choosing instead to try and escape from the palace to see your future subjects—much to the chagrin of the Guard Captain who had to drag the Crown Prince pouting back to the Queen on more than one occasion.
//(You gain 20 Experience in Agility, and 20 Experience in Stealth))//
Perhaps to try and give you a safer outlet for your youthful exuberance, one of your servants were allowed to bring their <<if $player.sex == $male>>son<<else>>daughter<</if>> with them into the palace to serve as your friend. This, too, backfired, when far from stopping you from getting into trouble, the two of you became partners in crime, and the bane of the servants and visiting lords who frequently became the target of many of your pranks. But the damage was done, a bond forged through mischief could not be so easily severed, and neither your mother or father had the heart to rob you of your only friend within the castle.
//(You gain 1 Rank in the Charm Specialty)//
Instead, they hoped that as the years went by your youthful indulgences would subside beneath the weight of your impending duties.
<<if $player.age >12>><<link [["Unfortunately, the looming duties of your birthright only encouraged your misbehavior."|Introprince3]]>><<set $player.deception.experience += 20>><<set $player.cunning.experience += 20>><<set $player.act[1] ++>><<set $player.background2 to 'princeincognito'>><</link>> //(+Cunning, +Deception, +Act)//
<</if>><</if>>\<<nobr>><<if $player.sex == $male>>\
<<if $player.age == 6>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 106>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 112>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 116>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 120>>\
<<else>><<set $player.height to 124>><</if>>\
<</if>>\
<<if $player.age == 7>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 112>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 118>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 122>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 126>>\
<<else>><<set $player.height to 132>><</if>>\
<</if>>\
<<if $player.age == 8>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 112>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 118>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 122>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 126>>\
<<else>><<set $player.height to 132>><</if>>\
<</if>>\
<<if $player.age == 9>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 123>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 130>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 134>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 139>>\
<<else>><<set $player.height to 145>><</if>>\
<</if>>\
<<if $player.age == 10>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 129>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 136>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 140>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 146>>\
<<else>><<set $player.height to 152>><</if>>\
<</if>>\
<<if $player.age == 11>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 135>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 142>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 148>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 152>>\
<<else>><<set $player.height to 160>><</if>>\
<</if>>\
<<if $player.age == 12>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 142>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 148>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 154>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 159>>\
<<else>><<set $player.height to 166>><</if>>\
<</if>>\
<<if $player.age == 13>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 148>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 154>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 160>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 165>>\
<<else>><<set $player.height to 173>><</if>>\
<</if>>\
<<if $player.age == 14>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 154>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 160>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 165>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 170>>\
<<else>><<set $player.height to 178>><</if>>\
<</if>>\
<<if $player.age == 15>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 158>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 166>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 170>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 176>>\
<<else>><<set $player.height to 183>><</if>>\
<</if>>\
<<if $player.age == 16>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 162>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 170>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 174>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 180>>\
<<else>><<set $player.height to 186>><</if>>\
<</if>>\
<<if $player.age == 17>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 164>>\
<<ielsef $player.relativeHeight == "small">><<set $player.height to 172>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 176>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 182>>\
<<else>><<set $player.height to 188>><</if>>\
<</if>>\
<<if $player.age >= 18>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 165>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 172>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 177>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 182>>\
<<else>><<set $player.height to 190>><</if>>\
<</if>>\
<</if>>\
<<if $player.sex == $male or $player.sex == $cuntboy>>\
<<if $player.age < 12>><<set $player.gender to $boy>><<set $player.genderAdj to $boyly>>\
<<elseif $player.age >11 and $player.age < 17>><<set $player.gender to $youngMan>><<set $player.genderAdj to $youngManly>>\
<<else>><<set $player.gender to $man>><<set $player.genderAdj to $manly>><</if>>\
<</if>>\
<<if $player.sex == $male or $player.sex == $shemale>>\
<<set $player.hasCock to true>><<set $player.hasCunt to false>>\
<<if $player.age < 12>>\
<<if $player.relativeCock == "diminutive">><<set $player.cockSize to 2>>\
<<elseif $player.relativeCock == "small">><<set $player.cockSize to 2.5>>\
<<elseif $player.relativeCock == "average">><<set $player.cockSize to 3>>\
<<elseif $player.relativeCock == "large">><<set $player.cockSize to 3.5>>\
<<elseif $player.relativeCock == "hung">><<set $player.cockSize to 4>>
<</if>>\
<<set $player.ballSize to "marble">>\
<<else>>\
<<if $player.relativeCock == "diminutive">><<set $player.cockSize to 4>>\
<<elseif $player.relativeCock == "small">><<set $player.cockSize to 5>>\
<<elseif $player.relativeCock == "average">><<set $player.cockSize to 6>>\
<<elseif $player.relativeCock == "large">><<set $player.cockSize to 7>>\
<<elseif $player.relativeCock == "hung">><<set $player.cockSize to 8>>
<</if>>\
<<set $player.ballSize to "golfball">><</if>><</if>>\
<<if $player.sex == $cuntboy or $player.sex == $female>>\
<<set $player.hasCunt to true>><<set $player.hasCock to false>>\
<<if $player.age <12>><<set $player.cuntSize to 4>><<else>><<set $player.cuntSize to 8>><</if>><</if>>\
<<if $player.age < 12>><<set $player.athletics[1] to 1>><<set $player.athleticsPassive -= 4>><</if>>\
<<if $player.age >= 12>><<set $player.puberty to true>><</if>>\
<<Attraction>>
<</nobr>>Every life begins somewhere. Yours began...
<<link [["In the august halls of your father, the Crusader-King of Lorastir."|Introprince1]]>><<set $player.background to 'prince'>><<set $player.status.experience += 40>><</link>> //(40 Status Experience, +1 Rank in Etiquette)//
(Other Lifepaths currently not avaliable in the Alpha)
You were born to a poor peasant family in the untainted lands. (+Husbandry, +Endurance)
You were abandoned as a babe and given to the care of the church. (+Education, +Will)
You were born to a family of well to do merchants, bartering wares from the east. (+Cunning, +Persuasion)
You were born to a family of knights. (+Fighting, +Status)The antics of you and your friend only continued as you sought to escape the burden of responsibility constantly pushed onto you by your family and tutors. Fortunately for the servants your misbehaviour outgrew simple pranks and the many messes they'd have to clean up in their wake. Unfortunately for the palace's guards, who had to constantly adapt to your ever increasingly cunning and elaborate rouses to slip out of the castle and into the city beyond its walls.
//(Gain 20 Experience in Cunning, Gain 20 Experience in Deception)//
It was only a matter of time before one of your escape attempts eventually succeeded, creating quite the disturbance within the city as the Royal Guards searched frantically for the escaped <<if $player.sex is 'male'>>prince<<else>>princess<</if>>! In the years that followed your disappearing acts from court have become a subject of entertainment by the commoners, endearing you and by extension your father to them at the expense of diminishing your standings amongst nobility. As you got better at staying one step ahead of your father's knights you got to know your people better, and more importantly, how to shirk the royal demeanour drilled into you from childhood to better blend in amongst the lower castes.
//(Gain 1 Rank in the Act Speciality)//
However, as your age of maturity approached, your body began to change, and with it, the impulses that compelled your escapades. During one of your many outings from the palace, you find your eyes lingering upon <<if $player.sex is 'male'>><<if $player.sexOrientation is 'gay'>>the friend you have known for most of your life. The iron clad bond you two have forged from your youth had started to change since reaching adolescence. In some ways the two of you have become more distant despite the unspoken desire behind your lingering glances yearning for the opposite. Yet the pair of you are unable to overcome the expectations of society, and the judgements that might arise if the true depths of your feelings for one another were acted upon. While you have heard rumours of how 'flexible' the people in the Tainted Lands have become, here in the Pure Lands ruled by your father, the taboos of society remain strong—if not more so thanks to the ruin the Sinful King's degeneracy had wrought.
But, one afternoon, as the sun begins to dip towards the horizon, you and your friend find yourselves lingering in one of your favourite taverns longer than you should to enjoy each other's company. Before you two know it, you have imbibed more ale than you were used to, bringing with it a comforting warmth that melted away the awkwardness that had grown between you. Your thighs brush against his, encouraging your servant friend to press closer against you, and from there, your hand 'coincidentally' brushes along the hem of his pants, teasing against the edge of a tent formed by his need. Your hand lingers as your eyes meet his, both your minds wrestling with indecision...
[[Excuse Yourself And Return Home|Princestart]] //(Story Begins)//
<<link [["Rent A Room And Explore Your Feelings With Eachother (Top)"|Introprincesex]]>><<set $introPosition to 'top'>><</link>>
<<link [["Rent A Room And Explore Your Feelings With Eachother (Bottom)"|Introprincesex]]<<set $introPosition to 'bottom'>><</link>><<else>>the tavern girl of one of your frequent haunts. You have known each other for a while now, although she and her father—the tavern's proprietor—have not discovered your true identity. In that time, you have grown closer, particularly as your interests in the fairer sex have grown with your changing bodies. Much to the chagrin of the owner, who believes that you and your partner in crime to be the layabout sons of burgers with far too much time on your hands. One visit at a time, sometimes cut dreadfully short by the sound of armoured boots approaching, your conversations wander from idle gossip to that of a more... flirtatious nature.
Until, one afternoon, as the sun begins to set and you and your friend have to make your way back to the castle before your indulgences surpass the tolerance of the Guard Captain and your father, she lets slip that is attending a guild meeting and won't be back until the early hours of the night. As if the proposal veiled beneath her words wasn't obvious enough, the wiggling eyebrows of your best friend and wing man, as well as her lingering hand against your shoulder while pouring your latest round, make her intentions clear.
[[Excuse Yourself And Return Home|Princestart]] //(Story Begins)//
[[Follow Her Back To Her Room|Introprincesex]]
<</if>><<else>>gurl content coming maybe<</if>><<if $player.sexOrientation is 'gay'>>The simmering tension that has grown between you these many years finally burned too hotly to be denied anymore. With a seething breath pouring from your excited nostrils, your hand explores further, slipping beneath the band of your friend's pant to wrap your <<if $player.background1 is 'rogue'>>smooth <</if>>fingers around his stiff rod. You have seen it on more than one occasion before when bathing or changing, although as your nascent desires for one another surfaced and the innocence of youth subsided, those incidents became more fleeting and bashful to hide your mutual excitements. But, never have you had the opportunity to //feel// it against your palm! To feel its warmth burn against your <<print either($skinAdj[$player.skin])>> skin, nor its need //pulse// in tandem to your own.<<if $player.cockSize <6>> Even with just a brief touch, you can tell that his length dwarfs your own own<<if $introPosition is 'bottom'>>, making something within your core shiver with excitement<</if>>.<<elseif $player.cockSize > 7>> It takes a few brushes of your hand over your friend's madly flexing rod, but, with a self satisfied smirk, you discover that he still measures up short compared to the feel of your own length.<</if>>
Before you can explore further, he pulls away, downing the rest of his mug of ale while you do the same. A second thereafter, and you two do your best to keep calm as you request a room from the tavern wrench—just the one, you reassure, quickly adding that only one of you is staying the night to dissuade her suspicions despite her knowing smile. Whether your slick attempt at duplicity is bought or not, neither of you care as you quickly retire to the designated room and slam its door shut behind you.
<<if $introPosition is 'top'>>You're on him almost immediately, your roles as prince and servant boy always making you the more bold of the pair, and today is no different as your <<if $player.cockSize <6>>smaller<<elseif $player.cockSize < 8>>equivalent<<else>>larger<</if>> tent grinds against his. Your lips catch his his, sending further sparks of electricity dancing between your bodies as you surrender to your carnal desires, hands desperately slipping beneath each other's clothes to further inflame your long smouldering lusts. At last one of you has the forethought to begin stripping, quickly turning into an assisted dance to lower your pants and allow your lengths to spill forth and twitch against one another. His 7 inches <<if $player.cockSize < 6>>dwarfs your $player.cockSize, but your desires are undeterred as you awkwardly guide (KK-FUCKHENEEDSANAME) half-stripped body over to the bed.<<elseif $player.cockSize < 8>>spars against your $player.cockSize, looking almost like they were made for each other—making it almost a shame as you parted to lead him off to the bed<<else>>stands proudly against your larger $player.cockSize, at least until he hastily moves towards the bed, almost tripping over his half-lowered trousers as he did so.<</if>>
(KK-FUCKHENEEDSANAME) raises his bare ass over the side of the bed, waiting with trepidation as you move in behind him to take your royal due. But, despite the desire his tight, winking hole arouses with you, <<if $player.cockSize < 6>>even your small<<else>>your turgid<</if>> cock is unable to overcome the friction to claim him. Fortunately, your friend is suspiciously prepared, reaching into his discarded pants to fetch a small flask of oil from his pocket. Any questions about its origins are put aside as you pour the cool, slippery fluid over your <<print either($cutAdj[$player.cut])>> shaft and his eager hole<<if $player.cut is false>>, making sure to drag your foreskin back to lather your pink head as you do so<</if>>.
Eager to make up for lost time, you guide your <<print $player.cockSize>>-inch dick to his lubricated star and press your hips forward—//deflowering// your best-friend and casting off your own virginity with one, forthright buck! His excited <<if $player.cockSize < 7>>moan<<else>>groan<</if>> falls from his lips in tandem to your own shivering gasps of joy. How many years have the pair of you fumbled awkwardly in the dark trying to find the answer to your sinful attraction before now? How many sleepless nights and seed-soiled bed sheets dreaming about this very moment? All of the anxiety that had kept you from embracing each other as you did now seemed so silly as every railing thrust of your hips clapping against your lover's ass reinforced the righteousness of your carnal union.
<<set $player.virginity to false>><<set $player.virginityCock to false>>\
//(You have lost your virginity)//
//(KK-FUCKHENEEDSANAME has lost his anal virginity))//
It doesn't take you long to reach your peak, lost in the rapturous revelation of pleasure you've discovered and almost mindlessly slamming your <<if $player.cockSize < 6>>mediocre<<elseif $player.cockSize < 8>>throbbing<<else>>hole-stretching<</if>> cock to its hilt with every thrust. <<if $player.cockSize > 6>>Especially after your hefty tool sends (KK-FUCKHENEEDSANAME) careening into his climax before yours, ensuring his impossibly tight and slick pucker //writhes// around your pistoning prick as his sends arcing strings of masculinity soaking against the bed.<<elseif $player.cockSize > 4>>(KK-FUCKHENEEDSANAME) appears to be in lockstep to your own excitement, teetering closer and closer as your stately tool rakes across his pleasure button with every buck.<</if>> With one last, moan-inducing buck, <<if $player.cockSize >6>>you join him<<elseif $player.cockSize >4>>you tumble into your climaxes together<<else>>your diminutive shaft hits its peak after one last strike of your <<print either($cutAdj[$player.cut])>> head against his warm walls<</if>>! Your <<print either($skinAdj[$player.skin])>> balls twitch against (KK-FUCKHENEEDSANAME)'s white ass, shuddering with each string of virility you paint his soft, pillow-like insides—while his own considerable spheres and quivering dick <<if $player.cockSize > 4>> <<if $player.cockSize >6>>continues to <</if>>make a mess of the sheets beneath you<<else>>twitch with yet-to-be satisfied desire and a glistening pool of pre yet to trickle past his foreskin<</if>>.<<else>>He's on top of you immediately. Your friendship has always defied your roles as prince and servant, and nowhere has that been made more evident than as he pins you against a wall while his <<if $player.cockSize < 7>>larger<<elseif $player.cockSize > 7>>smaller<</if>> tent grinds against yours. A hint of shame dances in your breast as you defer to a commoner's desires, but it finds itself in good company alongside your burning excitement. Both turbulent emotions only grow stronger when (KK-FUCKHENEEDSANAME) reaches up to grasp your chin, pulling you into less than chaste kiss as his other hand awkwardly shoves your pants aside—evoking a muffled moan from your lips as his firm hand wraps over your virgin dick.
“Fuck, I've wanted you for so long,” his needy growl of admission flows from his lips the moment his jaw retreats. “You have no idea how many times I've pleasured myself imagining this exact moment.”
“Well... You're not the only one,” you admit as the butterflies within your stomach grow into writhing snakes of anxiety beneath his possessive hands.
<<if $player.cockSize > 8>>”Don't think that just because you're bigger than me that I'm not going to fuck you, Your Highness. We can play with it later if you're a good royal brat for me.”<<elseif $player.cockSize < 5>>”Just look at that tiny cock of yours, nearly half the length of mine. All its fit to be is an accessory while I pound your ass, heh.”<<else>>”I'm going to get my due for all those times you've teased me with your <<print $skinAdj[$player.skin][0]>> ass.”<</if>> His firm tone leaves no room for doubt on who would remain in charge for the rest of the evening as he carts you over to the bed.
“Spread your legs, $player.name.” He orders, and you dutifully obey once he finishes disrobing you of your confining pants. You brace yourself against the side of the bed, $player.eyes eyes glancing up past your shoulders to watch as he fetches some peculiar flask from his pants. Your curiosity on its contents doesn't last long before he uncorks it, pouring a slick oil onto his other hand before smearing the liquid over his fat cock with a viscous squelch. Your inexperienced pucker gets its own allotment of the precious fluid soon thereafter, after a fresh dollop of lubricant is poured onto his lathered fingers—before the slippery gunk is worked into your winking ring with one, then two, fingers. (KK-FUCKHENEEDSANAME) takes his time despite his desperate need twitching against your thigh, the knuckles plunging into your ass sparking euphoric moans from your lips as new pleasures you had never known until now are scratched.
“Ready?” He asks, although he doesn't bother to wait for your answer before his impressive, uncut cock is brought to your thoroughly prepared entrance. At least he still has enough self-control to start slow, deflowering his Lord at first with a shallow, exploratory push. But, as your groan of tension and pleasure subsides with the burning ache of your ring being stretched, his latter rolls became bolder—burying the lingering discomfort you feel beneath the ecstatic waves of pleasure cast off with every prostate-grinding shove.
<<set $player.virginity to false>><<set $player.virginityAss to false>>\
//(You have lost your virginity)//
//(You have lost your anal virginity)//
It doesn't take long before a noticeable tension begins to coil within your taint, just behind your <<print $player.ballSize>>s. Despite your best efforts to hold the tide of pleasure back, (KK-FUCKHENEEDSANAME)'s firm, demanding bucks make it impossible to do so! <<if $player.cockSize < 5>>You barely notice as your small cock twitches, scattering thin strings of your royal seed onto<<else>> You moan with renewed fervour as your <<if $player.cockSize < 7>>stately<<else>>fat<</if>> cock sputters, sending thick rivulets of royal seed shooting across<</if>> the coarse sheets more suited for whores than your own regal being. Your closest, and only, friend-turned-lover takes your release as a signal to finally give in to his own, picking up the pace of his rolling hips to tumble into his own release just as yours finishes divulging onto the bed. His thick cock //throbs// against the sensitive button hidden behind your ring, reinvigorating your fading whimpers of bliss as his heavy balls clench against your <<print either($skinAdj[$player.skin])>> skinned cheeks.<</if>>\
\
<<else>>You finish your drink faster than you ever thought possible as you resolve yourself to accept her offer. Yes, you'll have to pay for it in the morning, yes it could mean that she discovers who you are if the Royal Guard catches you together, but damn the consequences the hormones bristling within your teenage body will not be denied! Besides, you're sure it'll be fine. Your Father and Mother have been permissive with all of your escapist flights so far, what's one little premarital romp compared to all that?
Your best friend and personal servant remains behind to close up the tavern while the pair of you escape to her room upstairs. You make clear that you can't linger for the entire night—hoping to minimise your punishment by at least returning for second sleep. That seems perfectly fine for the lass as she answers your words with a caress of her lips against yours, as well as a curious brush of her hand over your <<if $player.cockSize < 6>>modest<<else>>impressive<</if>> tent. You return the gesture with a grope of your own, pressing your fingers gently against her bountiful bosom, before slipping down further to begin helping her out of her dress. Her hands quickly busy themselves with freeing the pole of your trouser tent from its <<if $player.cockSize > 6>>straining <</if>>confines, sending your trousers and undergarments tumbling down onto the floor in short order, swiftly thereafter followed by her blouse.
All $player.cockSize inches of your manhood stand at attention for her <<if $player.cockSize < 5>>amused<<elseif $player.cockSize < 7>>eager<<else>>amazed<</if>> gaze to admire, whilst your $player.eyes eyes stare hungrily at her naked body. Before you know it, the pair of you are on her bed. Her smaller, lithe body cradled beneath yours, your hips jostling against the back of her thighs and your <<if $player.cockSize > 6>>sizable <</if>>prick brushing across the addictive, inviting warmth of her cunt. With nothing but youthful boldness and instinct to guide you, your body presses in, sinking the start of your <<print either($cutAdj[$player.cut])>> shaft between her soft lips.
The feeling is //ecstatic//. With a groaning huff you press the rest of yourself in, catching the tavern wench off guard with your earnestness as her sharp gasp joined your naive notes of pleasure. Your length quivers, every last inch of your masculinity embraced by her velvet femininity, while your body is frozen in place for a good few seconds save for the haggard breaths which brushed against her brow. Only when the shock of that wave of pleasure has passed do your hips begin to move again, rolling your turgid prick and forth with ever increasing alacrity as the pressure within your taint builds.
<<set $player.virginity to false>><<set $player.virginityCock to false>>\
//(You have lost your virginity)//
You do not last long after that. Barely a minute, perhaps two, passes by with wordless pants and moans from you and your lover as you drive yourself to your peak. She, for her part, briefly seems to contemplate stopping you when she realises how far along you are, before deciding to go with your flow by wrapping her arms around your lithe back—pulling you closer as your virility spills forth! Your $player.ballsize sized balls twitch against her taint as the pair of you hold still once again, basking in the moment as<<if $player.cockSize > 6>> your impressive tool paints the barrier to her womb<<else>>your prick splatters her soft walls<</if>> in your warm essence.<</if>>
[[Continue|Introprincesex2]]<<if previous() is 'Introprince3'>>\
<<if $player.sexOrientation is 'gay'>>After finishing the last of your drink to calm your nerves, you and KK-FUCKHENEEDSANAME awkwardly separate and make your plans to return to the Palace.<<else>>After politely declining the lass' proposition (much to her huffing incredulity), you finish your drink with KK-FUCKHENEEDSANAME and make your way back to the Palace.<</if>> There's little need for stealth at the end of your city sojourns, and by now the frustrated guards welcoming the pair of you back into your home at the onset of dusk has become something of a tradition. Except, this time, you are surprised to find the Royal Guard in the middle of marshalling their forces, lead by the grizzled KK-GUARDCAPTAIN whose steely brown eyes snap to you the moment you enter view.
“There you are, Your Highness. You've saved me the trouble of searching the city for your royal ass,” the gruff man barked, dismissing the men assembled in front of him with a wave of his gauntlet-clad hand.
“Isn't this a bit much? I don't think you brought this many people to search for me the first time I sneaked out.” You reply, casting a reserved look over the men in charge of you and your family's protection. While the commoners might have something of a soft spot for your antics, the poor guards tend to bare the brunt of the frustration and punishment from their constant failures to stop you, leaving the knights with a... mixed... opinion on their future Lord.
“Your Father has beckoned me to retrieve you immediately. There is important business of the Crown that you are needed for,” he grunted, his boring glare briefly shifting to KK-FUCKHENEEDSANAME after he spoke – making it clear without a word that the servant boy was not to come along.
“Best get to it, $player.name. I've probably got another lecture on responsibility to get to,” your friend bids his farewell with a soft smile, before sheepishly making his way past KK-GUARDCAPTAIN.
“Fine, fine... Lets see what boring task dear ol' Dad wants me to attend to now... I hope its not sitting still all day for another tournie.”
<<else>>\
<<if $player.sexOrientation is 'gay'>>\
You and KK-FUCKHENEEDSANAME spend the entire trip towards the Palace in silence, occasionally exchanging fleeting glances to one another whenever you dare risk KK-GUARDCAPTAIN's ire. The commoners, meanwhile, seem to be treating the impromptu royal procession with their characteristic cheer, gossiping about how you've been court again—blissfully unaware of what had transpired within that tavern room.
“You're... Not going to tell my Father, are you?” You eventually summon up the conviction to ask the old knight, quiet enough that you hope you are not heard by the other guards over the clink of their armor.
“...That is a matter for the Royal Family to sort out, not I.” KK-GUARDCAPTAIN replies with a frosty sigh. “I have had the privilege to fight with many Tempered who... indulge... in Christoph's vices still, and dare not speak ill against them for how many times they have saved my Soul from the Taint they fight against. But, you are royalty, my Prince. If these sort of... fancies... become public knowledge, the trust in you, and by extension, your father, will wane. No one would welcome a second Sinful to the throne of Lorastir.”
It is the first time you have seen KK-GUARDCAPTAIN speak so awkwardly and candidly with you, which makes the weight of the taboo you have broken weigh all the heavier within your chest. “If you do not tell your Father yourself in the coming days, I will tell him privately because it //is// a matter of the Kingdom's future. But, after that, as far as I am concerned the only thing I saw within that room were two drunk youn men acting like fools.”
Well, its something, you suppose—not enough to alleviate the anxiety gnawing at the back of your mind, but time to try and figure out how to approach the matter. If only your Father hadn't dispatched him to retrieve you in all haste today of all days, you could have enjoyed those moments with KK-FUCKHENEEDSANAME a bit longer before the royal responsibility you've been shirking for all your life finally caught up to you.
You and your friend-turned-lover give your best attempts at a casual farewell when you reach the Palace proper, the teen skulking away to the servant's quarters to no doubt be chastised by his parents, while you are taken by the Captain to answer your Father's summons at last.
<<else>>\
KK-FUCKHENEEDSANAME offers an apologetic smile as you are marched down by KK-GUARDCAPTAIN, before he quickly diverts his gaze underneath the knight's temperamental glare. The pair of you are marched out to wait with the rest of the royal guard sent to fetch you, while he remains behind to discuss something with one of the knights before joining you out on the street a moment later.
You all return to the Palace in silence, save for the occasional awkward cough from yourself to unsuccessfully start up a rapport with Ser KK-GUARDCAPTAIN, the snickering of the less disciplined knights that slip through the Captain's silencing stare, and the heartfelt cheers of the commoners you pass wishing you a safe trip back to the Palace after being caught once again. You barely manage a goodbye with KK-FUCKHENEEDSANAME before he's dragged off to face the wrath of his mother for enabling your bad habits.
Nor do you get a moment to freshen yourself up before facing your Lord-Father, carted into the Court much like he had the first time he had caught you sneaking out<<if $player.age > 14>> all those years ago<</if>>. Fortunately, the courtiers that typically flock to the hall have left given the unseasonable hour, although your Father and two of his councillors remain in the middle of a discussion—no doubt about you—as you approach.
“Your Royal Highness, your Excellencies.” KK-GUARDCAPTAIN stands at rapt attention, save for the hand gripping you firmly by the back of the neck. “I've brought Crown-Prince $player.name as you've ordered.”
There is a weary sigh from your Lord-Father, His Highness King Duncan de Lorastir the Second, as all three of their eyes turn towards you. “Thank you, Ser KK-GUARDCAPTAIN. Have you secured the girl my son has laid with?”
“I have, Your Grace. A few of my men are staying in the tavern to keep an eye on her, and to explain the situation to her father upon his return. Once an appropriate compensation for the...” The Captain flashes a brief, disparaging glance towards you before continuing, “Dishonour the Crown-Prince has caused is agreed upon, she'll be taken to a nunnery until we can be sure she isn't with child.”
“Father, what you do with me is one thing, but she's done nothing wrong!” You protest, drawing a roll from your father's eyes in return.
“You still fail to understand the importance of your birthright, and the responsibilities that entails, $player.name,” he retorts with a dismissive wave of his hand. “It is as much a matter of her safety, as well as the Crown's, to ensure she's safe until we know if you've sired a bastard within her or not. Besides, a stint within the holy sisterhood is hardly a punishment—unless you have something to say to the women that give themselves entirely to deeper communion with The Tree?”
Seems that's the beginning and end of that conversation. Now to discover what your punishment will be...
<</if>>\
<</if>>\
[[Continue|Princestart2]]<<if $player.sex is $male>>\
<<if $player.sexOrientation is 'gay'>>\
<<if $introPosition is 'top'>>”I've wanted this for so, so long...” You pine openly as all your years of desire, anxiety, and stress <<if $player.cockSize > 6>>pour forth from your considerable<<elseif $player.cockSize > 4>>spill free from your modest<<else>>scatter from your meager<</if>> cock, pooling within his depths.
Only once the last drop of your seed shakes loose do you let your post-coital exhaustion claim you, slipping onto the bed to keep your length buried within him.<<if $player.cockSize < 5>> Your hands reach down, tickling across (KK-FUCKHENEEDSANAME)'s belly to discover his still hard and aching dick, gently wrapping your dry lube-coated hand across his needy spire with a slow, tired pump to try and make up for your inability to get him off.<<else>> Your hands reach down, brushing across (KK-FUCKHENEEDSANAME)'s belly to discover his spent tool and the mess he made seeping against his smooth skin—causing you to share a satisfied smile, as well as a blush of embarrassment from your friend.<</if>>\
<<else>>“Hah... Hah... Tree dammit... I don't want to share you with the Kingdom, $player.name. I wish I could keep you to myself,” (KK-FUCKHENEEDSANAME)'s scandalous admission slips from his lips as he holds himself against you for a moment longer—letting the entirety of 's desire, anxiety, and stress pour forth from his considerable dick, to be discarded as only sinfully wasted jizz now gradually trickling down past his girth to spill onto the bed along with your own.
Only then does he finally collapse against you, his arms wrapping around your chest to cradle your back against his chest. A new blush burns over your cheeks, remembering how you have not held each other so closely for years—ever since you two became old enough that it was now longer 'seemly' for a pair of lads to be passed out beneath the same sheets.<</if>>\
For those few, blissful moments, you lay together in silence, listening to only the scattering workers walking home in the evening outside and the drumming of your heartbeats. Neither of you wants to speak next, to put the question of 'what now' to voice, and risk the chance that the other would make the wise decision to not pursue the relationship further.
Only for that passing moment of peace to be shattered as by the stampede of metal boots, and the surprised yell of the tavern wench down stairs. A veil of fear and dread sweeps across both your faces as reality reasserts itself with frightening alacrity, diving for your pants to restore yourself to some sort of decency before the march of sabatons up the stairs come to your door.
In the end, its your sheet that does much of the work for the pair of you, leaving both you and (KK-FUCKHENEEDSANAME)'s stone-faced expressions to do the majority of the work.
“There you are, your Highness.” The Guard Captain's familiar, stern voice barks as he steps into the room, his gaze piercing through the teens in front of him. He seemed ready to follow up with the familiar, age old lecture you always got whenever he caught you during one of the escapades, only for him to pause with a heavy sniff, and a brief expression of distaste flickering across his face.
“(KK-GUARDCAPTAIN'S NAME), I can explain!” You attempt to interject, only for him to shake his helmet-clad head in dismissal.
“It doesn't matter. I have lectured you plenty of the behaviour expected from the heir-apparent enough. Your father has beckoned me to retrieve you you with all due haste. You have two minutes to get... presentable before my men and I cart you back to the castle if we have to. So try to preserve whatever decency you have left, //your Highness.//”<<else>>
“That was quick. Was I your first?” Your lover giggles, her delighted smile growing wider when she notices your blush in response.
“I don't get out much,” you admit with a sigh, keeping yourself hilted within her lovely sex as your <<if $player.cockSize > 6>>fat <</if>>cock begins to soften within her quivering mound.
<<if $player.cockSize > 6>>”Well, with a tool like yours, you're bound to be popular with ladies to get more experience in time~ But you'll always remember your first, won't you?”<<else>>”I guess I should be honoured to be the first to seduce such a cute boy like you~ A rich, young man like you is bound to have a handful of paramours before long, after all~”<</if>> She replies with a sly smile.
You were about to rebut her sordid intonation when the sound of the tavern's front door being barged open disturbs your euphoric afterglow. At first you think its the lass' father returning early to catch you in the act of deflowering his daughter (although, in hindsight, you doubt that the wench was anything //but// a virgin), only to feel your heart skip a beat when the familiar, stern shout of the Guard Captain reaches your ears as he interrogates your friend.
The pair of you barely have a chance to grab your clothes off the floor, let alone put them on, before the heavy stomp of sabatons reaches the front door shortly before its slammed open. You're caught doing your last minute attempt to preserve your dignity from the familiar, weary face of Ser (KK-Guard Captain Name Here) staring incredulously to you, then to your bare naked lover.
“I always knew this day would come,” he breathes with a weary sigh. His stare towards you remains as stern as you have come to expect, but the chivalrous knight spares an apologetic nod towards the young lady sitting on her bed. “My apologies, young Miss, but the King has beckoned me to retrieve the Prince with all due haste.”
“The... The Prince?” The wench's shocked expression pivots slowly towards you, as if you could say anything that would counter the authority of a royal guard's words. When all you can offer her in reply is a sheepish grin, her courage finally fails her, leading to her fainting against her pillow with an overly dramatic swoon.<</if>><</if>>
[[Looks like you're not going to escape punishment this time after all|Princestart]]<<if $player.sexOrientation isnot 'gay' and $player.virginity is false>>\
“Now, with the matter of my son's indiscretion out of the way,” the King replies with an even more weary tone, “Its time to return to the discussion we were originally having, and the reason for your summons.”
“I still say that it is much too dangerous!” The Chancellor's voice barged forth to cut off the other councillor—causing the Marshall to scoff at his borderline breach of decorum.
<<else>>It is a quick trip to the court where your Lord-Father, His Highness King Duncan de Lorastir the Second, is holding an unseasonably late council meeting. KK-GUARDCAPTAIN doesn't leave your side for a second, not wishing to give you any quarter to try and delay the meeting with the King—barely allowing you a minute to freshen yourself in a wash room before being trudging you into the grand hall.
<<if $player.background2 is 'princeincognito'>>You stiffen up like an anxious cat as you enter, casting a baleful glance towards the decorated hall you try to spend as little time in as possible,<</if>> before finally casting your <<print $player.eyes>>-eyed gaze towards the throne. Your Father, <<if $player.age < 11>>an imposing figure still in his prime<<else>>a regal, stately man showing only the first hints of middle-age<</if>>, is in the middle of a rather intense bickering match between his Chancellor and Marshall.
“It is too dangerous!” The Chancellor shouted in a clear breach of the court's normal decorum.<</if>>\
“What would be dangerous is not acting before it is to late!” The effete noble who serves as your Father's Marshall replies<<if $player.background1 is 'rogue'>>—his meek appearance, and the fact that he spends more time politicking than he does actually leading troops against the Tainted, has long made him the target of you and KK-FUCKHENEEDSANAME's pranks<</if>>. “The morale amongst the Marcher-Lords has fallen to a critical point. The decline in financial assistance to their lands over the years has lead many to believe that the Crown is abandoning its duties in battling the Taint. If nothing is done soon, these grumbles of frustration might soon lead to quiet talk of rebellion.”
“They have only themselves to blame,” the portly Chancellor barked back. “The finances to support their mission has always come from the trade flowing through the Tainted Lands. Trade which has slowed to a crawl because of their inability to do their jobs. If they wish to replenish their coffers, then they should turn their ire towards their ghastly beast-men, rather than the Throne.”
<<if $player.sexOrientation isnot 'gay' and $player.virginity is true>>\
“Your Highness, your Excellencies.” KK-GUARDCAPTAIN takes this opportunity to intrude upon the argument to introduce you at last. “I've brought Crown-Prince $player.name as you've ordered.”
<<if $player.background2 is 'princeincognito'>>“At last,” your Father's weary gaze settles upon you despite your best attempt to shirk away from it.<</if>> “KK-MARSHALL, prepare a Royal Entourage to the Marcher Lords. $player.name shall go in my stead to deliver a small chest of gold and a renewed pledge of support, as well as a soft reminder of their duties to facilitate trade through the World Spine Mountains. I trust that will be sufficient to assuage both of your concerns?”
<<else>>\
"Enough!<<if $player.age < 11>> I have made my decision!" Your Father's imposing voice silences the two bickering councillors with its booming strength.<<else>> Remember where and Whom you stand before!" Your Father's curt, but no less stately, tone cuts the wind from both of the bickering councillor's sails by reminding them of their station.<</if>> “KK-MARSHALL, prepare a Royal Entourage to the Marcher Lords. $player.name shall go in my stead to deliver a small chest of gold and a renewed pledge of support, as well as a soft reminder of their duties to facilitate trade through the World Spine Mountains. I trust that will be sufficient to assuage both of your concerns?”
<</if>>\
“I... What?” The words fall from your lips before your better senses can stop it, causing KK-GuardCAPTAIN to bristle in response. “Father, you cannot be serious. Sending me out to the Tainted Lands?”
<<if $player.age > 12>>“The Marcher-Lords rule over the bastions //against/// the Taint, not within the Taint itself. Whatever foul beasts or depraved men who have lost themselves to Sin that intrude upon those territories will be no match for the Royal Guard.” KK-GUARDCAPTAIN replies briskly to try and disarm your outburst.<<else>>”Preposterous! The Prince is but a boy. His presence will hardly reassure your vassals.” The Marshall objects with a scoff.
“Boy or no, he'll still be travelling with the Authority of the King, and putting my trust in his safety upon them will hopefully serve as a sign of my faith in them.” His Highness replies with a tired sigh, and a weary wave towards his Chancellor. “I would go myself, but as KK-CHANCELLOR is quick to remind me of, there is to much that demands my attention currently in the west. As loathe as I am to admit it, even if the worst were to happen, the Kingdom could survive the loss of <<if $player.sex == $male or $player.sex == $cuntboy>>Prince<<else>>Princess<</if>> $player.name, but it could not survive the loss of myself at this critical moment—and if Lorastir were to fall, so too would Anahia's shield against the Taint.”<</if>>
<<if $player.background2 is 'princeincognito'>>”Its high time you learned some responsibility, <<if $player.sex == $male or $player.sex == $cuntboy>>son<<else>>daughter<</if>>. Perhaps seeing the struggles of those who keep us safe here by confining the Taint to the Old Country will finally show you the importance of your duties. I have full trust in KK-GUARDCAPTAIN and KK-MARSHALL in keeping you safe.”<<elseif $player.background1 is 'rogue'>>Besides, its high time you learned some responsibility, <<if $player.sex == $male or $player.sex == $cuntboy>>son<<else>>daughter<</if>>. Perhaps seeing the struggles of those who keep us safe here by confining the Taint to the Old Country will finally show you the importance of your duties. I have full trust in KK-GUARDCAPTAIN and KK-MARSHALL in keeping you safe.”<</if>>
“KK-CHANCELLOR, I want you to work with the Lord-Steward to prepare alternative means of revenue in case the flow of trade remains low. If this situation continues for too much longer, we may need to plan another expedition to clear to clear the trade roads...”
With his attention returned to his two councillors, the discussion is all but over, and your fate settled. KK-GUARDCAPTAIN offers a bow towards your Father, <<if $player.background2 is 'princeincognito'>>directing you to follow his lead with a firm hold against your back.<</if>> <<if $player.sexOrientation is 'gay' and $player.virginity is false>>Well, it looks like the talk with your Lord-Father has been fortunately put on hold until after you return. Small mercies...<<else>>Speechless, you are escorted back towards your chambers and told to have your things in order for the morning.<</if>>
[[Nothing left to do but prepare...|StartFinal]]The Marcher-Lands... Despite their assurances of your safety, the rumours about what transpires within the lands gripped by Christoph's Folly right nextdoor still leave you anxious. You should see to it that you're fully prepared for what is to come.
//Click on the Character Sheet Button on character information tab to the left to spend the Experience you've gained as part of your Life Path. Experience is gained separately for each Ability, and can be spent on either the Ability itself, or the Specialities beneath it. The Experience cost for Abilities increase with higher ranks, while the cost for Specialities is always 10 regardless of rank.//
//For a detailed explanation of the dice roll mechanics in Kingdom of Lorastir, please consult the Mechanics Explanation button on the intro. For a short hand explanation, the higher the rank of your Ability and associated Speciality, the more dice you get to roll for Tests relevant to them. However, the amount of dice you get to keep and add together is determined by the associated Ability. Some Abilities are also used to calculate passive characteristics, such as your Physical or Influence defence.//
//At this point in Game Development, you can respec your Experience within the associated Ability Group at any time in the Character Sheet, although this will change further in development. Once you are done spending your Experience in the different groups, click on the Return link at the bottom of the page to begin the start of your journey...//
[[God Damn Finally Time To Play The Fucking Game!|GameIntro]]<<if $player.background is 'prince'>>\
<<if $player.endurancePassive + $player.stamina[1] < 9>>\
You awaken slowly, your desperately needed slumber interrupted by a ruckus within the camp. Travel still does not seem to agree with your body's courtly disposition, as the idle aches within your body have not let relented their hold upon you just yet.
//(Due to your Passive Endurance + Stamina being less than 9, you have yet to recover from the wearies of the day.)
(Your Fatigue Increases by 1)//
<<set $player.fatigue ++>>\
<<else>>\
You awaken with a grumble from a ruckus within the camp.<</if>> At first the fugue of sleep lifting from your mind is replaced with irritation at the interruption, your bleary $player.eyes eyes flicking across the fine pavilion that is your sleeping quarters for whatever servant or messenger would be arriving to explain the cacophony outside.
However, your annoyance gives way to alarm as the <<if $player.background1 isnot 'squire'>>un<</if>>familiar cling of metal upon metal rings from just out front of your tent! In an instant you are awake as the sound of battle sends adrenaline coursing through your veins. With your attention focused, the shouts and screams of retainers and guards rises up above the cacophony of combat, as well as the growls and barking of whatever unknown force is assaulting your camp.
One of your guard should have come to protect you, but as your heart drums within your chest, no such rescue arrives—whilst the melee before the entrance to your tent grows ever more desperate. It is up to you and you alone to try and figure out what is going on, and more importantly, how to preserve your own safety until these assailants can be dispatched.
<<if $player.background1 is 'page'>>Hurry and grab your sword!
<<else>>\
<<linkreplace "Find anything you can use as a weapon!" t8n>><<set $startItem to 'knife'>><<set $player.mainHand to $knife>>You roll out of your bed and hastily search for anything you can use to defend yourself. Unfortunately for you, the only thing you find at immediate hand is the knife you used from your dinner. It will do you little good in a direct fight, but it'll serve you better than your fists, and the handle squeezed tightly against your palm gives you some small illusion of control over your current situation.
Meanwhile, the struggle outside of your tent becomes even more desperate. The man assigned to defend your tent appears to have been pressed back almost to its entrance. If you wish to escape before the fight enters your chambers, you'll have to leave now.
<</linkreplace>><</if>>
<<link [["Make your escape as soon as you can!"|GameIntro2]]>><</link>>
<</if>>
//(Future Items To Potentially Grab; Good Clothes, Boots, Oil Lamp))//Cautiously you approach the front of your pavilion and pull the flap covering the entrance aside, ready to duck away at a moment's notice if anything hostile looks your way. Almost immediately you see one of the two knights that was meant to be protecting you fighting against some beastly figure in front of him. Ser Faerber, a Tempered shepherd, appears to be on the back foot - his weary figure panting from fatigue as his armor already bears many a nick from his foes assault. <<if $player.awareness[1] >2 and $player.fighting[1] >2>>His fatigue is particularly notable in how his shield arm struggles to keep itself raised as high as it should be.<</if>>
Passing your gaze from your protector, your eyes peer past the fire illuminated darkness of the evening to what is assaulting the beleaguered knight. At a glance you'd presume it to be some sort of anthropomorphic wolf, although the creature stands several feet above the poor canine before you. Its eyes glint with a unnatural red glow, currently focused upon the armored knight in front of it with sinful interest. Unlike the knight, the creature is practically naked, holding only a large, fearsome mace in its hands. Its bare, sinewy form ripples with every motion and swing it takes<<if $game.blood isnot 'none'>> despite the shallow wounds freely flowing in blood from what strikes the shepherd has managed to land on his opponent<</if>>. Even the beast's crotch was uncovered, allowing a pair of plump, coarse furred nuts swing freely, the sheath above bloated and swollen as several inches of vivid red wolf dick spills from its holster, glistening in the light of the blossoming fires spreading throughout the camp.
\
<<LustExposure 3 1 0 $werewolfMale 1 true>>\
<<if _damage > 0>>Irrespective of the danger, you find your gaze glued to the figure's stirring prick, as every breath you take spreads a salacious warmth throughout your body. With a swallow, you watch as the beast's the mighty shaft—a weapon all on its own—slip another inch further from its holster in one particularly vigorous throb. <<if $player.sex is $male and $player.puberty is true>><<if $player.sexOrientation isnot 'straight'>>One that is mirrored by your own slumbering masculinity stirring to life<<if $player.virginityAss is false>>, as well as a flex from your deflowered pucker when you notice how much //thicker// that monster is than KK-FUCKHENEEDSANAME<</if>>.<<else>>Despite the shiver of repulsion that the shaft's clear threat to your royal person evokes, you can't help but notice a strange warmth tickling beneath your initial disgust, and the reflexive twitch it evokes from your slumbering masculinity.<</if>><<elseif $player.sex is $male and $player.puberty is false>>A strange, foreign warmth spreads throughout your young body the longer you stare, bringing with it an embarassing flush to your cheeks, and an even stranger twitch to your undeveloped boyhood.<<elseif $player.sex is $female>>Do chicky content here!<</if>>
//Werewolf (M)'s Musk rolls 3 (Potency 1) against your Influence Defense $player.ID: (<s>$bonusDie</s> $testDie = $testTotal )//
//Werewolf (M)'s Musk scores $DOS Degrees of Success, inflicting _damage Damage to your Composure!//<</if>>
There can be no question. What stands before you is a Tainted, a man twisted by Christoph's Folly into a monster that desires nothing more than to spread its depraved affliction at the expense of its victim's Immortal Soul! Although this particular strain of Tainted appears to hold onto some semblance of its human mind, considering its use of a weapon and purposeful, calculated, yet no less ferocious, strikes to wear down the knight, and no less eager to spread its curse as the lupine dick's eager, sputtering pulses staining the trod soil with its Tainted essence attested.
The reason why Ser Faerber is fighting a losing battle by himself against the Tainted monster is made known once you shake your gaze from the frightful sight and look towards the rest of the camp. The sounds of combat and screaming servants make it clear that this wolf was far from alone. In fact, as the baleful howls of triumph begin to spill across camp—joined by the conflicted, euphoric tenor of their newly Tainted brethren—it becomes increasingly clear that they're //winning//.
<<if $startItem isnot 'nothing'>>Your investigations are brought to an end when the giant wolf brings the skirmish in front of you to an end with a particularly fearsome blow upon the shepherd's shield—<<if $game.blood is 'yes'>>sending his shield arm toppling uselessly to his side as the force dislocates his shoulder with a wet 'plop'<<else>>smacking his shield arm to the side<</if>>. The wolf seizes upon the moment of vulnerability immediately, shoving the knight back and sending him toppling down onto the ground right next to you.
Ser Faerber's panicked gaze peers out from his helmet to see you hiding behind the flap he had just knocked aside, steeling the warrior's resolve as his sword swings upward to punish the monster moving in to claim his prize, and more importantly, keep its attention focused squarely on the one responsible <<if $game.blood isnot 'none'>>for the new streak of dark red ichor trickling down its brow<<else>>for its pained snarl.<</if>>
<<else>>\
Your attention snaps back to the skirmish going on right in front of you as the large wolf lands a solid blow upon the knight's shield, causing Ser Faerber to stumble backwards and nearly topple over. Fortunately for him, and by extension, you, he catches his footing at the last moment, barely managing to deflect the Tainted's follow up strike.
From his new position, the knight manages to spy you peeking out from around the flap of your tent, emboldening the losing fighter to redouble his efforts. He recenters his guard, before throwing his entire body into manoeuvring the half-feral beast to put himself between you and it.<</if>>
“Go Your Highness! Flee to Holtmarch as fast as you can through the woods, the roads aren't safe!”
[[Fly, you fool!|GameIntro3]]<<if $startItem isnot 'nothing'>>\
<<Test $player.will $player.courage 0 12 true>>
<<else>>\
<<Test $player.will $player.courage 0 9 true>>
<</if>>\
<<if $DOS > 1 >>\
Congrats, you keep in control!
<<else>>\
<<set $player.stress += $DOF>><<if $player.stress > $player.will[1]>><<set $player.stress == $player.will[1]>><</if>>\
You don't need to be told twice. <<if $startItem isnot 'boots'>>Your bare feet hit the dirt<<else>>Your boots hit the dirt<</if>>, flinging your body towards the least fiery perimeter of the camp your panicked gaze can find. Adrenaline floods your body, propelling you faster than you think you've ever run in your life. Your heart pounds in your ears as you imagine the monstrous visage of the tainted fighting the knight chasing after you, not daring for a moment to look back, even as the sounds of the camp's panicked cries and monstrous snarls begin to fade into the distance.
//(You gain $DOF Stress)//
<</if>>\
<<if $startItem is 'boots'>>\
<<Test $player.endurance $player.run 0 9 true>>
<<else>>\
<<Test $player.endurance $player.run 0 12 true>>
<</if>>\
<<if $DOS >= 1>>\
Congrats, you don't get winded!
<<else>>\
//(You gain $DOF Fatigue)//
<<set $player.fatigue += $DOF>><<if $player.fatigue > $player.endurance[1]>><<set $player.fatigue == $player.endurance[1]>><</if>>\
<<if $player.stress > 0>>You finally come to a stop after the clarity and vigour of blind panic gives way to your growing fatigue.<<else>>You don't stop running until long after the sounds of the camp's panicked cries and monstrous snarls fade into the distance, even after the first bites of exhaustion begin to take root within your legs and chest.<</if>><</if>>
You dare a look behind you to spy... nothing. Nothing but darkness and the trees you've been fortunately able to avoid running into. No terrifying snarls of the unholy beasts <<if $player.age > 12>>raping<<else>>attacking<</if>> the guards and servants assigned to escort and care for you, no screams of their desperate struggle after you've abandoned them. Nothing.
You take the moment to rest as best you can, finding a nearby tree to lean against moments before the strength fails your legs. Your breath struggles to catch up to the exertion you had just performed, long, laboured gasps slowly giving way to calmer, more measured pants.
<<set $player.stress -->><<set $player.fatigue -->><<if $player.stress < 0>><<set $player.stress == 0>><</if>><<if $player.fatigue < 0>><<set $player.fatigue == 0>><</if>>\
//(Your Stress and Fatigue lower by 1)//
You can't linger here for long, however. You cannot shake the fear in the back of your mind that you might have been followed. If not immediately, then certainly after the Tainted begin to spread out in search for any that escaped their initial onslaught.
But, even if not for them, the very lands you've fled into are dangerous. Beyond these woods lays the Old Country where creatures like those that have attacked you rule. Somehow, they have struck out from the Kingdom's cordon to attack you so brazenly—which means these very woods, and all the creatures within it, will be host to the Taint and its vile influence before long.
Your concerns eventually outweigh the burning of your lungs and legs, and you shakily step away from your fleeting berth to take your first unsteady legs forward. With the army of Tainted wolves behind you, your only hope is to press deeper into the Tainted Lands of Lorastir like Ser Faerber told you, and find shelter within the town of Holtmarch located on the other side of these woods.
Hopefully, with your humanity still intact by the time you get there...
[[Continue|PrologueForest]]This is the current end of content for this game! ¯\_(ツ)_/¯
If you've enjoyed this project so far, please give me a Watch over on Inkbunny! I plan to do weekly ~8-plus hour long live streams working on this game every Sunday, after which I'll usually post a scrap like this one for people to play the up to date content until I feel like its ready for a proper alpha release! Feel free to come hang out! I frequently muse on features, content, and sometimes even ask for suggestions about what I should write next, so by hanging out there you can help shape the direction this game takes, at least in its early stages!
If you encounter any bugs, typos, or things that you think the project would be improved by, but can't make the Streams, feel free to let me know on a comment! I might not get around to fixing the bug quickly, but it being on my radar will make it much sooner to happen!
If you'd otherwise like to support this project, you can always check out my Ko-Fi and SubscribeStar links on my profile. Every little bit helps, but don't feel obligated. This is largely a project of passion, after all, and I'll likely be continuing work on it for a while still—at least until after I get a proper Alpha release.
Until next week, ciao. o7
Current Planned Tasks;
==A Dark Mode? (When I get around to it)== DONE!
GIVE THE CHARACTERS FUCKING NAMES (Never)
Advance passages to the next/first option by hitting spacebar (GODIT'DSPEEDUPTESTINGSOMUCH)
Make the combat button options appear at the same place on the screen? (A second caption passage?) Alternatively, use this area to store all the navigation links like CoC does, keeping the passage page almost entirely text.<<nobr>><<if $player.sex == $male>>\
<<if $player.age == 6>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 106>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 112>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 116>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 120>>\
<<else>><<set $player.height to 124>><</if>>\
<</if>>\
<<if $player.age == 7>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 112>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 118>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 122>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 126>>\
<<else>><<set $player.height to 132>><</if>>\
<</if>>\
<<if $player.age == 8>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 112>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 118>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 122>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 126>>\
<<else>><<set $player.height to 132>><</if>>\
<</if>>\
<<if $player.age == 9>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 123>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 130>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 134>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 139>>\
<<else>><<set $player.height to 145>><</if>>\
<</if>>\
<<if $player.age == 10>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 129>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 136>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 140>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 146>>\
<<else>><<set $player.height to 152>><</if>>\
<</if>>\
<<if $player.age == 11>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 135>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 142>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 148>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 152>>\
<<else>><<set $player.height to 160>><</if>>\
<</if>>\
<<if $player.age == 12>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 142>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 148>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 154>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 159>>\
<<else>><<set $player.height to 166>><</if>>\
<</if>>\
<<if $player.age == 13>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 148>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 154>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 160>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 165>>\
<<else>><<set $player.height to 173>><</if>>\
<</if>>\
<<if $player.age == 14>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 154>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 160>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 165>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 170>>\
<<else>><<set $player.height to 178>><</if>>\
<</if>>\
<<if $player.age == 15>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 158>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 166>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 170>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 176>>\
<<else>><<set $player.height to 183>><</if>>\
<</if>>\
<<if $player.age == 16>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 162>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 170>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 174>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 180>>\
<<else>><<set $player.height to 186>><</if>>\
<</if>>\
<<if $player.age == 17>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 164>>\
<<ielsef $player.relativeHeight == "small">><<set $player.height to 172>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 176>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 182>>\
<<else>><<set $player.height to 188>><</if>>\
<</if>>\
<<if $player.age >= 18>>\
<<if $player.relativeHeight == "tiny">><<set $player.height to 165>>\
<<elseif $player.relativeHeight == "small">><<set $player.height to 172>>\
<<elseif $player.relativeHeight == "average">><<set $player.height to 177>>\
<<elseif $player.relativeHeight == "tall">><<set $player.height to 182>>\
<<else>><<set $player.height to 190>><</if>>\
<</if>>\
<</if>>\
<<if $player.sex == $male or $player.sex == $cuntboy>>\
<<if $player.age < 12>><<set $player.gender to $boy>><<set $player.genderAdj to $boyly>>\
<<elseif $player.age >11 and $player.age < 17>><<set $player.gender to $youngMan>><<set $player.genderAdj to $youngManly>>\
<<else>><<set $player.gender to $man>><<set $player.genderAdj to $manly>><</if>>\
<<if $player.age >= 12>><<set $player.puberty to true>><</if>>\
<</if>>\
<<if $player.sex == $male or $player.sex == $shemale>>\
<<set $player.hasCock to true>><<set $player.hasCunt to false>>\
<<if $player.age < 12>>\
<<if $player.relativeCock == "diminutive">><<set $player.cockSize to 2>>\
<<elseif $player.relativeCock == "small">><<set $player.cockSize to 2.5>>\
<<elseif $player.relativeCock == "average">><<set $player.cockSize to 3>>\
<<elseif $player.relativeCock == "large">><<set $player.cockSize to 3.5>>\
<<elseif $player.relativeCock == "hung">><<set $player.cockSize to 4>>
<</if>>\
<<set $player.ballSize to "marble">>\
<<else>>\
<<if $player.relativeCock == "diminutive">><<set $player.cockSize to 4>>\
<<elseif $player.relativeCock == "small">><<set $player.cockSize to 5>>\
<<elseif $player.relativeCock == "average">><<set $player.cockSize to 6>>\
<<elseif $player.relativeCock == "large">><<set $player.cockSize to 7>>\
<<elseif $player.relativeCock == "hung">><<set $player.cockSize to 8>>
<</if>>\
<<set $player.ballSize to "golfball">><</if>><</if>>\
<<if $player.sex == $cuntboy or $player.sex == $female>>\
<<set $player.hasCunt to true>><<set $player.hasCock to false>>\
<<if $player.age <12>><<set $player.cuntSize to 4>><<else>><<set $player.cuntSize to 8>><</if>><</if>>\
<<if $player.age < 12>><<set $player.athletics[1] to 1>><<set $player.athleticsPassive -= 4>><</if>>\
<<Attraction>><</nobr>>
Player Sex? $player.sex
Player Orientation? $player.sexOrientation
Male Interest? $player.maleAttraction
Female Interest? $player.femaleAttraction
Has Cunt? $player.hasCunt
Has Cock? $player.hasCock
Virginity $player.virginity
Ass Virginity $player.virginityAss
Cunt Virginity $player.virginityCunt
Eyes: $player.eyesSpecies
Face: $player.faceSpecies
Ears: $player.earsSpecies
Head: $player.headSpecies
Torso: $player.torsoSpecies
Arms: $player.armsSpecies
Wings: $player.wingsSpecies
Hands: $player.handsSpecies
Legs: $player.legsSpecies
Feet: $player.feetSpecies
Skin: $player.skinSpecies
Tail: $player.tailSpecies
Genitals: $player.genitalSpecies
\
\
\
\
\
<<set $prologueNav to 'stealth'>>
<<set $player.agility[1] ++>><<set $player.agilityPassive += 4>><<set $player.stealth[1] += 2>><<set $player.stealthPassive += 8>><<set $player.awareness[1] ++>><<set $player.awarenessPassive += 4>>
<<set $player.fighting[1] += 2>><<set $player.fightingPassive += 8>><<set $player.athletics[1] ++>><<set $player.athleticsPassive += 4>>
<<set $player.mainHand to $knife>>
<<set $player.cut to false>>
<<set $game.blood to 'yes'>>
\
\
\
\
\
\
[[TEST2]]''The Tainted Forests''
You are somewhere in the forest that marks the border between the Tainted Lands and the domains of the Marcher-Lords. Behind you, out of reach of your ears, lies the camp that you fled from — now overtaken by the Tainted warriors that had attacked it. Ahead of you, lies the dark woods soon-to-be riddled with corrupt creatures, and beyond that, your only hope of salvation; the town of Holtmarch, one of the many bastions within the Tainted Lands guarded by the Tempered Order.
Navigating through a forest at night is no easy feat, but delaying until the morn is likely to be even more dangerous. While the half-moon does not provide much light to see, it does at least give you a rough direction to try and follow until you reach the other end of the woods.
How do you wish to try and find your way to safety...
<<link [["Move through the woods as discretely as you can."|PrologueEncounter]]>><<set $prologueNav to 'stealth'>><</link>>
//Notes for future path options//
//Wait (Recover Stress and Fatigue, but risk of Wolf Encounter finding you!)//
//Survival
Awareness: $player.awareness
Passive: $player.awarenessPassive
Wolf Stealth: $feralWolf.stealth[1]
<<if $prologueNav is 'stealth'>>
<<set _DC to $feralWolf.awarenessPassive + $feralWolf.notice[1]>>\
<<if $startItem is 'lamp'>><<Test $player.stealth $player.sneak 0 _DC true>><<else>><<Test $player.stealth $player.sneak 1 _DC true>><</if>>
<<if $startItem isnot 'lamp'>>Your progress is slow, impeded by your inability to see much at all in the dark woods without a light to guide you. You do your best to avoid the underbrush, but with only the vague silhouettes of the nearby trees and whatever your blindly groping hands discover, you end up stepping on a dry twig on more than one occasion—cringing when the pop of broken wood rings out.<<else>>You pull out the oil lamp you retrieved from your tent before making your frantic escape. In your haste, much of the oil it once contained has spilled from the brass vessel, but it likely has enough fuel left to see you through the forest—or so you hope. The light //could// potentially reveal your presence to any potential pursuers, but considering their bestial appearance and glowering eyes, you reason that they are likely far more comfortable in the dark than you are, and so your best course of action is to take advantage of your good planning to leave the woods as soon as possible.<</if>>
<<if $DOS > 1>>\
Congrats, you escaped unmolested!
<<else>>\
<<set _DC to $player.awarenessPassive + $player.notice[1]>><<Test $feralWolf.stealth $feralWolf.sneak 0 _DC true>>
Your passage is uneventful... At first. But, after Tree knows how long since your prowling through the woods began, you start to feel like something is nearby.
<<if $DOS >= 1>>
\
GET SNEAK ATTACKED!
\
<<else>>\
\
Your suspicions are confirmed when you notice the outline of a large beast <<if $startItem is 'lamp'>>lurking at the edge of your lamp's light<<else>>briefly against the light of the moon<</if>>. You freeze, keeping your eyes upon the beast prowling about in the darkness, enough to gleam what sort of creature you're dealing with. Its a wolf. A feral, not one of the humanoid monsters that had attacked your camp, for whatever small mercy that is worth. A cold comfort when <<if $player.height < 120>>the beast's eyes are nearly level with your own<<elseif $player.height < 140>>the beast's head stands just beneath your shoulders<<else>>the beast's standing height is level to your waist<</if>>, and more than likely just as tainted as the monsters you had fled from.
You remain still, daring not even to breathe as you hope to not draw the lupine's attention. But, as it continues to circle around you, it becomes clear that the animal was already stalking you—you just had the good fortune to spy it before it struck. Unfortunately, once the wolf discovers that you've spotted it, it still doesn't back off... Instead choosing to step forward, drawing closer towards you with a low, rumbling, //terrifying// growl.
<<if $startItem is 'knife'>>You grip your knife tightly against your palm<<elseif $startitem is 'sword'>>You breathe, trying to stay calm as you draw your sword<<else>>You gulp, raising your fists<</if>> as you settle into a defensive posture. You don't fancy your chances at trying to out run a //wolf// through the dark woods... Meaning that if you want to escape whatever the animal intends for you, you're going to have to fight if off first.<</if>>
<</if>>
[[Time to fight...|Wolf Encounter]]
<</if>>Awareness: $player.awareness
Passive: $player.awarenessPassive
Wolf Stealth: $feralWolf.stealth[1]
Weapons? $player.mainHand.Name and $player.offHand.name
<<if $prologueNav is 'stealth'>>
<<set _DC to $feralWolf.awarenessPassive + $feralWolf.notice[1]>>\
<<if $startItem is 'lamp'>><<Test $player.stealth $player.sneak 0 _DC true>><<else>><<Test $player.stealth $player.sneak 1 _DC true>><</if>>
<<if $startItem isnot 'lamp'>>Your progress is slow, impeded by your inability to see much at all in the dark woods without a light to guide you. You do your best to avoid the underbrush, but with only the vague silhouettes of the nearby trees and whatever your blindly groping hands discover, you end up stepping on a dry twig on more than one occasion—cringing when the pop of broken wood rings out.<<else>>You pull out the oil lamp you retrieved from your tent before making your frantic escape. In your haste, much of the oil it once contained has spilled from the brass vessel, but it likely has enough fuel left to see you through the forest—or so you hope. The light //could// potentially reveal your presence to any potential pursuers, but considering their bestial appearance and glowering eyes, you reason that they are likely far more comfortable in the dark than you are, and so your best course of action is to take advantage of your good planning to leave the woods as soon as possible.<</if>>
<<if $DOS > 1>>\
Congrats, you escaped unmolested!
<<else>>\
<<set _DC to $player.awarenessPassive + $player.notice[1]>><<Test $feralWolf.stealth $feralWolf.sneak 0 _DC true>>
Your passage is uneventful... At first. But, after Tree knows how long since your prowling through the woods began, you start to feel like something is nearby.
<<if $DOS >= 1>>
\
GET SNEAK ATTACKED!
\
<<else>>\
\
Your suspicions are confirmed when you notice the outline of a large beast <<if $startItem is 'lamp'>>lurking at the edge of your lamp's light<<else>>briefly against the light of the moon<</if>>. You freeze, keeping your eyes upon the beast prowling about in the darkness, enough to gleam what sort of creature you're dealing with. Its a wolf. A feral, not one of the humanoid monsters that had attacked your camp, for whatever small mercy that is worth. A cold comfort when <<if $player.height < 120>>the beast's eyes are nearly level with your own<<elseif $player.height < 140>>the beast's head stands just beneath your shoulders<<else>>the beast's standing height is level to your waist<</if>>, and more than likely just as tainted as the monsters you had fled from.
You remain still, daring not even to breathe as you hope to not draw the lupine's attention. But, as it continues to circle around you, it becomes clear that the animal was already stalking you—you just had the good fortune to spy it before it struck. Unfortunately, once the wolf discovers that you've spotted it, it still doesn't back off... Instead choosing to step forward, drawing closer towards you with a low, rumbling, //terrifying// growl.
<<if $startItem is 'knife'>>You grip your knife tightly against your palm<<elseif $startitem is 'sword'>>You breathe, trying to stay calm as you draw your sword<<else>>You gulp, raising your fists<</if>> as you settle into a defensive posture. You don't fancy your chances at trying to out run a //wolf// through the dark woods... Meaning that if you want to escape whatever the animal intends for you, you're going to have to fight if off first.<</if>>
<</if>>
<<link [["Time to fight..."|Wolf Encounter]]<<set $combatTurn to 0>><</link>>
<</if>><<if $defeatChoice is 'death'>>/
/
Regardless what your chances of success are, you //know// what the cost of defeat would be: The surrender of some measure of your Humanity and becoming a Tainted, as well as the humiliation of being made into some feral mongrel's //bitch//. You'd rather risk death than be subjected to such a fate!
Unfortunately, death is exactly what you're granted by the lupine when you attempt to bring your $player.mainHand.name to bare once more. Pain ''ripples'' through your body as the beast's fangs tear into your throat the moment you lift your right arm. Your vision goes white, whilst your bloody, gargled yell of pain froths from your lips. What strength you had in your arm fails you as blood begins to flood from the wound on your neck, made all the worse as the lupine's snout twists to rip and tear the slippery, rubber-like raw meat wider.
<<if $game.vore isnot 'yes'>>The only mercy you find as you lay dying on the forest floor is how fleeting your consciousness is. By the time the wolf finally removes its blood-soaked muzzle from your neck, and your life is allowed to pour out to seep into the dirt, the pain has already faded from the heavy fugue slipping over your mind. Every ragged, choking breath is a losing struggle, every second your narrowing vision holds itself to the wolf's almost disappointed face a small triumph in its own right. But, in the end, death welcomes you into her sweet, tender embrace.
Perhaps, if you're lucky, whatever response to the attack on the caravan might eventually find your body out in the woods to at least inform your family of your fate.
\
<<else>>\ /*Detailed wolf noms*/
\
Unfortunately, you aren't even given the mercy of a swift death. By some cruel twist of luck, the wound inflicted upon you by the Tainted wolf's fangs is deep enough to be mortal, but shallow enough to not send you to the Tree's embrace immediately. Instead, you're left lying beneath the monstrous wolf, feebly staring up into the animal's almost disappointed looking expression. It seems that a bitch on the cusp of death does not stoke the same desire to the depraved affliction burning within its loins.
But, its not a total loss to the predatory animal, as the lick upon its bloody lips makes clear. All you can muster is a shiver, unable even to speak above a gurgled whimper as the feral lupine's snout wanders down along your chest, leaving your life to continue trickle from your torn throat as it satisfied its //other// instinctual desire. The nudge of its warm nose against your $player.armor.name-clad belly is almost tender, if you didn't know what was to come immediately thereafter as the beast's fangs tear into your flesh again.
Tears well in your eyes, and your body convulses with what little vigor it has left as the beast claims its prize. The cloth of your $player.armor.name tears in the wake of those fangs as does your skin, exposing a weeping cavity of red ichor as the wolf pries a strand of your tender meat from your belly. The chunk of flesh disappears down the beast's throat before your very eyes, barely given a few bites as the canine's tongue and maw tilted to lead it towards its throat, before swallowing the piece of your body hole. That slab of human meat barely serves as an appetiser for the opportunistic beast which dives right back into your midsection to drag out a tastier morsel from deeper within your abdomen. Each carnivorous exploration was answered with another, ever weakening twitch from your body as the lupine tore out another belly filling prize, paying little attention to you as it does so.
Your thoughts slow along with your body as the adrenaline sweetening the blood staining the soil and the fur of your slayer is finally unable to keep your mind running. As your last thoughts drift across your mind, your body moves only from the nudges of the wolf's snout tearing into it, leaving your glazed $player.eyes staring into the dark canopy of the woods.
Perhaps, if you're lucky, whatever response to the attack on the caravan might eventually find your body out in the woods to at least inform your family of your fate. Although, by the time this mongrel has had his fill, as well as whatever other opportunistic beasts might discover you before then, its unlikely they'll find anything but an unidentifiable pile of grizzly bones.
\
<</if>>\
<font color=#FF0000><strong>Game Over</strong></font>
//Your adventure in the Tainted Lands ended before it ever truly began, but at least you died with your Humanity intact.//
/
<<elseif $defeatChoice is 'submit'>>/*Checks if death or fuck bad end is gained.*/
/
WOLF PLAP PLAP PLAP ;D
/
<<elseif $defeatChoice is 'raped'>>
/
Not wishing to risk the wolf's deadly fangs tearing into your <<print either($skinAdj[$player.skin])>> skin<<if $player.wounds >= 1>> again<</if>>, you <<if $player.mainHand.name is 'fist'>>keep your hands against the ground<<else>>move your hand away from your weapon<</if>> and lay limp beneath it—even lifting your neck with a terrified shiver when its snout prods against your chin. Fortunately, after a few seconds laying beneath the horny mongrel with its fat, precum dripping dick swaying over your <<if $player.height < 140>>feet<<else>>legs<</if>>, it seems to believe your submission is truthful. Unfortunately for you, that means you're about to be closely acquainted with the musky wolf dick staining the air with its wafting with the beast's thick, pheromone-laced scent.
The Tainted wolf's forepaws press against your chest, dragging its dull claws across your $player.armor.name with clear intent to remove the feeble barrier protecting your flesh from its desires! You don't dare to remove your garb and potentially risk the wolf taking it as an attempt to fight him off, instead having to lay there as the feral animal crudely tears your only set of clothes from your body<<if $player.skinType is 'scales'>>.<<else>>—leaving long red welts <<if $player.skinType is 'skin'>>along your <<print either($skinAdj[$player.skin])>> body<<elseif $player.skinType is 'fur'>>beneath your <<print either ($skinAdj[player.skin])>> fur.<</if>><</if>><<if $player.stress >= 1>> Being roughly stripped by some lascivious beast would have been bad enough, but the <<if $player.hasCock is true>>stubborn tent<<else>>wet splotch<</if>> between your legs makes your humiliation burn even brighter across your cheeks. Especially when the canine's snout gives the evidence of your arousal a curious sniff and an inquisitive lick, making you whimper in return, and bringing an almost satisfied smack of the Tainted beast's lips at your apparent 'willingness'.<</if>><</if>>
By the time the canine is satisfied, your $player.armor.name is nothing but tattered ruins, half clinging to your shoulders and knees. <<if $player.stress >= 1 and $player.hasCock is true>>The steady twitching from your cock ensures that none of those scraps remain over your crotch, shifting them away from the drumming twitches instilled by the wolf's aromatic aphrodisia.<<else>> With a nudge from the beast's snout, the scraps covering your crotch are pulled away, exposing your <<if $player.hasCock is true>><<if $player.composureCurrent < $player.composure>>plump<<else>>limp<</if>> <<print $player.cockSize>>-inch dick and $player.ballSize spheres to the cool evening air. At least until the panting beast's breath caresses your tender loins, moments before the depraved feral's slick, silky tongue washes over your stirring prick and <<if $player.puberty is false>>undropped<<else>>virile<</if>> balls.<<else>><<if $player.virginityCunt is true>>virgin<</if>> cunt to its feral gaze. Your <<if $player.stress >= 1>>glistening<<else>>quivering<</if>> lips must have made quite a tantalising sight for the wolf, considering how its warm nose brushes along your clit, and its tongue gives a teasing plunge against your sex.<</if>><</if>>
Removing its head from between your thighs, the beast trots over your body again, pausing momentarily at your midsection to give your hips a nudge, as well as a commanding growl for you to obey. You follow the Tainted beast's instructions with a shiver, twisting about slowly beneath the creature to roll onto your hands and knees. The canine doesn't hesitate, <<if $player.age < 13>>tucking a forepaw around your small torso to pull your smooth, tender back against the warm, thick fur of its belly and pin your head against its growling throat.<<else>>wrapping both of its forepaws around your torso as it //mounts// you—leaving your body to brace underneath your combined weight, whilst its eager claws tug you back against its warm, thick fur, cradling its head against your shoulder as it did so—ensuring every pant spilling past its lolling tongue washed over your ear.<</if>>
The wolf is far from shy about its need. The vivid warmth of the beast's cock contrasts sharply with the cool evening air only partially kept at bay by the warm, living fur blanket clutching you to its chest. The canine's hind legs roll back to drag its twitching member against your back and between your thighs in its awkward attempts to line itself up with your <<if $player.hasCunt>><<if $player.virginityCunt is true>>virgin <</if>>cunt<<else>><<if $player.virginityAss is true>>virgin <</if>>ass<</if>>—its cursed fecundity leaving your shivering $player.fur glistening in the shaft's wake.
<<if $player.hasCock is true>>\
\
<<if $player.stress >= 1>>
\
The wolf's erection isn't the only one jostling between your legs. No matter how much you try to protest that fact with your whimpers and groans of denial, your <<print either($player.genderAdj)>> cock flexes with an anticipation that nearly equals the wolf dick frequently butting against it. Those moments when the heavy warmth of the beastly dick rests alongside yours gives you an ample opportunity to compare your size against it's with a curious down between your legs despite yourself—<<if $player.cockSize > 8>>spotting how the canine's impressive cock fails to tap past your <<print either($cutAdj[$player.cut])>> head no matter how far forward it grinds against you.<<elseif $player.cockSize == 8>>watching how the slimy red pole grinds against your cum vein as its animalistic equal.<<elseif $player.cocksize < 8>>spotting how tapered point occasionally juts a few inches past your precum dripping head.<<elseif $player.cockSize <= 4>>observing how that monstrous wolf cock all but towers over yours with over twice your length!<</if>>
\
<<else>>\ /* No arousal */
\
The wolf's erection juts against your <<if $player.composureCurrent < $player.composure>>sluggishly swelling<<else>>limp<</if>> prick, smothering your loins in its virile warmth every time the slick, sputtering tool grinds across your <<if $player.puberty is false>>prepubescent<</if>> loins. Rivulets of the creature's cursed precum ooze across your crotch in the tool's wake, painting your $player.ballSize sized nuts, whilst yet more of the trickling virility drips down along your thighs.
\
<</if>>
\
<<else>>
\
Write vaj jay jay excitement passage here.
\
<</if>>
Until, with one fortunate buck forward<<if $player.age < 13>> that nearly toppled your small body over with it<</if>>, the wolf's Tainted dick nestles its tapered point against your quivering <<if $player.hasCunt is true>>sex<<else>>pucker<</if>>! The shudder of anticipation in the creature's dick is palpable against your trembling body, as is the glob of viscous precum which seeps against your <<if $player.hasCunt is true>><<if $player.virginityCunt is true>>unplundered <</if>>lips<<else>><<if $player.virginityAss is true>>unplundered <</if>>ring.
[[Continue|WolfRape]]
/
<</if>>/*Closing If for nom or breed defeat.*/<<if $victoryChoice is 'kill'>>\
\
<<if $player.stress >= 1>>You shake your head clear of the sinful depravities that dance across it. The //thing// in front of you is a beast, a Tainted one at that! Beyond the moral failings of fucking such a creature, such sordid contact could very well result in the loss of your Humanity.<<else>>You take a long, deep breath to embolden yourself for what is to come. Although the begging creature laying in front of you makes a pathetic sight, if you excused the bobbing dick twitching between its hind legs, it is still a Tainted. If you spared it now, it might lick its wounds and come to hunt you down again, or worse, attack other survivors from the caravan fleeing for their Humanity.<</if>> The only rational decision is to end its miserable life here, and hope that if the creature did used to be human, that whatever stained soul it possesses find some mercy amongst the Tree's branches.
The wolf gets excited as you step closer, whatever wariness it might have possessed overwhelm by the burning need quivering from its loins. Its hind legs spread wider, giving you easier access to take advantage of either its cock or rump. <<if $player.mainHand.name is 'knife'>>When you lean over the beast, holding your body close enough to the Tainted beast's that you can feel the heat of its desire against your <<print $player.armor.name>>-clad crotch, its eyes stare expectantly up to yours.<<else>>Even when you stand over the beast, with your $player.mainHand.name in hand, the lustful wolf's eyes stare expectantly up to yours.<</if>>
Fortunately, its openness allows you to end the cretin's life quickly, and easily. Before the animal can react in its vulnerable position, <<if $player.mainHand.name is 'knife'>>you bring your knife up and stab the creature's throat! The wolf buckles against you, its dull claws raking against your <<if $player.armor.name is 'night gown'>>pajamas<<else>>clothes<</if>>, a snarl of pain, rage, and desperation for survival in the light of your perceived betrayal rolls past its fangs. But, the strength behind the beast's dying cries does not last long as its crimson lifeblood pours out from around your blade—growing ever thicker in flow as its thrashing struggles only serve to widen the wound the utensil has made in its throat. <<else>>you bring your $player.mainHand.name name aloft and stab the point of the sword into the creature's throat! The wolf writhes on the ground, pinned in place by your weight resting against the sword with a pathetic weak howl of pain and rage. But, its struggles don't last long.<</if>>
Less than a minute later, the creature's fading struggles come to an end, the terror of the woods reduced to a cooling lump of meat and fur left on the forest floor. <<if $player.survival[1] < 3>>In less dire straights, you might have been tempted to take the beast's body with you to town. But, with nothing to help carry its hefty weight, dragging it through the forest would no doubt ruin the value of its pelt, and it would certainly slow you down enough that any potential pursuers would catch you.<<else>>In less dire straights, you might have been tempted to string up the beast and skin it. But, alas, you're both short on time unless you wish to give your potential pursuers ample opportunity to catch up to you, lacking in rope to actually string up the beast, or even daylight to see what you're doing.<</if>>
You clean your weapon against the wolf's pelt, before offering one last look to the poor limp creature as you continue your search for sanctuary. There was a very real possibility that it might have been you left lying in the wolf's place if things had gone differently, or worse, and unless you manage to leave the Tainted Lands soon, it likely won't be the last time you'll have to gamble your life against some unholy abomination's.
\
<<elseif $victoryChoice is 'leave'>>\
\
<<if $player.stress >= 1>>You shake your head clear of the sinful depravities that dance across it thanks to the beast's lurid influence. <</if>>The wolf has delayed your escape long enough. Every additional second you spend dealing with the beast is one more second the other unholy abominations within these woods has to find you. You take only as long as you need to recover your breath from your struggle with the beast<<if $player.wounds > 0>>, as well as for the wounds it inflicted upon your body to stop bleeding. Those will require some extra attention later<<if $player.healing[1] >= 3>> when you have some clean water and cloth to treat and bind the wound<<else>>, and hopefully by one more skilled in treating injuries than yourself<</if>><</if>>.
Fortunately, after you warily keep your distance from the beast for a good minute without approaching, the Tainted animal finally gets the hint, rolling to its feet with a whimpering whine of unsatisfied desire, before cautiously trotting away in the opposite direction from you-sparing one last, fleeting glance to you as it did so, just in case you changed your mind.
You would breathe a sigh of relief if you weren't still paranoid it might make a second attempt, or for the fact that you are well aware that there are far worse things than the animal you have just tussled with about. Gathering up your <<if $startItem is 'nothing'>>courage<<else>>belongings<</if>>, you continue your journey east into the Tainted Lands proper, where your sanctuary of Holtmarch awaits.
\
<<elseif $victoryChoice is 'fuck'>>\
\
You fuck the wolf here.
\
<<elseif $victoryChoice is 'ride'>>\
\
You ride the wolf here.
\
<</if>>\ /*Closing if for victory result selection*/
[[Leave the woods.|HoltmarchArrival]][[Continue|AlphaEnd]]You barely have a moment to brace yourself before the wolf's hips //slam// forward, <<if $player.hasCunt is false and $player.virginityAss is true>>//deflowering// you as the wedge-like start from the beast's cock grinds past your protesting ring, before sending a groaning gasp tumbling from your lips after its stocky main length inevitably begins to roll past your widely stretched entrance.<<elseif $player.hasCunt is false and $player.virginityAss is false>>sinking its dick into your relatively inexperienced hole! You didn't think you could have been more thankful for FUCKHENEEDSANAME's fucking you with his fat cock more than that night. Yet, here you are, breathing small prayers of gratitude to the preparation his dick granted your squeezing ring to take the somewhat larger, beastly dick now ramming deep into your abdomen.<<elseif $player.hasCunt is true and $player.virginityCunt is true>>KK-VIRGIN CUNT DEFLOWERING HERE<<else>>KK-EXPERIENCED VIRGIN CUNT DEFLOWERING HERE<</if>> The wolf's first thrust eventually rolls to a close, leaving just under half of its considerable girth flexing within your stuffed <<if $player.hasCunt is true>>cunt<<else>>hole<</if>>. Something that the lurid-minded beast is quick to fix as its unrelenting hips quickly pull back, dragging its trickling shaft head back along your quivering walls, before ramming back forward in a steady, hammering rut against your prostate!
<<if $player.virginity is true>>//(A Feral Wolf has taken your virginity)//
<<if $player.virginityAss is true>>//(A Feral Wolf has taken your anal virginity)//<</if>><</if>>/
<<LustExposure 4 0 0 $feralWolf 2 true>>
\
<<if $player.composureCurrent == 0>><<set $player.stress ++>><<set $player.composureCurrent to $player.composure>><</if>>\
<<if $player.stress < $player.will[1]>>No matter how much you coil in disgust at being used as a beast's fuck toy<<if $player.maleAttraction is false>>, a //male// one at that<</if>><<if $player.virginity is true>>, how humiliating losing your virginity to some... animal... stings your ego<</if>>, nothing seems to dislodge the unnatural heat within your body //yearning// for it. Every breath of the wolf's sinful musk you take makes the warmth within your loins boil hotter, as does every string of Tainted precum pumped against your walls. But, no matter how firmly you bite your lips to prevent a greater humiliation from taking place, one of the lupine's steady thrusts into your body finally forces a pleasure-tinged groan to spill from your lips <<if $player.age < 13>>against the wolf's neck<<else>>into the open air<</if>>.
\
<<else>> /*Player psyche shatters from Stress being equal to or greater than Will*/
\
You know you should hate every moment of it, that you should be //disgusted// at being made into some animal's bitch, <<if $player.virginity is true>>//humiliated// that your first is some panting mongrel, <</if>>but you aren't. If those feelings exist, they're buried far beneath the overpowering lust boiling throughout your body, stoked by the sinful musk your<<if $player.age < 16>> young<</if>> lips can greedily suck down, and every<<if $player.maleAttraction is false>> orientation shattering<</if>> ram of its hips! Your whimpered moans fall freely from your lips, offered readily to your feral lover's <<if $player.age < 13>>throat as you use one arm to try and cradle yourself against the snarling beast<<else>>ears as you push back into each and every one of its stance jostling thrusts. How could something be //wrong// if it felt this //good//? Or, perhaps, the shame and taboo of your midnight despoiling only made you that much more excited for the seed of corruption sprouting within your breast.<</if>>
\
<</if>>
<<Taint $feralWolf 2>>
<<if $DOS >=1>><<Transformation $feralWolf>>
The sinful warmth of the wolf's Tainted cock and slippery pre //seeps// into your core, rubbed deeper into your body and soul with every euphoric buck from the animal's frenzied hips. <<if $player.taint[1] >= 1>>Until, much to your horror, you can //feel// your body begin to twist and transform to conform to the vile, corrupting beast spunk trickling down your thighs<<if $player.hasCock is true>> and balls<</if>>!<<else>>Fortunately, at least for now, the Taint doesn't manage to take root within your body.<</if>>
<<include "feralWolfTF">>
\
The transformation rippling through your body seems to encourage the depraved beast responsible for stripping you of your Untainted status—or so you believe considering the even more noticeable //throbs// of its dick twitching against your <<if $player.virginityAss is true>>deflowered <</if>>ring, and even more demanding, hole-stuffing bucks! No wonder then that its knot is soon smacking against your ring already stuffed with the beast's fat cock, its overly virile, Tainted balls brushing against your smooth cheeks in the same flinch-inducing rut. No matter how desperately your hole clenches against the swelling glands that formed the base of the beast's dick, the wolf's adamant hips leave you with no choice as one particularly vigorous //slam// sinks every last inch of its sizable prick <<if $player.tailSpecies isnot 'human'>>underneath your tail<<else>>within you<</if>>!
\
<<else>>/*else for transformation and description for final paragraph alteration.*/
The depraved mutt growls against <<if $player.age < 13>>the back of your head<<else>>your ears<</if>> in desire and seeming frustration, as if the pleasure it was extracting from your <<if $player.virginityAss is true>>once virgin <</if>>ass able to satisfy the unholy lusts burning within its loins. Every thrust pushing the Tainted animal<<if $player.stress >= 1>> and yourself to your releases<<else>> to its release<</if>> only makes it more desperate—its growls deepening into savage //snarls//, whilst its prick shudders with every corrupting rivulet of pre glazing against your insides. Swiftly enough, the feral wolf's anticipation and relentless need coaxes its knot to swell to prominence at the base of its length, ensuring every demanding buck ends with the fattening glands clapping wetly against your beast-cock-stuffed hole! Until, with one particularly vigorous //slam//, the wolf hilts his sputtering red prick within your pucker despite its desperate protests.
\
<</if>>/*if for Tainted DOS to trigger transformations*/
\
<<Taint $feralWolf 5>>
\
It doesn't take long thereafter for the hot, heavy balls draping against your ass to unload their Humanity-robbing contents deep into your belly, spreading its depraved Taint <<if $DOS >= 1>>irrevocably<</if>> throughout your body and soul. Every lance of vile seed sizzling against your walls makes your body //shudder// and your skin //ripple// as <<if $DOS >=1>>you begin to change with every copious rope //pouring// into you! The wolf's forepaws tuck close against your body, ensuring you can't escape—as if its fat knot //drumming// against your <<if $player.sex is $male or $player.sex is $shemale>>prostate<<else>>g-spot<</if>> wasn't trapping you for the entire length of the twisted animal's corrupting climax.<<else>>, by the Grace of the Tree, you manage to somehow resist its corrupting influence despite the ropes of Tainted seed pooling within your abdomen. A feat which only seems to enrage the lupine as its claws //dig// against your chest, and its hips grind forward, as if the few milimeters of extra depth it can plunge with the effort might somehow overcome your mystical resilience.<</if>>
<<if $DOS >= 1>><<Transformation $feralWolf>>
<<include "feralWolfTF">>
//(Next Pre-Alpha will have the rest of the transformation descriptions for the second test written out here!)//
<</if>>/*if for Tainted DOS to trigger transformations*/
<<if $player.stress >= 1>>Your own release isn't far behind the wolf's, <<if $player.stress < $player.will[1]>>forced<<else>>coaxed<</if>> from your body by the intensity of the wolf's climax unloading within you<<if $DOS >= 1>> and the enthralling pleasure of your changing form<</if>>./<<if $player.hasCock is true>>/
<<if $player.genitalSpecies is 'human'>>\
Your <<print either ($cutAdj[$player.cut])>> <<if $player.cockSize < 3>>tiny <<elseif $player.cockSize > 6>>hefty <</if>>dick convulses underneath your seed-warmed abdomen, quivering with <<if $player.puberty is false>>every dry heave from your juvenile impotent balls<<else>>each thin string of your seed pumped from your $player.ballSize balls.<</if>>\
<<elseif $player.genitalSpecies is 'feralWolf'>>\ /*else for human or wolf cock*/
<<if $player.puberty is false>>
Your immature wolf prick //convulses// underneath your seed-warmed abdomen, your marble-sized knot glands flaring hotly in mirror to the vastly larger set lodged <<if $player.tailSpecies isnot 'human'>>underneath your tail<<else>>within you<</if>>. The anticipation of your impending climax looms, twisting tighter and tighter within your Taint-corrupted loins underneath every virility-stoking surge pouring into your ass, becoming nearly unbearable. Before, at last, whatever intangible barrier between the Taint writhing within your body and your spheres is finally demolished underneath the rising pressure—sending the first, potent rivulet of wolf <<if $player.age < 16>>boy <</if>>cum arcing against the dirt! Your balls sag lower and lower against your sheath with every quiver, then shudder, growing in swift spurts with every release in tandem to your bloating sheath and engorging dick! Each cum shot surges forth from your dick larger and thicker than the last, practically erasing the last shot underneath your swelling effluence. Until, by the time your climax and growth finally tapers off to its release, <<if $player.relativeCock is 'diminutive'>>your pathetic, two-inch prick is left quivering at a slightly larger four-inches—somewhat impressive for your age, but no less diminutive in the grand scheme of things<<elseif $player.relativeCock is 'small'>>your small, two-and-a-half inch prick is left quivering at a noticeably larger five—large enough that you might be able to measure up to the less fortunate of adults<<elseif $player.relativeCock is 'average'>>your immature, three-inch prick shivers at an impressive six-inches of knotted dick against your young body<<elseif $player.relativeCock is 'large'>>your impressive for your age three-and-a-half inches double again in size, swelling to a hefty seven that rivals the fat feral cock wedged within your gut, yet alone most adults<<elseif $player.relativeCock is 'hung'>>your already considerable four-inches, growing nearly an inch with every sputter of your cream, taps out to an eye-watering eight—sagging against a good length of your thigh with its own weight—an equal to the feral cock wedged within your gut, as are your now fatter, fertility-scouring balls that are practically a twin of the spent pair sagging on top of yours.<</if>>
<<else>>/*else for no Taint provoked adolescence*/
Your new tapered red wolf cock convulses underneath your seed-warmed abdomen, knot flaring hotly in mirror to the one lodged <<if $player.tailSpecies isnot 'human'>>underneath your tail<<else>>within you<</if>><<if $player.cockSize <= 5>>—albeit a distinctly smaller one<</if>>. Your fuzzy balls flex practically in tandem to the <<if $player.relativeCock isnot 'large' or $player.relativeCock isnot 'hung'>>vastly larger set <<else>>set<</if>> disgorging their contents right above yours, making your untouched prick slap against your belly with every rope surging through your glistening beast cock in what felt like the largest, most productive climax of your life<<if $player.virginityAss is true>>—although you can't be sure if its because of the dick abusing your prostate with every shot of Tainted cream pouring into your ass, or because of your new Taint-enhanced virility. Either way, by<<else>>. So much so that by<</if>> the time your fecundity finally finishes spilling forth from your lupine balls, the sizable streaks of freshly brewed Tainted seed pools into a cooling puddle, just above the drops of overflowing wolf cum escaping from around the beast's knot.
<</if>>/*if for Taint provoked adolescence*/
<</if>>/*if for human or wolf cock release*/
<<else>>/*else for cock or cunt*/
Cunt orgasm here.
<</if>>/*/if for cock or cunt climax.*/
<<else>>
Player doesn't climax from lack of arousal text here.
<</if>>/*/if for Stress check for climax.*/
<<if $player.virginity is true>><<set $player.virginity to false>><<if $player.virginityAss is true>><<set $player.virginityAss to false>><</if>><</if>>\
[[Continue|AlphaEnd]]<<if $transformed.includes('genital')>>\
<<if $player.hasCock is true>>\
<<if $player.stress >= 1>>Your $player.relativeCock <<if $player.puberty is false>>, at least for your age,<</if>>cock, already hard as a rock, throbs with an unnatural //zeal//<<else>>Your $player.relativeCock <<if $player.puberty is false>>, at least for your age,<</if>>cock stiffens with unnatural alacrity<</if>> as the Taint begins to change your very masculinity. The depraved heat swells in intensity within your <<if $player.puberty is false>>tiny, undropped<<else>>amble<</if>> balls, growing with the excitement the canine's cock stoked with every slam against your prostate. Your $player.ballSize quivers as their smooth skin becomes coated in a fine, although quickly growing, layer of light gray fur, but even their new fuzzy exterior cannot hide how the spheres grow taut within their pouch. Their new furred pelt spreads along your shaft, whilst a new flap of skin bridges between your abdomen and the prepubescent length, holding it flush against your body instead of letting the shaft flop through the air with each of the wolf's overly excited thrusts. At least, until, your <<if $player.cut is false>>head emerges from your foreskin-turned-sheath<<else>>head sinks within the growing pouch of fur and skin, only to re-emerge a second later<</if>> with a far glossier, crimson red color and pointed shape as your new <<if $player.cut is false>>pouch<<else>>sheath<</if>> tucks back behind your knot—your dripping wolf dick flicking rivulets of your Tainted fecundity onto the dirt every time the wolf's large cock pistons into you.
<<else>>/*else for cunt transformations.*/
Your cunt transforms!
<</if>>/*if for cock/cunt transformation*/
<</if>>/*if for genital transformation*/
<<if $transformed.includes('tail')>>\
A strange pressure begins to build just above your buttocks, compelling your hips to squirm in strange fashion, before finally the corruption transfiguring your <<if $player.age < 12>>childish<<elseif $player.age < 16>>adolescent<<else>><<if $player.sex is $male or $player.sex is $cuntboy>>manly<<else>>womanly<</if>><</if>> physique sprouts in the form of a long, fluffy $player.hair tail. Your new limb wastes no time <<if $player.stress < $player.will[1]>>betraying you by revealing<<else>>demonstrating<</if>> your lurid excitement to the wolf, canting to the side and half wrapping around the studly beast's hips.
<</if>>/*if for tail transformation!*/
<<if $transformed.includes('ears')>>
Your ears //twitch//, shifting towards the back of your scalp as vestigial muscles begin to grow with a new purpose behind them. <<print $player.hair.toUpperFirst()>> fur spreads along the elongating appendages, concealing your <<print either($skinAdj[$player.skin])>> skin beneath their thin coat. Until, in just the few wolf thrusts it took for your new slightly rounded, lupine ears to take shape, the pair of fuzzy, manoeuvrable ears cow against your head in deference to the lupine's nearby snout.
<</if>>/*if for ear transformation*/
<<if $transformed.includes('eyes')>><<set $player.eyes to $wolfAmber>>
Your vision goes askew for a moment as the Taint now pumping through your blood coils around your eyes. You squint in reflex, as if your eyelids could protect the sensitive organs beneath them from the affliction mutating you further with every heart beat. The sensation passes quickly, leaving your now amber lupine eyes to stare into the suddenly far less gloomy-appearing forest. At least the greater ease navigating your way out of these woods will make a small consolation for the loss of your humanity...
<</if>>/*if for eyes transformation*/
<<if $transformed.includes('feet')>>
The tension within your body grows from the two-pronged assault of the wolf's cock and its vile Taint spreading through your body, coaxing your toes to clench <<if $startItem is 'boots'>>within your boots. Before, with a shiver rocking through your feet, you feel them begin to grow and twist within their confining leather prison. You barely manage to kick your footwear off before either them or you break, allowing your padded paws and clawed digits to scratch thick grooves within the dirt they were made to trod.<<else>>against your soles. You're soon grateful you're not wearing any footwear as your swelling toes squirm, your toe nails thickening and shifting to become large, blunt claws which raked against the soft soil with every bracing shift against the wolf's thrusts.<</if>>
<</if>>/*if for feet transformation*/
<<if $transformed.includes('hands')>><<if $player.mainHand.name is 'fist'>><<set $player.mainHand to clone($canidClaws)>><</if>><<set $player.offHand to clone($canidClaws)>>
Your fingers dig deep into the dirt underneath you, desperate to try and anchor yourself to anything as your struggle to retain your humanity—or at least to not be toppled to the ground underneath the feral wolf's hammering thrusts. A task that they're soon helped with by the corruption festering within your body, as the thin, human skin around your hands toughens beneath thickening $player.hair hairs, and your delicate nails melt and twist into blunt, utilitarian claws.
<</if>>/*if for hands transformation*/